Did anyone see that Etienne Dorn now does life support lightweight. Some things say tier 5 and some tier 4. This means lori jameson is no longer the only means to max exploration. That means combat rank is now not required to explore at max. I thought this meant the idea that having no combat rank couldn't stop you from finding Raxxla. In fact it made me think it was required. This changes that potentially. Combat rank is now optional for max exploration again potentially.

BTW, when did this happen and does he have tier 5 lightweight or only tier 4? He's in colonia.
He's done Life Support (at G1) since he appeared in the 3.2 release. G4 was reached at the end of January, and G5 in mid-March. Most 3rd-party sites are out of date (or sometimes just wrong) on Colonia engineer capability - of the non-Colonia specialist sites, Inara seems to do the best job of keeping up to date, though it might be a couple of weeks behind on the latest upgrades.

Even in a Beluga with 8D life support, the difference between G3 (Turner) and G5 (Dorn) is only 0.57 LY, though - it's basically irrelevant even for exploring hard to reach systems in most cases. In the Anaconda you'd actually be using for max range, you gain just 0.24 LY going from G3 to G5 lightweight life support. (or 0.12 LY for G4->G5)
 
U are right, and besides that, having a ship that can jump 70 or 80Ly but them even if u turn into economic jumps so u go to the max number of systems u can and only use that max jump range to get to and from the last point u explored to the bubble or somewhere else to turn in the data, u are left with a ship that turns so bad, moves slowly, that the time u lose when u are mapping a system, landing on a planet to explore and collect stuff, or stop for repairs cause u got too close to a star, but the system u got is the lowest, ence takes more time to do it, will in fact make u explore alot less than a person with a ship with a considerable less jump range, but that has decent speed, handling and cause of that can map a system or explore a planet alot quicker and therefore in the same time that ship that jumps less explores alot more and turns in alot more data than the other.

Its all about choices and balances, i tried alot of ships, some of them i used for exploration just cause it was something totally diferent from what ppl are normally using, just to be diferent, but atm i went back to the Krait Phantom, and im boosting just 43Ly jump range, (still room to improve via engenieering stuff), even with a FSD booster, yup, its low, but if u consider i got pratically all major systems A-rated (FSD, engines, shields, power distributor) and i am packing full AX gear for exploration and combat if need be, ull understand that choice, and with it i can actually do alot more than if i was on a jumpconda that basically could get me from A to B quick but them once there i couldnt do much cause i lacked the systems to do it and at the minimum sign of problems i would had to run the best i could. With the current ship and setup, i do all quick, efficient, and i dont have to run all the time, in some cases i can decide to fight and stand a chance of winning.

A side note that most ppl overlook, with a big ship like the anaconda u need to go to a station with the large landing pad, those normally means u need to fly further to find one and turn in the data, a medium and small ship does not have that issue and there is alot of remote stations that are ways off the bubble, and sometimes u basically negate that advantage in jump range when it comes to turning in data cause u can land a medium ship at a certain system but if u are in a large one u need to jump an aditional 20 or 30 Ly to get to a station, and in the end it all adds up.

As Raxxla goes, im keeping my eyes open, some of the clues putted here im always on the lookout for them, like systems with a gas giant with 8 moons, i always map that last one... Trying to unlock all the engenieers atm and upgrade my ship even further to get more out of the systems, and even inside the bubble the surprises keep coming, so many unmapped planets, moons, gas giants out there! Geeezzzz....

I agree. I got rid of my ‘vette ages ago, moved my trade cutter to Colonia, haven’t used my 68ly Annie for over a year, and tend to use AspX for run around, Krait2 for missions/combat, but my Krait Phantom is the best explorer ship I’ve had. Packs 5* light dual beams and 5*light PA for safety but removing them would only add less than a ly to my 58ly range which is spot on for DW2, with great speed and manoeuvrability. Just wish it had an extra slot for a second afmu (I like to carry hull repair limpets, just in case).

Jaiotu is spot on with the point that 80ly will open up some areas that have been diificult to access hitherto, but I do think jump range tends to be overrated. And I’m convinced Raxxla won’t need big jump range to find, which is not to say I now think it’s in the bubble. My clone is tooling a krait2 for the hunt, just in case TDW get uppity if he finds it. 😎
 
He's done Life Support (at G1) since he appeared in the 3.2 release. G4 was reached at the end of January, and G5 in mid-March. Most 3rd-party sites are out of date (or sometimes just wrong) on Colonia engineer capability - of the non-Colonia specialist sites, Inara seems to do the best job of keeping up to date, though it might be a couple of weeks behind on the latest upgrades.

Even in a Beluga with 8D life support, the difference between G3 (Turner) and G5 (Dorn) is only 0.57 LY, though - it's basically irrelevant even for exploring hard to reach systems in most cases. In the Anaconda you'd actually be using for max range, you gain just 0.24 LY going from G3 to G5 lightweight life support. (or 0.12 LY for G4->G5)

You are not a true explorer!! :p
 
Edelgard & I experimented with mis-jumps using Thargoid probes in Delphi. Sadly no mis-jump joy and I lost Bob, my long term friend, the Thargoid Probe. Fortunately I found Yvonne in his place. The Interceptor was not pleased though.
Thanks for the assistance! o7
The jumps were made from Delphi to Merope, having the FSD fully charged and engaging boost at the last second whilst aligned for the jump. The Thargoid Probe shutdown pulse hits 10 seconds after the discovery scanner honk but the HUD shuts down earlier - but even with the HUD shut down you can boost and then jump after 9 seconds.
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We also checked Thargoid Wakes but it is not possible to follow their trajectory, which looks suspiciously like they jump to Col 70 Sector, maybe even Col 70 Sector FY-N c21-3, although I would need to do further checks to verify that.
 
Edelgard & I experimented with mis-jumps using Thargoid probes in Delphi. Sadly no mis-jump joy and I lost Bob, my long term friend, the Thargoid Probe. Fortunately I found Yvonne in his place. The Interceptor was not pleased though.

Thanks for the assistance! o7
The jumps were made from Delphi to Merope, having the FSD fully charged and engaging boost at the last second whilst aligned for the jump. The Thargoid Probe shutdown pulse hits 10 seconds after the discovery scanner honk but the HUD shuts down earlier - but even with the HUD shut down you can boost and then jump after 9 seconds.
.
We also checked Thargoid Wakes but it is not possible to follow their trajectory, which looks suspiciously like they jump to Col 70 Sector, maybe even Col 70 Sector FY-N c21-3, although I would need to do further checks to verify that.


while you are experimenting with Thargoids there. Can I ask you to try an experiment — to break 3 or more mother ships in one day? (using Guardian technology). Objective: to understand whether the changes occurring affect the cycle of the appearance of aliens in human space (through the Eagle Eye).
There is a suspicion. 6 active mother ships = 6 targets in each cycle
 
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Apparently this is not news either.. 8\
Source: https://youtu.be/_pqxlHAYYU0


And I'm assuming lowering the fuel in your tank gives an added boost to your range? This guy was doing the equivilent of 84.1375 last year!

Maybe this doesn't open up any new systems. Unless most explorers haven't realized this yet.

Although this means we can get up to 84.28 now potentially. So, 337.12/168.56/126.42/105.35ly absolute max potentially.
 
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tinfoil... since Raxxla is supposed to be some kind of portal, perhaps we should be investigating the Cave Johnson Memorial Science Lab (megaship).

also... the cake is a lie
 
I've actually wondered about the guardian space stations. They are weird. Have you noticed they are made up of guns from earth. Which is weird because why would guardians from 10million years ago know about the designs of a German Luger?!

Unless we find out guardian tech is actually human and we had Nazis in space! It's been 1300 years. That is a long time to get to deep space and build weird things.
 
2ylbzd.jpg
 
Suddenly the stargate from stargate is coming to mind. Maybe it's in Antarctica. When atmospheric landings happen we need to check all the spots the stargate from the show and movies were located...
 
Suddenly the stargate from stargate is coming to mind. Maybe it's in Antarctica. When atmospheric landings happen we need to check all the spots the stargate from the show and movies were located...
Stargate franchise started in 1994, a decade after Raxxla appeared in Elite.

Not sure the two are related, what other Stargate stuff exists in current ED?
 
Thanks for the assistance! o7
The jumps were made from Delphi to Merope, having the FSD fully charged and engaging boost at the last second whilst aligned for the jump. The Thargoid Probe shutdown pulse hits 10 seconds after the discovery scanner honk but the HUD shuts down earlier - but even with the HUD shut down you can boost and then jump after 9 seconds.
.
We also checked Thargoid Wakes but it is not possible to follow their trajectory, which looks suspiciously like they jump to Col 70 Sector, maybe even Col 70 Sector FY-N c21-3, although I would need to do further checks to verify that.

I don't think the idea is bad, i am quite sure tbh that a 'misjump' is needed (and that this is how Raxxla was originally discovered also) but i don't think Thargoid Probes are the way. Remember this is supposed to be reachable by 'Day 0' means... at launch ED didn't have thargoid probes innit.

My own tinfoil hypothesis is that there is still an old jump-gate around and that's the only way to 'misjump'. Problem is that jumpgate is most likely dark and quite probably right next to the DW dark station. So not something you can find randomly but rather part of some quest. I'm guessing that even finding the jumpgate will not let you use it unless you have some 'activation code' from TDW.

Other ways to achieve a misjump might also be interesting to explore (damaged FSD maybe ?) although i don't have high hopes that it will work.
 
My own tinfoil hypothesis is that there is still an old jump-gate around and that's the only way to 'misjump'. Problem is that jumpgate is most likely dark and quite probably right next to the DW dark station. So not something you can find randomly but rather part of some quest. I'm guessing that even finding the jumpgate will not let you use it unless you have some 'activation code' from TDW.

You're assuming that The Dark Wheel knows the location of Raxxla. The most recent information we have, found in John Harper's And Here The Wheel indicates that they never found it or, if they did find it (and there is no evidence of this), it wasn't until after the schism between TDW and CIEP.
 
You're assuming that The Dark Wheel knows the location of Raxxla. The most recent information we have, found in John Harper's And Here The Wheel indicates that they never found it or, if they did find it (and there is no evidence of this), it wasn't until after the schism between TDW and CIEP.
John Harper(forum name: Thargoid) confirmed this on the forum.

The Dark Wheel never found Raxxla.
Unless they have found it in the last four years, they are still searching.
The secret of how to get there, died with Jason Ryder.

Except for the original group of wicked men(the Club?), it seem most likely that one has been there.
 
You're assuming that The Dark Wheel knows the location of Raxxla. The most recent information we have, found in John Harper's And Here The Wheel indicates that they never found it or, if they did find it (and there is no evidence of this), it wasn't until after the schism between TDW and CIEP.

I'm assuming that someone found it otherwise we wouldn't know about it in the first place. TDW either found and lost it... or had the info from somewhere else... or has some difficulty reproducing the 'accident' that led to the discovery... or or or.

The fact that we have TDW in the codex in relation to Raxxla means there is some real connection. Wether they hold the jumpgate but lost the key... or somebody in ages past found it and hid the info... there should be some relationship.
 
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