Is ED not so dangerous anymore?

Is ED not dangerous?
I seem to be having no trouble from npcs anymore.
Even Elite ones in anacondas.
And not as many, if any, interdictions.
Come on surely 200 tons of gold is worth some pirate's effort?
 
It's not dangerous. Any time there's some semblance of challenge from NPC's the forumdads go into apoplectic rage at their snooze simulator requiring a modicum of attention and skill and the changes inevitably get reverted.

If you want some danger, go do PvP, it's the only challenging thing in the game.
 

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Depends greatly on the Point of View I guess.

Got 2000+hrs under your Belt? Combat ELITE? Triple ELITE? All Engineers done and put to good work?
Yeah, the risk is "very manageable" indeed.

Flying a D/C-Grade Type-7 with a mere 40hrs under the belt? Novice in combat due to System Authority helping out?
Only takes a small stack of harmless-looking Courier Missions to present a very formidable danger and a potential Rebuy Screen.
 
Is ED not dangerous?

It is dangerous if you remove the engineering stuff that completely unbalanced the game then only a bit of sensible balancing is required.
Currently, no it is not dangerous unless you are new or intentionally play with non-meta ships and non-meta engineering.

Depends greatly on the Point of View I guess.

Got 2000+hrs under your Belt? Combat ELITE? Triple ELITE? All Engineers done and put to good work?
Yeah, the risk is "very manageable" indeed.

The moment a player learns how to evade interdictions the game is beyond save. Might take a while, and as you wrote this makes it dangerous for new players, but after that the amount of fail-saves and bandaids applied to the game to make it somewhat playable shows.
 
No, it never really has been. Death penalties are low, 5% instead of your current ship's value is nothing. Today we even got engineered ships vs vanilla NPCs and since NPCs never have been challenging in AI, they are at a serious disadvantage.

Modes provide a safe haven for non-PvP players, okay fine, but atleast make PvE challenging. And by challenging I mean challenging for players who know what they are doing and don't struggle with docking their ships.

I am sitting on billions and billions of credits and assets, you'll never make me lose a single ship and you'll never put me under financial pressure, you'll never make me hurt through a rebuy and you'll never put me under any kind of pressure because there simply is zero risk at the moment. The worst thing that can happen to you is an inconvinience when you get ported back some lightyears and you have to jump somewhere again, that's the worst possible outcome for a collection of catastrophic failures on the human/player side. And for that to happen alot of properties have to be in place first. All that for an inconvinience. My transfer fees are higher than my rebuys.

Yes, there is absolutely no risk. Even for new players there are none. A little bit of void opal mining and you got your credits, grind your ranks and engineers and you reached the endgame in a month. Then, what?
 
It's difficult for us to judge. Some days we can fly better than others, some days the random numbers stack up in our favour, other days they don't.

Only FD have the numbers: ship rebuys and why. They will balance the game from their end accordingly.
 
Yea. It's not that dangerous. I mean, even when i lost a ship, nobody came to my flat to kill me or anything like that. Any other halfway well designed computer game, if things went wrong, allows me to recover, restart, load a save game or anything like that. ED does the same.

So yea. I guess if you want things to be dangerous, computer games are not the thing for you. Try Skydiving instead.
 
The engineers and the neutering of the NPCs' ability to interdict the player made sure to remove what little danger existed. Not that there was much to being with, what with highwaking making loss of progress entirely optional even for bad pilots.
And if that wasn't enough, Frontier virtually removed rebuys as a factor with the crazy profitability of every activity making it impossible to actually lose money even when flying carelessly.
 
I feel once you hit Triple Elite and are awarded the badge of honor, the game should ramp up in danger an extra notch. As if to say, "right, you've got the badge, now you're going to prove you earned it !"
 
No, it never really has been. Death penalties are low, 5% instead of your current ship's value is nothing. Today we even got engineered ships vs vanilla NPCs and since NPCs never have been challenging in AI, they are at a serious disadvantage.
This game used to be harder at release, before easy money was a thing. Bounties were at 30,000 tops and missions below that. Even the first gold rush, slave smuggling missions at Robigo, had a certain amount of skill demand. So yes, the game was harder, but then credits were easier to come by, NPCs stopped and started to spin during combat (a bug left for many months in ED), Engineers made player's ships about twice as powerful and way faster, yet ship (running) and module costs remain the same. NCP remained mostly the same, only under very specific circumstances they are above average.
 
Yes, there is absolutely no risk. Even for new players there are none. A little bit of void opal mining and you got your credits, grind your ranks and engineers and you reached the endgame in a month. Then, what?

Someone has to say it: there is no endgame and if you go looking for one, you're always going to be disappointed regardless of what else is going on in the game.
 
It is if you want it to be. Want a demigod-ship, you can have it. Want a challenge, don't fly around in a demigod-ship.
Correspondingly, if you want chess to be harder, play without using the rooks. Yes, it is possible, but it is against the game design, thus a bit stupid.

Edit: A demi-god ship in Elite PvE is everything that can boost 400m/s or more and has 1500Mj of shields, and that is hardly the end of what ships can archive.
 
Correspondingly, if you want chess to be harder, play without using the rooks. Yes, it is possible, but it is against the game design, thus a bit stupid.

Edit: A demi-god ship in Elite PvE is everything that can boost 400m/s or more and has 1500Mj of shields, and that is hardly the end of what ships can archive.
I think its stupid to create an all powerful murderboat and then complain that its too powerful when you have the option to not do that, especially in PvE. PvP is another ball of wax; no such thing as too powerful (IMO).
 
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