I've got a fuzzy idea that base functionality could revolve around mining activities initially. IE with some form of low scale processing / refining possible via modules for the site, and further auto-mining devices perhaps to add an auto-farm aspect?
Add some form of limited 'station service' modules like rearming etc, fed by the auto-mining, and you've got an off-grid pirate base, or hidden Powerplay base of operations, or what have you.
Later base camps could form a safe haven from dangerous atmos conditions + animal risks, and allow explorers to survive while exploring promising systems top to toe.
Add in cosmetics & a hangar and you're getting somewhere a bit Elitey I reckon, and with a twinkle of gameplay potential
¯\(ツ)/¯