ANNOUNCEMENT April Update - Coming 23 April 2019

Just wonderingly when they mention ( Revamped main menu layout ) could they be hinting colour change as well, I know I may be over thinking it but please give use the power to change that orange to somthing better on the Xbox please...

 
On PS4, less than half the players ever upgrade from a Sidewinder. That suggests they get frustrated and quit before learning how to fly "gud". I'm sure Stephen Curry and his wife and shoot 3-pointers all day, but that doesn't mean everyone is gifted like this. So don't take this wrong (I like you, you're my shadow guy), but I'm guessing Frontier is more interested in helping the 52% of players who really struggle to learn the game than they are you and your gifted wife, especially since these "training wheels" are optional.
Except this does not help players to learn. With this automation stuff, they will never learn how to fly "gud" which is probably the biggest part and deepest thing to do in this game.

A docking assistant, showing the trajectory, speed and things (player input) to do on pilots hud from 3-4km of the station would have been something to help them to learn. Not simply remove gameplay in a game that has already poor gameplay mechanics.

Supercruise acceleration gates could have been implemented instead of automation as well. Scaled towards the system size, once you go through the first SC gate, you will have to go through others gates on your way to accelerate and reach your destination faster (for exemple, Hutton in less than 5min if you manage to take all the gates). To do this, players input would be required (pitch, roll and managing the speed). At the end, it would provide supercruise gameplay instead of boredom.

If players struggle to learn the game, help them in learning instead of removing the learning part. Automation is the worst decision FDev could have made.
 
With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.

Wait, does that mean we will finally be able to enter orbit in the first place? For right now, all we can do is fly at minimum supercruise/orbital cruise speed, but not actually orbit a body, and as soon as we drop out of cruise, we are under powered hover (and with FAOFF will start dropping like a stone).
 
(here comes the polemical comment)
Yeah, nice... But let's take care not too be too "new player friendly" and end up like WoW that became almost an arcade game by giving whining babies too much shortcuts for everything. I think Elite was never meant for the masses and I don't think it would fit a place like that without sacrificing it's core game. Please don't go there.
This is what I'm afraid of, as someone who played WoW since Wraith of the Lich King, an expansion where the slide into ultra casual began I would hate to see the same thing happen to Elite Dangerous as I can't see them being able to attract casuals without gutting some of the game's systems.
 
You obviously meant "without" being banned. ;0

Kind of reminds me of the whole "combat log" being against Terms of Service and an investigation by players showing Frontier did nothing about those reports...and even after they got bad publicity about it. still apparently do nothing about it.

And yes.. I find the "we can't say anything about an investigation due to anonoymity policy" as something Frontier hides behind in order not to show what they're doing or not doing.


Hi Will,
This video shows 3 combat zone turret bots that have been reported multiple times over the past two years with being banned. It would be greatly appreciated if you actually stopped tolerating botting instead of just saying you don't and then protecting the cheaters with an anonymity policy seen virtually no where else in gaming.
Source: https://www.youtube.com/watch?v=hP6PP2GMLH4


Alternatively you could make powerplay open only and just let the community handle this ourselves, since relying on community tools seems to be frontier's preferred way of making the game playable anyway.
 
Looks good. Wished they would have included improvements for planetary landing ie., Lat/Long marker. Wasting way too much time trying to navigate to a planetary location. Need something in-game to help.
 

Greetings Commanders,

We’re very pleased to announce that the next update for Elite Dangerous, the April Update, will release on... Tuesday 23 April 2019!

As mentioned in the beginning of March, this year's initial updates will focus on introducing quality of life improvements and improving the welcoming experience for beginners. This update brings with it two new modules to help get you out there, engaging in and exploring all that there is to discover - as well as ensure that you're able to access in-game information and training from the seat of your cockpit!

Read below for all of the details:


Beginner's Zone

A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.

Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!


New Modules

Advanced Docking Computer
We're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​
The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!​
This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.​

Supercruise Assist
Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​
With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​
This module will also come as standard in all newly-purchased ships.​


Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.


Navigation Tab

In Beyond - Chapter Four, the cockpit was completely revamped, and with the April Update, come even more improvements! The latest area to feel the love is the Navigation Panel where, in places, we have added icons for a tighter, more visually appealing layout.

A new column has been added to this panel, denoting activities in an area, mission targets, plotted routes, Wanted status and if the threat level of some areas is too high. The Navigation popup expands on this information, providing more details about the location, such as faction details, star class, information of resources and more!

Two of these may sound new to you - so allow us to explain!
  • Activities - Every location in the Elite galaxy, offers different activities, be it collecting Combat Bonds in a Combat Zone, or mining asteroids at a Resource Extraction Site. Icons and links to the Pilots' Handbook (see below) have been added to help you easily identify what activities are available at a given location.
  • Threat Level - Threat Level is something that already exists in the game (previously only seen at Unidentified Signal Sources), but this new marker will now appear in all systems. If a location has a threat level too high for your current combat rank, a 'danger' icon will be displayed, warning you that the location might be too dangerous.
Pilot's Handbook

Like the Codex, the Pilot's Handbook is a treasure trove of information, providing details on the many activities available to you in Elite Dangerous. Whether you're a veteran, or you've only just graduated from flight school, these articles will help you discover what opportunities are out there - and what is required to get involved in them. With links from the cockpit straight to the Pilot's Handbook, sourcing information is easier than ever before!


Trading Screen Improvements

When you're an interstellar trader, every minute is a potential sale... so to help you avoid being badgered by a strange man trying to sell you the 'deal of a lifetime' (500 tonnes of bio-waste is not always a good deal, by the way!), a number of improvements have been made to the user interface of the Commodities Market.

You will find two panels in the Commodities Market, Buy and Sell. Each new panel will provide you with important information:
  • Commodities relevant to any active missions you're currently undertaking
  • Icons that provide feedback of profits and supplies.
  • Trade data on nearby local systems per commodity
  • Buy and sell commodities pop-up with much more info than before - helpful even to the seasoned trader!
  • Select markets or goods and view their trade data in the Galaxy Map.
All these improvements have been introduced to make the Commodities Market easier to understand at a glance, ensuring every Commander can become a wolf of the interstellar Wall Street.


Interstellar Initiatives

Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.


...and there's more!
  • Revamped main menu layout, including featuring GalNet news and other important information.
  • Training Missions and Challenge Scenarios will now be accessible via the cockpit, allowing you to brush up your skills right from the seat of your ship.
  • Loading screen tips.
  • Bug fixes.
So there you have it, a brief take on some of the features coming in the next update.

Join us on Thursday 18 April (at 19:00 UTC) for a content reveal livestream, where Executive Producer Adam Woods will be showcasing how all of this looks in-game!

Until then, please feel free to share your thoughts and feedback with us below.

See you in the black, Commander!
Outstanding! I'm looking forward to the changes. Good list of enhancements! My kids will love the advanced docking computer! They still have a hard time exiting dock at busy stations!
 
Flippin' 'eck ... that REALLY caught me by surprise. I haven't said this since PP was unfortunately added to the game but I'm actually hyped!

Also, I like the idea of new players being gradually introduced to the harsh realities of the game.

One thing I would like to see in future is a way of seeing which planets you have mapped in the nav panel without resorting to pen and paper. What about using a different colour? :)
 
Last edited:
I have to say, I agree that we should have a separation between physical ship's expansion slots and ship's computer expansion slots. The former would hold things like HRPs, MRPs, shields, cargo, and all that sort of stuff, and the latter would hold the things like autopilots and limpet controllers. It has always annoyed me that something like a limpet controller has to be so huge when in reality it would be nothing other than a software package and maybe an add-on card... and those things just don't take up the cubic volume that sixty-four tons of cargo would occupy. Those huge limpet controllers don't even hold any limpets! If they did, their size would be justified. We already have military expansion slots, so why not computer expansion slots?

As for the new players' training ground, here's a slight alteration... make these new planets a simulation within the simulation, where only those pilots in need of training should be, but anyone who has not graduated (including existing players) can go - for a fee if you're not new to the game. However, everything is really cheap because it's all simulated, except that at the end of the course, you get your sidey with the fitout you set up in the in-game sim. Ganking doesn't really matter, since, being a sim, you can't die for real, and therefore there's no rebuy. Finally, set it up so that once you display a certain level of competence - not related to elite rank, but in things like ship-handling and combat ability, measured in the time taken to perform necessary actions and use of more of the ship's features in combat. Once you demonstrate this level of competence, if you haven't left of your own accord, you get booted with a "Congratulations, you've graduated from the Pilot's Association online school of piloting." message. Long-time players wanting to stay around to gank the baby seals would have a hard time doing so for long, since they would have to adjust their play-style to that of a newbie, and hence be a less-effective newbie killer, or graduate in short order.
 
Hmm. If you say so. The alternative would be that you all by yourself pay the complete team working on ED. If you can afford that, go ahead! FD will sure appreciate it.
The update in 2020 will not be free, so that's actually how it works... You develop, you sell it, I buy it... It's called business. Sell me atmospheric planets for 20 euros, I'll pay it... sell it for 50 euros, I would buy it again, sell it for 100 I'm still on it...
 
Hi Will,
This video shows 3 combat zone turret bots that have been reported multiple times over the past two years without being banned. It would be greatly appreciated if you actually stopped tolerating botting instead of just saying you don't and then protecting the cheaters with an anonymity policy seen virtually no where else in gaming.
Source: https://www.youtube.com/watch?v=hP6PP2GMLH4


Alternatively you could make powerplay open only and just let the community handle this ourselves, since relying on community tools seems to be frontier's preferred way of making the game playable anyway.

Hurr Durr, we don't tolerate botting or scripting, but we're totally making it easier to do...
 
Back
Top Bottom