Is ED not so dangerous anymore?

Is ED not dangerous?
I seem to be having no trouble from npcs anymore.
Even Elite ones in anacondas.
And not as many, if any, interdictions.
Come on surely 200 tons of gold is worth some pirate's effort?

What are you flying?

You can choose your own level of difficulty by flying something less powerful and give yourself a challenge.

If you can take out Elite Anacondas in a Sidewinder, then maybe you need to look into PvP.
 
No, it's not dangerous... It's a computer game.

By the way, it's called Elite : Dangerous in reference to the minimum combat rank required to be admitted to the Elite Pilots Federation (as opposed to just the Pilots Federation that everybody is a member of) not because it's supposed to be dangerous.

But sure there are graduating challenges, depending on your skill level, and as others have pointed out it's possible to add challenge by not engineering everything to the nth degree. Some will suggest that having to handicap yourself in order to get challenge is wrong but I'm not sure that's true. If an NPC isn't a challenge in an engineered Corvette, why would a more challenging NPC be any different or more challenging than the same NPC taken on in a less engineered Viper? Challenge is challenge, and frankly the smaller ships are often more fun to fly.

The challenge for FD is to make the same game challenging to a very wide range of players and player skills. To be fair, they do a decent job, and the wide variety of ships, weapons and activities will allow most players to find stuff that can provide a challenge, but it's perhaps a bit unreasonable to expect Elite Anaconda NPCs that come for your cargo in a high security system to be that much of a challenge against you and the three system security security ships that jump in 10 seconds after they do. ;)

And to be honest, the reason that FD don't bombard you with challenging NPCs all the time is because in fact, they know that the majority of players do seem to find them a bit of a challenge.
 
Today we even got engineered ships vs vanilla NPCs and since NPCs never have been challenging in AI, they are at a serious disadvantage
Actually... there was this one time... lasted about 2 weeks.... that they implemented a killer AI logic, combined with highly engineered ships, they kicked butt, it was wonderful. Even seasoned pros went from swatting AI ships left and right, to worrying about the next interdiction. Sadly.... they reversed it due to feedback.

Personally, I wish they bought it back, it was a wonderful time (Both in game and on the forums lol) :)
 
It got too difficult for me...
... not to fall into coma while peashooting bulletsponges. I ended up paying more for repairs for the ramming I had to use to get things done. Probably not the difficulty you're looking for - I wasn't either.
 
PVE cargo/info hauler has threats only from interdiction.
PVE salvage collector (mission) has threats at higher ranks, but can usually be avoided with collector limpets.
PVE assassination missions can have threats depending on which ship you choose to complete the mission with.
PVE passenger missions can have interdiction threats, but usually it's about silent running into the slot.
PVE thargoid missions have threats unless geared properly, and have some experience with the mechanic.
PVE surface data / power generator missions can have threats to srvs.

So yes. There are threats. It is about what you choose to do, and what you choose to do it in.

Sounds like the OP should play another game. Maybe Dark Souls, Mechwarrior, Rust or Conan Exiles?
 
I think when I realised that my shield tank Cutter didn't need its shields (stupid silent running button) to kill a deadly Anaconda was the point where I realised even doing something stupid won't get a ship destroyed in PvE.

I get that throwing a wing of engineered Corvette's isn't great for someone just buying their first T-6, so my suggestion would be that Frontier get their shiny new mission server and add a better range of missions to it. Give people a range of low rewards when you're looking for something low risk and high rewards when you actually want to call in the engineered Corvettes.
 
Actually... there was this one time... lasted about 2 weeks.... that they implemented a killer AI logic, combined with highly engineered ships, they kicked butt, it was wonderful. Even seasoned pros went from swatting AI ships left and right, to worrying about the next interdiction. Sadly.... they reversed it due to feedback.

Personally, I wish they bought it back, it was a wonderful time (Both in game and on the forums lol) :)
I wasn't around for that, but have read about it when looking at PA engineering. I imagine I'd be upset too if NPCs were shooting my new cobra with long range, rapid fire PAs (or whatever was going on)

IMO, they should have some contact with very high paying missions that give the murder boats some gameplay. Have a Pilot Fed contact provide a contract to take out a pirate boss. You get a few tip off missions sending you to fights. Capture and decode blackbox data to find the next target.

The pirate would jump if you're in an obvious combat ship or in a wing. You need to use a weaker ship. "Pirate Boss Homer is scum and will avoid fighting anything other than a Cobra, Keelback or Sidewinder. He will escape if multiple unknown ships drop to his location. No wings. Prepare accordingly".

Put a timer on the whole thing. 250 million payday. Points go towards elite bounty hunting rank. I'm not sure if it would be easy to code, but let it also start changing system security. If enough people work in a low security or anarchy region, it could change to a high security region. Anarchy missions that can do the opposite. Data gathering an espionage. Conflict zones with nothing but beefed up spec ops. All having significant impact on the security of a system while providing new progression ranks. Failing a mission could have a 50 million fine. Extra judicial work. If you die, the rebuy is 100%.

I'm not sure how many are at the level to give it a try, but this PvE scrub sure would try.

"Commander, we have a group of pirates attacking traders in this sector. They're known to overwhelm the convoy with numbers. We have a T9 full of void opals to act as bait. The shipping company usually uses Eagles as escorts. Using any other ship will be a dead giveaway for the ambush. Using any obviously engineered weapons may also be a problem. We cannot afford to lose the T9 or any cargo."

"Commander, good job on the last mission. The decoded data indicates your next target is in Sol. Intel states the enemy now has the signature of the ship and all modules used during the last operation. You'll face much stronger resistance if you use it again. We recommend you use a different ship".

"Commander, we have a rogue ATR squad in this sector. We need you to gain notoriety until they respond. Do not destroy any ships. The rogue squad is known to take bribes. Pay the bribe and get the hell out of there. We'll take it from there. You have 2 hours. We will not acknowledge this contract if you're captured"

"Team, another operative has provided proof of a rogue ATR squad in this sector. We need you to disable their ships without destroying them. We'll be able to send reinforcements 90 seconds after engagement. Information about the pilots and their loadouts is provided in the brief. We have a small window of opportunity for this mission and need it completed in the next 30 minutes. You only get one shot; make it count."

I'll stop there, but can think of a ton of PvE/Co-Op missions (on both sides of the law) that would put players' feet to the fire, without sending death squads after mostly harmless anacondas excited they can afford to D rate their 'killing machine'. That would get me a lot more excited than 'space legs', atmospheric landing, carriers, etc.
 
It's these sort of otiosely snotty comments that keep the "forum dads" (and not only them) away from open. I suggest you getting better at PvP so you don't need to recourse to such nonsense. I just don't want to meet people like you, hence I'm not playing in Open. Simple like that. Git gut at communication...

I think it's funny that you think WE need to change for you to play in open.
I think you need to see Selene Jean for some G5 reinforced spine upgrades.
 
I wasn't around for that, but have read about it when looking at PA engineering. I imagine I'd be upset too if NPCs were shooting my new cobra with long range, rapid fire PAs (or whatever was going on)

IMO, they should have some contact with very high paying missions that give the murder boats some gameplay. Have a Pilot Fed contact provide a contract to take out a pirate boss. You get a few tip off missions sending you to fights. Capture and decode blackbox data to find the next target.

The pirate would jump if you're in an obvious combat ship or in a wing. You need to use a weaker ship. "Pirate Boss Homer is scum and will avoid fighting anything other than a Cobra, Keelback or Sidewinder. He will escape if multiple unknown ships drop to his location. No wings. Prepare accordingly".

[Snip]
Wow! Those are some really good ideas. Would you consider putting these in the Suggestions forum as well?
 
Go to the Conflict zones. Enjoy a simultaneous 6 vessel attack with 4 overbuffed Special Force Units only for your enjoyment.
Even if you pump 150HP per seconds into one of them for 2 minutes they just wont die.
 
The entire game never gets dangerous like it is now.

Combat zones are a real challenge even to a heavy enginnered ship.
Thargoids are very dangerous too, even the scouts can blow up a commander like insomia ( A commander that fly fa-off only).
Piracy is now a mess, less profitable than mining and trading again and also a little dangerous to a pirate widouth experience (If you follow the target to a high-sec system, or if you fly straigh on the mines)

IMO, 3 years playing this game and never see it that dangerous like today.
 
OP - have you tried soloing a wing assassination mission?

I can handle them in something like a Python, although not aways. Depends on what spawns.

I don't think there is any way i could beat them in a weaker ship.

They provide a good challenge.
 
Some of us like to play Elite Dangerous as Euro Truck Simulator in space. I don't even have weapons on my ships anymore. The game is big enough to accomodate both those that want challenging combat and those that just want to relax on a Friday evening in their awesome spaceship while delivering goods around the bubble. I for one hope that Elite always gives players the choice, I can't see how that makes the game worse.
 
Maybe it's just time for me to get rid of those pesky shields. They take up too much space and power anyway. No AFMUs or repair limpets either.

Can't even complain that smuggling is too easy either. Ship will be cold enough that it should be easy.
 
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