Indeed - however experience can lead the player to choose to make changes to their ship and / or equipment to improve their preferred gameplay.Technically those aren't incentives.
What's the betting that the new module in the next release after 3.4 will automate orbit -> planetary base, the only part you still have to do for yourself?
Which will be fine, as they'll give us another size 1 slot for free - woohoo![]()
It was what I like to call 'a joke', a form of reductio ad absurdum if you likeIll take that bet, what do I get if that module wont be added then? Or was that just a lazy slippery slope argument?![]()
When arriving in my Cutter, I get somewhere on the correct side of the station and then engage the DC. If looking up something on EDDB I do listen out for crashing noises, but no other attention is needed. The DC hasn't done anything bad for months. The only times I've had to take over is when there are too many other ships to give it a clear run and it goes slow and timid. I think its algorithm now is pretty impressive.the only incentive to stop using may not apply to the experienced players but for the new cmdrs... beware the current DC can't dock cutters or belugas
and using the dc on planet bases is always entertaining.......
I would not expect the new version to be any smarter, just now capable of launch too, and likely to be a very interesting experience for many.
I would place a large bet on the SCC to be just as clever.
It's faster piloting yourself and it frees up a slot for other things.Well, its pretty clear now frontier don't like supercruise and are building into the game ways out of it.
Was just thinking for the new supercruise assist function, say a new player follows along and gets used to playing elite in the new world. I suspect its going to be common that because there's actually no or very minimal incentive in turning off supercruise assist... people will get used to having it on permanently. If you "grew up" with it, then compared it to turning it off, why would you?
Apart from in combat ships, its already far too easy to fit a docking computer in all but the combat focused ships (that mainstream dont use because of jump range), and we just got another slot for it...
The only speculation is wouldn't that leave supercruise itself in an odd place over time? I'm one of the oddballs that's loves supercruise, but have to admit, that headlook is the primary gameplay there, and you can still do that with the assist on... Taking away the only subtle science gameplay part of it via a module won't leave much there for the non headlookers.
It was also really spooky when during the livestream they said as a feature you're freed up to do other things (and stopped from saying tabbing out from the game). Adam woods using the words 'none of the playing the game dev magic' in a livestream about a video game was also top stuff.
When arriving in my Cutter, I get somewhere on the correct side of the station and then engage the DC. If looking up something on EDDB I do listen out for crashing noises, but no other attention is needed. The DC hasn't done anything bad for months. The only times I've had to take over is when there are too many other ships to give it a clear run and it goes slow and timid. I think its algorithm now is pretty impressive.
I'll be fitting an advanced one in the Cutter as soon as it's available.
I've never seen it do that. I guess that the ship in that picture was positioned by the player like that on purpose.It's your game, you play how you want.
But you do realize that it's the same docking AI that always does this right?
I've never seen it do that. I guess that the ship in that picture was positioned by the player like that on purpose.
I see two answers here, both, however, mostly answering a question with a question:
1) What incentive is there to fly a Keelback, an Asp Scout or a <insert ship here>? What incentive is there to trade when you can mine, or to mine when you can trade? Etc.. Because you want to try it.
2) What if there isn't one? What if players never fly without Supercruise Assist again? So what?
Walking around your ship all but requires this feature anyway. The advantage of not using these auto modules is you can do it faster manually. Heck, the docking/departing module sticks to the speed limit and actully queues...