ANNOUNCEMENT April Update - Coming 23 April 2019

I'm pretty much always a lurker on forums, and usually have very few issues with bugs in games, but I'm sitting here with crossed fingers that this update fixes the bug I'm sitting with right now...

The new reporting system seems to not understand what my (pretty-much game-breaking) issue is, with not even a "we've received your bug report" after several days... How do I know if my report was received?
 
You have made special systems for beginners, the “camp of young scouts”, where the pilots will teach their first ranks. You made the training missions available from the cockpit, to refresh your memory. how about togg, so that starting systems are plot-based, the same pilot academy where you need to go through training, will this not make entering the game more enjoyable and atmospheric?
 
You have made special systems for beginners, the “camp of young scouts”, where the pilots will teach their first ranks. You made the training missions available from the cockpit, to refresh your memory. how about togg, so that starting systems are plot-based, the same pilot academy where you need to go through training, will this not make entering the game more enjoyable and atmospheric?

Yeah, making a little bit of story out of it would be pretty neat. hopefully replayable for veterans somehow if they go through with this idea
 
I also think that the docking computers and SC assistant should be integrated with the right panel // ship with the on/off switches like silent run, rotational correction etc.
It may actually prevent the "Die docking computer noob" attitudes :) and also the unbalances to small ships due to extra slots to be used for hrp/mrp

I guess it gives an incentive to learn to fly, get rid of the assist modules if no need, and fill the spare slots with other things or greater jump range
 
Well, that's me done then. ED moves yet further away from the game I want it to be.
Try not to miss me ;)
Seriously? That's "elitist" of you. New players really struggle with these things, and even veterans like me have asked for autopilots for those long-haul supercruise cargo runs. If Frontier had removed manual docking from the game, then I could see reason to stomp out angrily, but everything here is 100% optional. If you're seriously quitting over this, well...
 
New internal slots make me very happy!
But for Pete's sake, add a filter by name field to the trading screen / commodity spreadsheet, or at least make the categories collapsable/expandable. There are quite a lot of stuff there, and scrolling through is very uncomfortable.
 
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Look upon it, not so much as a "new starters system," but more as a creche. :D

Good idea, though. I'm sure it has been needed for a long time.
 
Seriously? That's "elitist" of you. New players really struggle with these things, and even veterans like me have asked for autopilots for those long-haul supercruise cargo runs. If Frontier had removed manual docking from the game, then I could see reason to stomp out angrily, but everything here is 100% optional. If you're seriously quitting over this, well...

Final straw mate.
I've barely played since December when FDev dumbed down exploration. Clearly the plan is to expand that process to the rest of the gameplay too. I liked ED when it leaned towards 'sim', but it's been steadily moving towards 'game' over the last few years. Not my cup of tea any more.
 
My initial impressions:

- I'm left wonder why the tutorials weren't simply revamped and made mandatory, rather than creating a beginner zone.

- New docking computer and supercruise sound like they were created specifically to cater to botters who want to haul merits and +++++ INF cargo from the safety of their iPhone.

- Extra slots for everyone means my PvP Viper gets 600 more hull integrity...which is..utterly absurd, but kinda nice.

Rest of the changes are fine.
 

Greetings Commanders,

We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on... Tuesday 23 April 2019!

As mentioned in the beginning of March, this year's initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover - as well as ensure that you're able to access in-game information and training from the seat of your cockpit!

Read below for all of the details:


Beginner's Zone

A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.

Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!


New Modules

Advanced Docking Computer
We're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​
The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!​
This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.​

Supercruise Assist
Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​
With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​
This module will also come as standard in all newly-purchased ships.​


Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.


Navigation Tab

In Beyond - Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.

A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!

Two of these may sound new to you - so allow us to explain!
  • Activities - Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots' Handbook (see below) have been added to help you easily identify what activities are available at a given location.
  • Threat Level - Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a 'danger' icon will be displayed, warning you that the location might be too dangerous.
Pilot's Handbook

Like the Codex, the Pilot's Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you're a veteran, or you've only just graduated from flight school, these articles will help you discover what opportunities are out there - and what is required to get involved in them. With links from the cockpit straight to the Pilot's Handbook, sourcing information is easier than ever before!


Trading Screen Improvements

When you're an interstellar trader, every minute is a potential sale... so to help you avoid being badgered by a strange man trying to sell you the 'deal of a lifetime' (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.

You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:
  • Commodities relevant to any active missions you're currently undertaking
  • Icons that provide feedback of profits and supplies.
  • Trade data on nearby local systems per commodity
  • Buy and sell commodities pop-up with much more info than before - helpful even to the seasoned trader!
  • Select markets or goods and view their trade data in the Galaxy Map.
All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.


Interstellar Initiatives

Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.


...and there's more!
  • Revamped main menu layout, including featuring GalNet news and other important information.
  • Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
  • Loading screen tips.
  • Bug fixes.
So there you have it, a brief take on some of the features coming in the next update.

Join us on Thursday 18 April (at 19:00 UTC) for a content reveal livestream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!

Until then, please feel free to share your thoughts and feedback with us below.

See you in the black, Commander!
Improved autodocking and automatic supercruise?? Is this a joke or what? We ask for more gameplay and you add placeholders??? Very disappointed..
We need space travels more engaging or I will quickly finish all my Netflix series! C'mon fdev!!!
 
Bzzzt! The BOTS of this game thank FDEV bzzzt! For making this game trivial to script and automate. Bzzzt!

Foolish humans, your input is no longer bzzzt! Required.

Yours truly, the ED BOT programs.

Now, back to harassing the AEDC. Bzzzt!

Edit: clearly a joke, but you all see where this is going when more and more of the game can be played AFK?
 
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