Bigger On The Inside

As these are, essentially, computer components, they should have made them as part of the ship like night vision, lights, landing gear, etc. There is no need to create extra internal slots for them. People could then decide if they wanted to activate them or not and avoid this, but I assume there was a good reason for doing it this way.
 
As these are, essentially, computer components, they should have made them as part of the ship like night vision, lights, landing gear, etc. There is no need to create extra internal slots for them. People could then decide if they wanted to activate them or not and avoid this, but I assume there was a good reason for doing it this way.
I almost wish NV was a separate, optional module, seeing how it's used in PvP to negate my hard work at engineering stealth ships :(
 
The old school here will remember me banging on about hrps and diminishing returns over the years. That's all that's needed. Currently DR on armor is non existant, and DR on resistances isn't enough.

Aye. Diminishing returns on resists stacking would go a long way. It wouldn't completely eliminate the problem of defense inflation. Builds would adjust, the meta would shift, defense would remain strong. But the power creep would at least be reduced a bit.

I'd also like that very much. But FD already tried to do it, even in a very soft and tender way. It was cried away by the forum and to a large degree by players who didn't even have beta access, never tried the changes at all, but rather stormed the beta forum with foam dripping from their mouths.
 
I'd also like that very much. But FD already tried to do it, even in a very soft and tender way. It was cried away by the forum and to a large degree by players who didn't even have beta access, never tried the changes at all, but rather stormed the beta forum with foam dripping from their mouths.
We survived ADSgate, we can survive this as well. These players would absolutely HATE games like Overwatch, which constantly "giveth and taketh away" character features and stats in the name of balance.
 
We survived ADSgate, we can survive this as well. These players would absolutely HATE games like Overwatch, which constantly "giveth and taketh away" character features and stats in the name of balance.
Being a Druid in WoW is a rollercoaster, so yeh, it's not a unique situation, but then...we don't have as much variation in synergies as WoW does. Or even a tenth.
 
Is it my imagination, or will some ships literally be "bigger on the inside" with the next update that gives us two additional module slots in small ships? If nothing else, this proves my theory that modules in ED are nothing but numerical attributes, not actual volumetric space inside our ships that we'll be able to one day walk around in and see. Think about it, where does one find this extra room (the equivalent of 4 tons of cargo) inside a Sidewinder or an Eagle?

Well at least my Livery is already accurate for the new update :D

View attachment 127348

Wow! Congratulations! You finally fixed the Chameleon circuit.

You're not still flying with the parking break on, are you?

Sorry, couldn't resist.
 
My explanation for why there appears to be a lot of volume in the ships and yet a docking computer or other presumably small modules take (so much) space: It takes one multi purpose socket/conveyor port (like some kind of futuristic USB-connector, of which there are only a limited amount of on board) and there would be enough space for a cargo module, but since it needs to be automated (and at least some containers need power to manage the temperature of the content, etc.), you can't connect it with the ship (and apparently there are no more hubs or switches in the future anymore).

So what Frontier is saying now could be adapted to my headcanon thusly: everyone gets a new multipurpose port installed in their ship. Or (even better) it turns out it has been there all the time and the new ship-OS update has finally fixed the bug that resulted in a crash after attempting a connection to a module in that slot.

I am very interest in how Frontier expects the ship interiors to look like. If we go by the rather generous cockpit dimensions (and acknowledge that playable video game areas need more space than would be necessary in reality anyway), the accessible area could be comparatively large as well.
Until Space Legs, the Devs still have time to adjust these things.
 
I am very interest in how Frontier expects the ship interiors to look like. If we go by the rather generous cockpit dimensions (and acknowledge that playable video game areas need more space than would be necessary in reality anyway), the accessible area could be comparatively large as well.
Until Space Legs, the Devs still have time to adjust these things.

David himself said that ships are designed with having space legs in mind.
 
David himself said that ships are designed with having space legs in mind.

I am aware, but thanks for the link. What I am trying to say is that changing these things after the release of Space Legs might be more troublesome than now, while nothing is finalised. Right now, module requirements are done for game balancing first and foremost, as already pointed out. Geometry and textures can be revised without too many issues.

I do hope that we can avoid any interior - exterior mismatches, I tend to get annoyed by those in other games as well.
 
You mean like my Dolphin, where the glass framing inside does not match the exterior?
You mean those structural elements that are invisible from outside the SK ships? Or does the curvature not match?
Perhaps I have to look for these things next I fly one. Oh well, more stuff to be annoyed about.
 
David himself said that ships are designed with having space legs in mind.

Lol, 2012. It was a different game back then. Plans have changed countless times since then.

"In mind" maybe means they know someday we might walk around those ships, but I absolutely doubt they have internal layouts at this point. Modules get added every other update, like a massive 256t cargo rack for the T-9.
 
Lol, 2012. It was a different game back then. Plans have changed countless times since then.

"In mind" maybe means they know someday we might walk around those ships, but I absolutely doubt they have internal layouts at this point. Modules get added every other update, like a massive 256t cargo rack for the T-9.
Adding a module two times (they added Planetary Approach Suite as well) isn't adding modules every other update, because there were much more updates than 3.

Do you know how module damage is calculated? It's not that 2 random numbers are generated, once for the module hit and once for the damage dealt. A penetration ray through the ship's internal module layout is calculated to determine what's been hit. Ship's. Internal. Module. Layout. Mkay?
 
Do you know how module damage is calculated? It's not that 2 random numbers are generated, once for the module hit and once for the damage dealt. A penetration ray through the ship's internal module layout is calculated to determine what's been hit. Ship's. Internal. Module. Layout.
While slightly off-topic, I pay attention when targeting subsystems, and more than once I've thought, "That's a mighty strange place for module XYZ to be located..." I'm not convinced this "ship. internal. module. layout" (you pretending to be Kirk?) is based on any sort of "we could walk around our ships tomorrow if Frontier just codes some legs" logic.

But it's Mkay if you disagree.
 
Please link patch notes when they introduced additional compartments. I couldn't find any.

April Update - Coming 23 April 2019

Here you find this after they introduced two new modules, Advanced Docking Computer and Supercruise Assist
With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.
 
The only issue I see is you no longer have to carefully choose which modules to have. That part of the fun with a small ship.
This doesn't bother me personally because I'm a bit of a realism nut, which makes for more challenging builds. For example, my BattleConda has passenger modules, not for hauling tourists, but because I see 8 escape pods which implies a crew of 8, and I have to have berthing for my invisible crew, so I sacrifice a HRP for a completely useless "berthing" module because I'm a fruitloop in this regard.

Now if only there was a size 1 eco passenger module, I could have a proper bunk on my Sidewinder instead of sleeping in the pilot's chair all the time...
 
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