Allow use of pre 3.3 Advanced Discovery Scanner

Yeah having to swap modes in supercruise is an odd one, you still earn at least the same money as before if you do though.

Yeah for sure. Just in VR its a pain in the ass. Flying blind to my HOTAS is ok because you just memorise where everything is by feel. Adding extra unnecessary swaps and UI just complicates it haha.
 
No. He didn't. But it seems everyone wants free stuff. Sorry, not going to happen in any lifetime. You are going to have to put out some effort for it. That's just the way the world wags.

Effort?

Lol

You mean this crap mini-game?

It's not effort. It's easy. But, worse, it's boring.
 
But it seems everyone wants free stuff. Sorry, not going to happen in any lifetime. You are going to have to put out some effort for it. That's just the way the world wags.

If you compare the two systems like for like, then the idea that the FSS is 'more effort' just doesn't stand up.

You want to know how many bodies are in a system. With the ADS you'd have to count them, the FSS tells you in the top right corner.

You want to know if there are 'valuable' bodies in a system. With the ADS you'd have to check (by zooming in and listening to the sound signature) as many valuable bodies look very similar to less valuable bodies. With the FSS you can see at a glance whether there are valuable bodies by the position on the spectrum. If in doubt move the tuner over the signal to give you a definitive answer. Much quicker.

That's just honking either an ADS or the FSS. If you want to now scan bodies then obviously the FSS is much quicker, and if we want to be tied to the idea that to get something should require effort, then I humbly suggest we petition FD to drop the auto scan feature and also the feature whereby simply honking the FSS scans all stars in a system, no matter how far away they are. Less effort isn't possible.

While I accept that some people hated the idea of having to fly to each body to scan it, it's fair to say that it definitely required an effort, mental if not physical, to decide to fly to an ELW that was hundreds of thousands of Ls from the primary star. No effort with the FSS, just tune to the identified ELW and pan around the system till you find it. Seconds rather than minutes.

Personally I don't find the FSS requires much effort to scan bodies. I accept it's hands on, I accept lots of people like it because it doesn't require the aforementioned effort of flying to bodies, and I wouldn't want FD to take it away.

But the idea that using the FSS requires effort or is somehow challenging or difficult? Sorry, just no, that idea is simply not true. And again, for those who think I'm insulting the devs (or people who like the FSS), it was they who said that the FSS would be "intuitive, easy to use and quick".

An optional ADS would give nobody but those who either cannot use the FSS or those who don't enjoy using it anything at all, and would at least let them have fun with exploration. Well, that's not quite true, it would give those looking for stellar forge anomalies a way to find them without having to scan the whole system first. And with 400 billion systems and not very many stellar forge anomalies, I don't think that would be to the game's detriment.
 
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Effort?

Lol

You mean this crap mini-game?

It's not effort. It's easy. But, worse, it's boring.
You can't have anything for free. Sorry. And you say mini-game as if it's a bad thing. If this is a mini-game then so is driving your car, doing your job, even eating. I'd like to be able to get nutrition by osmosis so I don't have to stop to eat. Life itself is nothing but a series of mini-games. That's all the developers have to go on. So if using the FSS is a mini-game, then everything is a mini-game, even docking and launching. It may be a more enjoyable mini-game, but it's still a mini-game.

Oh, and just so you know, exploring is 95% boredom. That's just the nature of the beast. When you watch Star Trek or some other science fiction program that shows an exploration ship, you see the action. You don't see the days upon days of just cataloging. Because you're right, it's boring. But that's space exploration for you.

People kept saying Exploration needed a some refinements. And when they give it to us, people still complain; because it's not what they wanted. FD just can't win. They do nothing and they're accused of apathy. They do something and people still complain. Sheesh.
 
As a returning player to the game after a 6 month absence, I am still 'learning' how the new exploration system works.

I did the DWE back in the day and spent 15 months logging in every night for a few hours and most of my weekends in total on that trip and the long meandering return voyage. I stopped exploring in its entirety after I returned, as I felt the machanics - honk, scan what I wanted to scan, jump out to the next system, or just honk and scoop and jump to allow covering long distances quickly become boring pretty quickly.

So when i come back to the game a week or so ago, I noticed this whole new mechanic, and gave it a little bit of a run in my home system... I think the new system will make it feel like you have actually achieved something significant when you have fully scanned and explored a 100+ body system. without it becoming boring quickly.
 
One annoying thing I will note is why are my 'discoveries' not reflected in the codex? I have discovered all the start types if i'm not mistaken, travelled to over 10,000 systems, discovered (first disovered tag) on numerous ELW's WW's and thousands of systems including over hundreds of neutron stars yet the codex does not reflect this!!!
 
You can't have anything for free. Sorry. And you say mini-game as if it's a bad thing. If this is a mini-game then so is driving your car, doing your job, even eating. I'd like to be able to get nutrition by osmosis so I don't have to stop to eat. Life itself is nothing but a series of mini-games. That's all the developers have to go on. So if using the FSS is a mini-game, then everything is a mini-game, even docking and launching. It may be a more enjoyable mini-game, but it's still a mini-game.

Oh, and just so you know, exploring is 95% boredom. That's just the nature of the beast. When you watch Star Trek or some other science fiction program that shows an exploration ship, you see the action. You don't see the days upon days of just cataloging. Because you're right, it's boring. But that's space exploration for you.

People kept saying Exploration needed a some refinements. And when they give it to us, people still complain; because it's not what they wanted. FD just can't win. They do nothing and they're accused of apathy. They do something and people still complain. Sheesh.

Enderbys thing is posting negative one liners with no specifics or detail (possibly to hide the fact he doesn't own/play the game) he wont discuss actual machanics in case you realize that.
 
As a returning player to the game after a 6 month absence, I am still 'learning' how the new exploration system works.

I did the DWE back in the day and spent 15 months logging in every night for a few hours and most of my weekends in total on that trip and the long meandering return voyage. I stopped exploring in its entirety after I returned, as I felt the machanics - honk, scan what I wanted to scan, jump out to the next system, or just honk and scoop and jump to allow covering long distances quickly become boring pretty quickly.

So when i come back to the game a week or so ago, I noticed this whole new mechanic, and gave it a little bit of a run in my home system... I think the new system will make it feel like you have actually achieved something significant when you have fully scanned and explored a 100+ body system. without it becoming boring quickly.
IMO the way to make exploration feel like you have actually achieved something significant is to add things that are significant to discover. Earthlike worlds are about as close as we get currently but we can't explore their surfaces so it only goes so far. Maybe some of the weird auto-generated systems can count, like moons stuck in a neutron star's jet, but they're not the same as discovering something truly worth it.

I've explored many, many systems and gotten quite a few first discoveries, and haven't found anything at all worth mentioning. All the systems are more or less the same.
 
If you compare the two systems like for like, then the idea that the FSS is 'more effort' just doesn't stand up.
Of course it does.

You want to know how many bodies are in a system. With the ADS you'd have to count them, the FSS tells you in the top right corner.
Who cares. It was of no consequence in the old way because you just open up the system map to see what's there. You didn't need to count them. That's just silly.

You want to know if there are 'valuable' bodies in a system. With the ADS you'd have to check (by zooming in and listening to the sound signature) as many valuable bodies look very similar to less valuable bodies. With the FSS you can see at a glance whether there are valuable bodies by the position on the spectrum. If in doubt move the tuner over the signal to give you a definitive answer. Much quicker.
I'm sorry, but valuable bodies were easy to spot in the old system. With the FSS you have to rely on your knowledge of the signatures if you don't use the slider. Using the slider automatically makes it more effort.

That's just honking either an ADS or the FSS. If you want to now scan bodies then obviously the FSS is much quicker, and if we want to be tied to the idea that to get something should require effort, then I humbly suggest we petition FD to drop the auto scan feature and also the feature whereby simply honking the FSS scans all stars in a system, no matter how far away they are. Less effort isn't possible.
I personally think we get too much information with the initial scan and would like some of it bundled into the probes. But to say that scanning was more difficult in the old system is just not true. More time consuming, yes, more difficult, no. The FSS does not scan every object with a honk. Have you used it yet as this is blatantly not true. It will auto scan anything in a 10ls range which is not far. As to the old system, I can't see flying in a straight line for an autoscan to be done is anyway more complex or difficult. In fact I see it as easier but more time consuming.

While I accept that some people hated the idea of having to fly to each body to scan it, it's fair to say that it definitely required an effort, mental if not physical, to decide to fly to an ELW that was hundreds of thousands of Ls from the primary star. No effort with the FSS, just tune to the identified ELW and pan around the system till you find it. Seconds rather than minutes.
And that gameplay is still there. Probing planets is more valuable then scanning them and you need to fly there to do that. Also when atmospheric planets become landable, then I can see the need to probe most planets. Especially if they hold back some the info from the initial scan to the probes.

Personally I don't find the FSS requires much effort to scan bodies. I accept it's hands on, I accept lots of people like it because it doesn't require the aforementioned effort of flying to bodies, and I wouldn't want FD to take it away.
There is no effort in flying to bodies.

But the idea that using the FSS requires effort or is somehow challenging or difficult? Sorry, just no, that idea is simply not true. And again, for those who think I'm insulting the devs (or people who like the FSS), it was they who said that the FSS would be "intuitive, easy to use and quick".
It requires more effort then flying in a straight line to autoscan something which automatically makes it more challenging and difficult then the old version, which was pretty much brain-dead as it got.

An optional ADS would give nobody but those who either cannot use the FSS or those who don't enjoy using it anything at all, and would at least let them have fun with exploration. Well, that's not quite true, it would give those looking for stellar forge anomalies a way to find them without having to scan the whole system first. And with 400 billion systems and not very many stellar forge anomalies, I don't think that would be to the game's detriment.
You can still find steller forge anomalies with the FSS. In fact using the FSS to find them is so much more interesting as you get to see the relationship they have with the other nearby planets/moons in much more detail as you discover it.

I don't get this argument about steller forge anomalies as it is blatantly not true.
 
IMO the way to make exploration feel like you have actually achieved something significant is to add things that are significant to discover. Earthlike worlds are about as close as we get currently but we can't explore their surfaces so it only goes so far. Maybe some of the weird auto-generated systems can count, like moons stuck in a neutron star's jet, but they're not the same as discovering something truly worth it.

I've explored many, many systems and gotten quite a few first discoveries, and haven't found anything at all worth mentioning. All the systems are more or less the same.
That all depends on what you are looking for and what you find interesting.
 
Enderbys thing is posting negative one liners with no specifics or detail (possibly to hide the fact he doesn't own/play the game) he wont discuss actual machanics in case you realize that.

Equal but opposite to yours. There is a lot to like about the new stuff, but that isn't a justification for removing the old stuff from those that have an ongoing use for it.
 
On the side note - participation in DW2 added a bonus detoxication effect; I'm now capable of NOT scanning the whole system. The speed of travel dictated by the meetups is something that would be hard to achieve if I wanted to scan everything with the time I have at my disposal.

Honk, FSS - ten bodies, all ice and rock - F FS, jump

Sometimes I skip a system even if it has gas giants, now I'm working on HMCs. :D

Usually I do this until I reach the next WP, then I spend the rest of my time doing full scans in the vicinity. Though it is catchy, I now tend to skip poor systems even with enough time as I'm focusing on NSPs. And wondering if those still exist, dammit.
 
Equal but opposite to yours. There is a lot to like about the new stuff, but that isn't a justification for removing the old stuff from those that have an ongoing use for it.

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Usually I do this until I reach the next WP, then I spend the rest of my time doing full scans in the vicinity. Though it is catchy, I now tend to skip poor systems even with enough time as I'm focusing on NSPs. And wondering if those still exist, dammit.

That's just another form of cherry picking (nothing wrong with that). Using the FSS turned me into a completion scanner, I map about as much as I used to scan. Doing the FSS sweep takes me longer to get to the info I want, but it does get me extra info. But that extra info removes any guesswork so when selecting what bodies to map it is just a matter of looking at the data rather than before where there was an element of experience to use - enough to keep me motivated. The hardest challenge with the new process is mapping out the controls.
 
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