I can get rich with Void Opals, or double Hot spot Panite / LTD mining very quickly.
But I have nothing to spend it on.
I hear about new methods for making credits but I have no motivation because I don't need the credits.
New players will certainly earn the money and buy all the ships now faster than a day 1 player like me ever did. What is there to hold their interest after that?
I enjoyed the sense of progression moving through all the ships.
New ships sell ship kits right?
We have enough ships, although I would not mind a cool medium sized Imperial freighter/multi role ship... an Imperial Python version would be cool.
But I'd rather see some fundamental money sinks added or improved. Some ideas:
1. The traditional docking fees need to be reinstated. I have been asking for this since alpha or beta.
2. Fuel prices should be revised in these times of free floating credits.
3. Wear & tear and damage repair mechanic should be made more interesting and involving and become more expensive.
4. Make us pay for changing the paintjobs of our ship. (doesn't have to cost a fortune, but all little expenses add up)
But also:
5. We need a solid npc crew system with a revised payment system, the option to pay for medical cost to get pilots back. An option to pay for training of our crew. etc. (I made a proposal about this long ago)
6. We need some cool new SRV models: assault SRV, planetary mining SRV, amphibious SRV, reconnaissance SRV Skimmer, freight SRV etc.
7. If we ever get to build a personal base, then this should not be cheap. Let us buy modules for life support, garage, living quarters, command center, power generator, oxygen generator, armory, defensive systems, landing pad, hangar, etc. etc.
8. When we get to walk around and do PVP, give us the option to buy all kinds of personal weapons and tools/gadgets and clothing in-game.