Allow use of pre 3.3 Advanced Discovery Scanner

Yes there was, so if we assume you arnt being deliberatly dismissive then it can only be that you just didnt get it and dont understand what others enjoyed about it.
So what gameplay did you have when using the ADS? Please explain because from what I can remember it was only a 5 second press of a button.
 
So what gameplay did you have when using the ADS? Please explain because from what I can remember it was only a 5 second press of a button.

The gameplay that was removed has been explained at length over the past few months. I dont know how to say it in any clearer terms than i already have several times.
 
There was no gameplay with the old ADS apart from a 5 second press of a button. And you still get that gameplay with the FSS if you can call it that.

As to options removed, nope. Same options available, but from different information.

You are right that there was no gameplay in pushing the button for 5 seconds...
There was however gameplay 'After' the button was pushed, mainly created by the player pushing the button, what he or she did with the information that the button push provided is what was important.
 
There was no gameplay with the old ADS apart from a 5 second press of a button. And you still get that gameplay.
False - that is just the usual misleading/misplaced anti-honk rhetoric that has no actual basis in fact.

The fact that the topographic map is not populated with basic current positional data for planets/moons (for virgin unexplored systems) with the initial honk means that the near body approach scan method to perform detailed scans is not supported well enough. Sure, credits wise things are unchanged with the honk on the most part BUT you have always had to perform a detailed scan to claim discovery bragging rights or get the more detailed information.

Ultimately, the proposal essentially supported by this thread is one where this optional approach to exploration would be properly supported again. As with super-cruise autopilot and the docking-computers the OP's proposal does have precedent and merit - even disregarding the justification based on the removal of gameplay options supported by the Pre-3.3 exploration mechanics.
 
Last edited:
The old gameplay was brilliant. I thoroughly enjoyed it. In this thread you find people arguing that this game is/was a simulation which i agree with. Flying thru space was part of that. Some people felt that being able to fold time, even to the extreme degree we are allowed to as a gameplay mechanic was not enough. Hense exploration has been dumbed down in response to the complaints of those people. They ruined exploration to turn it into something that suited people who did not enjoy exploration whilst at the same time completely neglecting and excluding those who did.
 
You are right that there was no gameplay in pushing the button for 5 seconds...
There was however gameplay 'After' the button was pushed, mainly created by the player pushing the button, what he or she did with the information that the button push provided is what was important.
I agree. And the gameplay after the ADS honk is pretty much the same gameplay after the FSS.
 
False - that is just the usual misleading/misplaced anti-honk rhetoric that has no actual basis in fact.
Not it isn't as we were just talking about the ADS and FSS. What happens after the ADS and FSS is another matter.

The fact that the topographic map is not populated with basic current positional data for planets/moons (for virgin unexplored systems) with the initial honk means that the near body approach scan method to perform detailed scans is not supported well enough. Sure, credits wise things are unchanged with the honk on the most part BUT you have always had to perform a detailed scan to claim discovery bragging rights or get the more detailed information.
Rubbish. It is just as well supported as it was before.

Ultimately, the proposal essentially supported by this thread is one where this optional approach to exploration would be properly supported again. As with super-cruise autopilot and the docking-computers the OP's proposal does have precedent and merit - even disregarding the justification based on the removal of gameplay options supported by the Pre-3.3 exploration mechanics.
And it is properly supported. There are no removal of options.
 
when I realised that I'd leave an UGLY snail trail of unfinished 'first discovered by's across the galaxy, and, with no options as to whether or not I stamp my name on a system I have not completed I stopped playing, the FSS Scanner?

Yes, this was one of the things I found disappointing. Previously I could leave a system that I was not interested in as completely virgin by choosing not to scan any of it, and my roleplay for exploration has from very early on been to scan nothing or everything.

To be honest though, since there was nothing I could do about the FSS auto-scanning stars and nearby bodies, and scanning all stars in a system by charging it (which of course you have to do to see whether the system might be interesting) I simply left that little bit of roleplay by the wayside. I'm pretty sure FD want more systems / bodies with tags on, after all way less that 1% of the game world discovered in four years of playing probably wasn't what they imagined.

I did a couple of exploration trips, primarily to try out the new mechanics so I could speak about them from experience, but now they are done (and they more than doubled the credits I had earned in the previous four years of exploring!), I also don't have the urge to venture out into the black again.

While I don't dislike the FSS as much as some others, I don't find it really adds any depth to exploration, it seems very targeted at what FD expect exploration to be which is primarily making credits to gain exploration rank. Now, I'll accept that it also facilitates finding life sized things on life sized planets, and that's all good and is a feature I use ironically when I'm not exploring, but when I'm looking for particular mats in the bubble.
 
And the gameplay after the ADS honk is pretty much the same gameplay after the FSS.
False again - the FSS does not require a near body scan to gain discovery rights or detailed body information, that information is given away for free but hidden behind mechanics that at least some do not like.

FSS Exploration
  1. 5-second Honk - gain level X of credits and positional data for officially discovered items
  2. Twiddle and scan for new items - gain discovery rights, body details, positional data for newly discovered items and higher level Y of credits
  3. Do not have to twiddle and scan for items that have already been officially discovered (near body scan still works for these)
No need to even fly towards the relevant objects (except to play space-golf)​

Pre-3.3 Exploration
  1. 5-second Honk - gain level X of credits and positional data for ALL items (discovered or not)
  2. Fly to each body in turn - gain discovery rights (if new), body details and higher level Y of credits
Proposed Change
  • Without the unit fitted (no change to current FSS mechanics)
  • With the unit fitted
    1. 5-second Honk - gain level X credits and positional data for ALL items (discovered or not)
    2. CMDR Decision time
      1. Use FSS to detailed scan
      2. Use near body approach method
 
Last edited:
To be honest though, since there was nothing I could do about the FSS auto-scanning stars and nearby bodies, and scanning all stars in a system by charging it (which of course you have to do to see whether the system might be interesting) I simply left that little bit of roleplay by the wayside.

Cause really there was an unwritten "explorers code" We all knew what it was but apparently fdev didnt. :(

While I don't dislike the FSS as much as some others, I don't find it really adds any depth to exploration.......I did a couple of exploration trips, primarily to try out the new mechanics so I could speak about them from experience, but now they are done I also don't have the urge to venture out into the black again.

So while you are perhaps more quietly accepting of what they have done and not as basicly angry as i am at the mishandling of the entire affair, what you said is pretty much a massive condemnation of the thing. Its turned you away from exploration. How much worse could it be?
 
False again - the FSS does not require a near body scan to gain discovery rights or detailed body information, that information is given away for free but hidden behind mechanics that at least some do not like.
You get mapped by rights instead and the information for non-landables are useless anyway in the old version. As for landables, you do get information. I would prefer some information from the FSS passed to the DSS and the probes give search areas instead, but that's another matter.

So no, it's not false at all.

FSS Exploration
  1. 5-second Honk - gain level X of credits and positional data for officially discovered items
  2. Twiddle and scan for new items - gain discovery rights, body details, positional data for newly discovered items and higher level Y of credits
  3. Do not have to twiddle and scan for items that have already been officially discovered (near body scan still works for these)
No need to even fly towards the relevant objects​
False if you want to map them for mapping rights and to land on certain planets.​
Pre-3.3 Exploration
  1. 5-second Honk - gain level X of credits and positional data for ALL items (discovered or not)
  2. Fly to each body in turn - gain discovery rights, body details and higher level Y of
Yup about as brain-dead as it got.

Proposed Change
  • Without the unit fitted (no change)
  • With the unit fitted
    1. 5-second Honk - gain X credits and positional data for ALL items (discovered or not)
    2. Decision time
      1. Use FSS to detailed scan
      2. Use near body approach method
Yes you get an option which makes zero logical in game sense.
 
Tell me more about this "code" please.
Yeah...well, for 'some' explorers... if you need to ask it obviously didn't include you... no disrespect, it's just seems not to be the way You play ED.

You really need to see the meaning behind the message not just the offending words, and when I say 'you' I don't necessarily mean 'Old Duck' I mean 'anyone' that possibly misinterprets a post because it can be seen as offending or sensitive or inclusive or exclusive...
 
Tell me more about this "code" please.

I think it's just a way of saying that a play style that existed is no longer possible... A shame really for those who enjoyed that play style.

Not sure why anyone would find anything positive in a fellow gamer having their fun of the game diminished, especially when what is being asked for wouldn't diminish their enjoyment of the game.
 
Now, I'll accept that it also facilitates finding life sized things on life sized planets, and that's all good and is a feature I use ironically when I'm not exploring, but when I'm looking for particular mats in the bubble.

That's still exploring & discovering, and in discovered space it functionally works just as it would with the ADS installed in virgin or partially explored systems. There are no compatibility issues to this proposal, the modules can just be added to outfitting for any player to fit (or not) as they choose as with the Auto Cruise & advanced docking computer (and the old docking computer was retained in-game even though the new advanced one really is just a straight upgrade in functionality).
 
Last edited:
You get mapped by rights instead and the information for non-landables are useless anyway in the old version. As for landables, you do get information. I would prefer some information from the FSS passed to the DSS and the probes give search areas instead, but that's another matter.

So no, it's not false at all.


False if you want to map them for mapping rights and to land on certain planets.​

Yup about as brain-dead as it got.


Yes you get an option which makes zero logical in game sense.
Max, How can 'having an option on whether to travel to a body with the secondary option of landing while there or sit still and scan via the FSS without travelling at all' make zero logical sense?
What you're saying is completely ignoring the relevant facts.

1: Sit still and scan
option
2: Travel to body and scan

As for the other stuff in your post, I can only assume that you forgot to mention that it's that way for you... not necessarily everyone else!
 
Max, How can 'having an option on whether to travel to a body with the secondary option of landing while there or sit still and scan via the FSS without travelling at all' make zero logical sense?
What you're saying is completely ignoring the relevant facts.

1: Sit still and scan
option
2: Travel to body and scan

As for the other stuff in your post, I can only assume that you forgot to mention that it's that way for you... not necessarily everyone else!
But you don't get it. What the point in flying to a planet to scan that you can't land on. It's either credits or kudos (tags) or both. That has not changed with the FSS/DSS. The information you get when you scan in the old ways was useless within the confines of the game unless it had some geological activity on a landable That is a fact. That is not my opinion thats just the way it is.

What the FSS does (but not perfectly) is give you information in what you want to explore further. Yes it needs refining and I think some of the info that the FSS gives you should go over to the probes, such as materials makeup the number of POIs and the type of POI (type of geological activity). All the FSS should tell is that there is some geological/biological/tech on the planet, not the exact type. The probes should provide you with that. Then there probes should give you search areas, not pinpoint locations. You get those when you do a scan of the POI.

I know the FSS is not perfect, but it is a damn site better then the previous version which had precious little interaction, and what interaction there was is replicated in the new version anyway.
 
What the point in flying to a planet to scan that you can't land on.

You are supposed to be able to land on all of them, the non landables are just placeholders. Unfortunate how slow things have been moving along but i suppose fdev spend their time making over saturated colours, new engine sounds... the FSS, etc.
 
Back
Top Bottom