Missing Gameplay Elements, and what gets you into the cockpit?

After playing the game for 4+ years I am thinking about what is missing currently from the game. Of course there is the obvious big ticket concepts like space legs and atmospheres, but that's not what I'm talking about. Those features while very exciting new content, likely wouldn't change the core drivers of activity in the game. So what are these core drivers that motivate us to jump onto the cockpit? It's a little different for everyone, but I think they can be divided into a few key common categories:
  • Learning (exploring, mastering mechanics, general familiarizing yourself with the game environment and opportunities)
  • Growing (collecting items, loot, upgrades, expanding BGS/PP factions)
  • Flexing (making your mark on the Galaxy, building stations, tagging systems, flipping a govt, causing havoc at a CG, and yes even ganking)
  • Community (participating in unique events, expeditions, races, hotbed CGs, tending BGS factions, discord chats, squadron participation)
  • Competition (breaking/setting exploration records, BGS wars, PVP events, Power Play, Arena
These are all GAMEPLAY aspects of Elite, which while related, should largely be separated from CONTENT releases like planetary landing. Ever since the announcement that it will be 2+ years before the next big content patch, I hear people say "welp that's it for me, I think I'm gonna take a break, or just stop playing for a few years until atmo comes out" I have to think that Frontier has failed to deliver not just on content, but on several of the key gameplay aspects above that would otherwise keep people glued to their cockpit seats during the long dry spells between content releases.

So let's dive into each of these and try to see where Frontier could improve even with a few minor tweaks that could hopefully breathe some life back into the game:

Learning in any game is generally finite. In a game like Elite with fairly complex mechanics, a steep learning curve, and an entire galaxy to explore, you'd think this wouldn't be a problem. However, after a certain point, there are almost no surprises left. While it's true that every system seems to fit into a cookie cutter category after a while, I don't think this is the issue. I think the issue is that the extremely limited options for interacting with the galaxy means that anything we learn about astronomy or planet types is largely useless info. Does it matter that a planet with high gravity has a lot of metal? If you could create a mining operation on the surface, and fuel consumption was gravity dependent, it might. Does it matter that a ring system has a gas giant that is emitting a lot of EM interference? It might if your sensors & pulse wave ping were impacted by strong radiation sources. Does it matter that some planets we drive on are hotter than many stars? Do black holes matter? Like at all? No. No they don't. Currently the only celestial information that matters is: scoopability of stars, supercharging on NS, does it have rings for mining, and likelihood of ELWs/terraformables. That's it. When you look at it that way, the galaxy is extremely simple and incapable of letting you use your accumulated knowledge of the stars.

Growing in Elite is also extremely limited. Once you have enough money/rank/unlocks to buy all the ships and upgrades, then there is very little left to do. We have a galaxy with 400 billion systems, yet we cannot grow or expand out into these systems without express gamemaster permission. You cannot even colonize or build a planetary station without a god-mod CG. It's a bit ridiculous and extremely limiting. With 400 billion systems, and even the smallest landable planet being big enough to house bases for every player in the game, it's kind of crazy that we can't own and operate our own bases.

Flexing is another way of saying "player agency". What is player agency? It's the feeling you get when you know your decisions mattered even if only in some small way. While it's entirely acceptable that each player is not a princess saving hero (or a princess slaying villain), it's not acceptable that even with collective action of thousands of players, we aren't able to do more than change the faction name on a system/station, or submit a bureaucratic form to request a one-sided CG with a pre-ordained outcome. I understand that Frontier wants to retain a tight leash on the story of the galaxy. But it seems that in failing to automate the stuff that is currently accomplished via CG, they are micromanaging each faction via an inept stalinistic centralized authority, creating a hopeless backlog of player ambitions and goals, and leaving players with only 1 or 2 largely irrelevant options for CGs every week or so. This is the OPPOSITE of player agency.

Frontier's efforts to expand the Community aspects of the game are commendable. However the recent barebones addition of squadrons largely duplicates currently robust apps like Discord, and only manages to add one semi-interesting feature: leaderboards. The new interstellar initiatives look like they could be promising, but tbh they look like more top-down micromanaged CG-like activies that focus on the most boring aspects of the game (guardian site grinding). We'll have to see how much actual agency players have. But I suspect that the "competing/opposition" efforts will just be like competing CGs. All-or-nothing affairs that encourage everyone to dogpile on the side that looks like it's going to win. So likely little to no real player agency to be found there.

The more Competitive aspects of elite are really the only current bastion for gameplay that has any longevity, however since they entirely lack any context and have little to no impact on systems or the galaxy, and can be avoided by simply mode switching to Solo/PG, people usually become disillusioned with them very quickly. What is missing imo is a reliable arena for player interaction where people can easily locate a place to compete directly with other players with specific goals. It doesn't have to be fancy or complicated. All that it requires is some mechanism for players to know where to go, and what they are fighting for.

So these are just my thoughts on what gets players off netflix and focusing intently on what is happening within the game. What gets you into the cockpit?
 
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As of late, not much gets me into ED. I noticed that others I regularly played with have been MIA as well. After many hours and billions in assets, it's normal (at least for me) to become jaded over game play.

We'll see what the future brings.
 
Elite is best only touched when you have a sandbox experiment to try, regardless of how you got inspired to do it.

Will admit i've fallen off the path many times and logged in first looking at some stupid progression goal.. but not doing that is a good test of character :)
 
In the main, I ignore the multiplayer, competitive aspect of this game entirely. I didn't buy a shoot-em-up game, rather one where I could enjoy the vast galaxy presented by the Devs and play the game pretty much like the original 80's game.

To be brutally frank, I don't know what could be introduced into the game, for me, that would retain my enthusiasm to play, open-ended is fine until one's imagination fails... Mine is failing.

I've spent less time in game since the Explorer's Anchorage CG finished and have yet to arrive at my home station, I'll try to get there before the patch drops, but won't guarantee it.

This isn't a negative post, the number of hours I've spent in game far exceeds any other in the past 40 years, which says something!

I have no desire to play a pew-pew game*, see no real storyline developing with the Thargoid incursion (apart from the inevitable pew-pew) or pretty much anything else.. Let's see what the future actually brings :)



* apart from CQC as it is totally stupid fun, even though matchmaking is unbalanced as there are so few players..
 
Exploration is my big thing for me at the moment. Currently several thousand Light Years away from the Bubble, exploring the Formadine Rift Sector. I don't need Elite to feed any "Power Fantasy" urges I might have-as I have plenty of games to scratch that itch already. Been saying for a while that what will keep my hooked-long term-are deeper & more meaningful Chained Missions-that feel like mini-narratives (even if they are just made up of connected PG elements), a more meaningful & Dynamic "Relationship" System & more ways to interact with our environment. Though the ability to move around our ships.....& possibly Stations/Outposts/Facilities.....would be nice too.
 
The more Competitive aspects of elite are really the only current bastion for gameplay that has any longevity, however since they entirely lack any context and have little to no impact on systems or the galaxy, and can be avoided by simply mode switching to Solo/PG, people usually become disillusioned with them very quickly. What is missing imo is a reliable arena for player interaction where people can easily locate a place to compete directly with other players with specific goals. It doesn't have to be fancy or complicated. All that it requires is some mechanism for players to know where to go, and what they are fighting for.

FD are missing a trick not giving Powerplay some love. Sandros proposal would be a great start to putting it back on a decent path.
 
Another point I'd like to make, aside from fully backing Rubbernuke's suggestion re PP, is that-though I don't need to feel like "The Chosen One", I'd still like to see player efforts have an even clearer impact on the local region. For example, if players hand in a lot of exploration data for uninhabited systems, then don't be afraid to have it trigger a significant colonization effort into those newly explored systems. Just as an obvious example.
 
Mysteries.

The absolute best time I had in ED was in the early/middle stages of the Formidine Rift story - before it got turned into a Thargoids/X-Files hybrid.

I spent thousands of hours chasing clues and theories, trecking out to deep space, trecking around the Bubble visiting Greek/Roman systems and six months of random drifting looking at Local Galnet, finding random stories and the long dead clues to where Jacques had gone.

With that kind of stuff missing from the game, it's reduced to a box-ticking exercise where all there is left to do is push numbers upwards. I used to at least have exploration to enjoy, since it was relaxing and I could still set myself long-reaching unattainable goals. Sadly that's been marred by the need to play a minigame in every system.

ED needs to get the mystery back, instead of spoonfeeding 'content' everywhere.
 
Honestly, what gets me into the cockpit is VR. It's just great fun flying around in 3D. :)

I've also played for a long time (since premium beta), so the learning and growing categories are a bit limited now. Not by any means saying that I know everything about the game, nor am I the best at it, but what I enjoy doing, I know how to do.

It becomes (not surprisingly, to be fair to FD) very predictable.

I'm not a social player, and thus not competitive, it's simply a game that I play to have fun. While I understand FD's desire to promote the 'community' aspect of the game, personally I'd prefer if they expanded some of the PvE elements, notably the mission system and the scenarios that we can engage in. The game's been out over four years, yet every assassination mission is exactly the same, delivery missions when opposed have exactly the same number and type of NPC's interdicting. No variety, so it becomes a tad dull and predictable. Planetary scan missions have been in the game for years, yet there's only two different locations...

Still, I'm able to fly spaceships in VR, and have countless hours under my belt. Looked at that way the devs have made a very, very successful game. :)
 
I feel I should apologise for such a simplistic answer to such a complex original post... but I just find it fun.

I fly around in a spaceship for a bit, I look at stuff, I fly around a bit more. I chatter about it here. I don't get all that involved; some games, games with big stories, I get deeply involved and have a great time, then once it's done I never go near it again. Elite, I drift along for thousands of hours, with no particular purpose. I just find it fun.
 
(To be honest, there's times when I've felt like getting more involved, lore stuff or bgs or something, but then I invariably get distracted and spend my day looking at shiny things.)
 
From the rumours I've heard you might include building somewhere on that list.

Micro-managed by Stalinist gods. . that's a scary thought.

I know there isn't one but I feel I've reached the endgame. It's the new stuff that will get me in the saddle for however long, so I feel there is a lot of truth of which you speak. It will be interesting to see where the game goes.
 
I play BGS semi-competitively.
With a well resourced, even kinda prestigious team.

There’s always a list of operations up on the Squad Board. Retaking this system. Equalizing there to start a war for a particular asset.

Sometimes there will be a large scale objective. Sometimes that will be contesting a region against other player groups.

That stuff sustained an interest for a long time. It’s loke having a sequenced set of CGs. Each with some small milestone and sometimes large ones.
 
What gets me playing: Learning of something new going on, a new weapon mod, a gathering of forces, something like that.

So this isn't as eloquent as the OP, and it is often saying the same things but I wrote this before reading the OP. Then I went back and read the OP and oddly enough there are some real similarities.

What's missing:

A feeling of any real difference between Imperial and Federation, and no idea what Alliance is supposed to be about.
Pilots Federation - no development that I can see in Solo
Gal-map - Huge cursor, huge dialogue boxes pop up and cover what you want to select. Wacky VR response with some odd parallax effect
Civil Unrest - does it exist?
Relationships - I am allied with every faction in my system, I am King, Admiral... still, I have no feeling of being allied with anyone, no sense or treatment as King of anything. I will still be scanned by authorities over and over. I will still be warned by the station when my docking computer they control is flying faster than 100m/s. Microwave popcorn still burns in my microwave, and "Admiral" of what? Honorary titles.. ok, by whom and why don't they ever address me as such, or why don't I get ANYTHING besides options to buy other ships? Where is the Admiral's club? I don't want to be treated in those ways, so why go with "king" and "admiral". I mean, really?
Accomplishment: What do you ever really accomplish? Community Goals are probably the only real accomplishment but if you personally don't participate, the odds are it will still happen. So what do you personally accomplish? Entertainment for a bit. If you're not ranked or allied, perhaps that. Otherwise it seems like you invent things to do. Go kill ships, build a small ship that can kill only large ones because of short blast power and fixed weapons, etc...
Closure - It doesn't matter how many pirate lords you kill. There will be just as many very soon. There is no feeling of change, even with the BGS in motion. State changes seem to only change mission boards. Systems in famine, makes no sense. They have ELWs where they can farm if they only had the ability to enter atmospheres. When is the last time a 1st world society experienced famine? You have space ships and a large rotating mega fortress above an Earth like world. If you're out of food some faction leaders need to be ousted.
Progress - If there weren't symbols to show damaged stations, and I didn't visit forums, I might not be aware Thargoids had invaded the bubble. Factions seem unaware outside of the affected system.
Connectivity - The bubble is more like individual instances of this game, they don't seem to have much interaction or knowledge of goings on elsewhere. If we can travel all over the galaxy, why can't anyone else? I'd like to see regional influence instead of system influence. Admittedly I don't do power play.
Continuity - There's rarely if ever talk about what's happening on that ELW where that large station is in orbit. Why? So we cannot go there, make some "for game reasons" explanation but tie in the fact that there are populated worlds all around us, instead of everything being on free floating space stations or non-atmospheric planets. Connect these worlds together, even if only in dialogue (and for the love of God, someone get power down to Founder's world already).


The game is a really pretty space flight sim (sort of) that tries to go in too many directions at the same time. Anything that involves flying and shooting is top notch. Flying and trading is good. Flying and mining is good. Flying and exploring, space journalism is good. The mechanics of what you do are pretty good, but the actual background of the why you do it is sorely lacking. What happens to all that information you sell? Do other players actually exist in the system? I feel like a hologram sometimes. I'm just a ghost in this house.

Still a good game.
 
For me it's the personal story that's missing most. I don't need a saviour of the galaxy storyline but I'd like the game to recognise me as an individual more. Making friends or enemies with NPCs and factions, having a crew (and a cat), maybe some decisions I need to make which alter the gameplay. This kind of stuff. I guess I want the game to be more like Mount & Blade.
 
I play BGS semi-competitively.
With a well resourced, even kinda prestigious team.

There’s always a list of operations up on the Squad Board. Retaking this system. Equalizing there to start a war for a particular asset.

Sometimes there will be a large scale objective. Sometimes that will be contesting a region against other player groups.

That stuff sustained an interest for a long time. It’s loke having a sequenced set of CGs. Each with some small milestone and sometimes large ones.

Same here, although I work alone, tending a few NPC factions. There's always stuff to do, and on the odd occasion where I feel I'm on top of everything (or am so far behind I won't make a difference) I go exploring.
 
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