That's a matter of personal prefference.its really been scrapped and replaced with something better.
That's a matter of personal prefference.its really been scrapped and replaced with something better.
That's a matter of personal prefference.
...thereby increasing the workload of the developers; who will now have to maintain two different features that do the same thing. Meaning when one thing changes, they have to replicate that change on the other feature.
I know, as a developer, I wouldn't be too happy about having to maintain a legacy feature for a small minority of people who can't / won't adapt.
I looked at the keybind screen for a bit and was like... "nope"![]()
Dear community.
I do realise that such topic has already been done to death. But please, hear me out. I've ben reading forums for a while and found quite a group of those like me, missing the old method of carrying out exploration. To put things simple : jump, honk, glance at the system map, jump away / stay.
What do i bring with me to support my request?
1 ) Miners are able to choose their playstyle :
a) Use old method of mining by beaming asteroids
b) Incorporate new modules to increase payouts and add some variety / challenge
2 ) A modlue slot is freed after the update therefore how about introducing a new module type(charter?) that would upon honk reveal system map, the way it used to happen with Advanced Discovery Scanner providing as little details as it did. I do recon though that such module should be balanced i.e.
a) be expensive
b) consume more power
c ) provide less credits per "honk"
3 ) Many new players alongside those who have already played significant amounts of time do seem to enjoy the new scanning method however main complaints i've come accross(myself included) is that
time to find that one, magnificient system is noticeably increased by enforcing players to perform whole scan and gauge whether it's worth staying(and now the important part - not for the credits but for the views). Oddities such as quaternary systems of moons and stars, odd orbits, bodies orbiting very close to eachother. As one of the comanders put it about exploration "a honk and a little brainpower would tell me if i wanted to stop. now im forced to stop ".
I am asking You, the Reader to look at this post as a proposal rather than me saying : "You should play my way, as i'm right". I only want to allow players who enjoy exploration to have a choice, same way miners do. Should You preffer FSS, sure, it's Your way. Do You see Yourself as a honker? Neat, buy a module and carry on. Allow choice.
If You do find my arguments reasonable please help this thread reach enough attention that we hear from the developers themselves.
Please, let's keep this conversation civil. I want to hear opinions, ideas and eventually - feedback.
This has been debunked several times - the two systems could have co-existed (and still could coexist) it is just the "crying and screaming" anti-honk crowd that refuse to acknowledge this truth.The problem is that these two, by design, can't really reasonably coexist. There's been plenty of suggestions, but they all don't eliminate the core problem: if the old mechanics are still in place, there is no reason to even have the new ones.
This in essence is false reasoning, any additional "maintenance effort" is likely to be minimal wrt keeping something akin to the legacy Advanced Scanner. The legacy system was simple enough in general approach that the fundamental scanning and identification code should be largely the same. The only real difference would be the user interface to it, the ADS being the simpler of the two with notionally less capability from the perspective of "what" can be identified from a "honk".While there's a good reason not to have both: maintainance effort. The more systems there are, the more the developers have to care for them. No matter how small they may seem, have enough of them and they will mess up something.
[....]
What if the optional, separate ADS was a Guardian Tech module?
[...]
You do realize that Beyond is filled with examples of Frontier improving the game based on "people crying and makingPlans change. Games evolve. Players need to learn to let go, move on and adapt. Or they can sit by the way-side, cry and make pointless threads that won't change anything.
This has been debunked several times - the two systems could have co-existed (and still could coexist) it is just the "crying and screaming" anti-honk crowd that refuse to acknowledge this truth.
This in essence is false reasoning, any additional "maintenance effort" is likely to be minimal wrt keeping something akin to the legacy Advanced Scanner. The legacy system was simple enough in general approach that the same fundamental scanning and identification code should be largely the same. The only real difference would be the user interface to it, the ADS being the simpler of the two with notionally less capability from the perspective of "what" can be identified from a "honk".
As for it being "more unnecessary work", far from it - at least some of us have largely stopped playing ED because of this mis-step by Frontier. That is not to say stopped playing completely, but Frontier have dented their potential income from myself and at least some others because of their overall decisions regarding the ADS.
You do realize that Beyond is filled with examples of Frontier improving the game based on "people crying and makingpointlessthoughtful threads thatwon't change anythingchanged everything", right?
As a developer with more than two decades of software development experience (a lot of which working on some very complex products) I call your assertion absolute and total tripe - especially in this case.the end design, coding and testing effort would usually not be double, but can end up a whole order of magnitude higher. (ISTQB certified tester here. With almost two decades of working in on tests or test support. I can for sure say that in any setup which does serious testing what you want will at least quadruple the testing effort. And i think that it's even worse on the design side. )
That's your opinion. There apparently are a lot of people who disagree with you. Now lest you think I'm arguing from a position of, "I want the ADS back now!" you may wish to run a search for "Old Duck FSS" and you'll see that I'm not your typical ADS apologist. Heck, I'm not an ADS apologist at all, but those who are should "get their day in court".Emphasis on "improving" .. the ADS is a step back; otherwise Frontier wouldn't have scrapped it.
As a developer with more than two decades of software development experience (a lot of which working on some very complex products) I call your assertion absolute and total tripe - especially in this case.
There is no doubt that some additional work may be required BUT we are not talking anywhere near double (or at least should not be). The level of testing notionally required for the FSS would be orders of magnitude higher than that for the legacy ADS mechanics due to the overall nature of the FSS user interface. Not to mention retesting of the FSS for VR too. Where the ADS is concerned, much of the underlying implementation would notionally be subsumed by the FSS code.
The way a revived ADS should essentially work is as a subset of the FSS, with certain parts essentially just automated. Power demand, weight, and slot usage would essentially make the choice of convenience of the ADS a player choice requiring compromise.
Citations are not required - there are some very simple truths about how things can or can not be implemented.
As a developer with more than two decades of software development experience (a lot of which working on some very complex products) I call your assertion absolute and total tripe - especially in this case.
That's your opinion. There apparently are a lot of people who disagree with you. Now lest you think I'm arguing from a position of, "I want the ADS back now!" you may wish to run a search for "Old Duck FSS" and you'll see that I'm not your typical ADS apologist. Heck, I'm not an ADS apologist at all, but those who are should "get their day in court".
All that said, this "court case" has been going on longer than the OJ Simpson trial and Brexit debates combined... It would be nice if Frontier themselves declared a final ruling, thumbs up or down, like Caesars of old.
Again - false reasoning in this case. You are thinking too much along specific lines, a common mistake amongst developers in general. The case against "Legacy code" is fundamentally flawed and highly subjective/circumstantial. There are many different ways to approach problems and re-introducing something akin to the ADS need not be a major undertaking.Legacy is bad. Having it in your application, is bad. Having to test it is a waste of time. Having to code around it is a waste of time. Having it there when it doesn't need to be is bad.
It bloats the system. It makes everything more complex. It makes maintenance more complicated.
Why should they do all that? Just because some can't get over it and just use the bloody FSS?