Wait a sec....wait a sec ...
then wth are you doing, frontier, with these community parties? u serious? get your damn priorities straight ...
There's a party?
Wait a sec....wait a sec ...
then wth are you doing, frontier, with these community parties? u serious? get your damn priorities straight ...
So, just for anyone that wants to know what all this is about.... well, you'll be grinding for hybrid weapons that can be used effectively against human craft and can be altered by using 'special' ammo to fight against Thargoids. Of course added to all that will be more game breaking bugs that screw up every release Fdev touch. Expect to see the same old bugs repeated, reduced drop rate of something you need, unintentional nerfs and glitches to your ship, broken missions that cant be completed and Megaships that cant jump (Gnosis anyone?).
All thought up by people who dont play ED and use 'dev magic' to 'test' a rats nest of poor coding discipline.
Actually, Columbus was pretty sure of what he thought he was going to find and took a lot of convincing that what he found was not what he thought he was looking for.Did Columbus know that he was going to find the new world? Did Magellan think he was going to bite it 3/4ths the way around? Do you think Captain Kirk knows what the Enterprise is going to encounter THIS week?
Actually, Columbus was pretty sure of what he thought he was going to find and took a lot of convincing that what he found was not what he thought he was looking for.
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There's a party?
Wait a sec....
There's a party?
Yup. We've just got to decide where to hold it.There's a party?
I dont think you can compare the formadine rift to this.1) If you're a beginner, finding the Guardian sites in the first place can be tricky. A ship which takes you right there is pretty useful - especially if you haven't unlocked the engineers yet, haven't got the Guardian FSD booster (by definition), and are therefore still wandering around with a 15-20 range. The few hundred LY to Guardian space look pretty big at that point - I may live out in Colonia now, but back when I was starting out my trip to the Pleiades (back before it was populated) took me a week. It's a long way, especially if it's your first exploration trip and every planet might be interesting.
2) The range is not as important as the speed. If it only jumps weekly, like the Gnosis, it's not that interesting. If it jumps more frequently, then that's a very interesting capability for a dockable ship to have, and might provide a way (like the Gnosis) for Frontier to check for unexpected side-effects.
If the general answer to that is "no" then Frontier is going to have extreme difficulty telling any stories of interest whatsoever through the Interstellar Initiatives mechanism.
Where has this aversion on the forums to not being told exactly what's going to happen in advance come from? People hung around the Formidine Rift for two years between the release of Reclamation and the plot of Premonition getting going, on the off-chance that there was something interesting there and they might find it. They didn't demand to know what was there in advance so that they knew if it was worth looking for. Explorers head out into the black in the fairly certain knowledge that the next system will be a bunch of iceballs and a gas giant or two, or maybe a few HMCs ... but it might not be, and that's sufficient.
If you view Interstellar Initiatives as a transactional way of doing X to get Y, they're going to disappoint (CGs were pretty much always a terrible way to make money, too). If you view them as a way of getting galactic events out of Galnet and into some form which players can actually do something with, a bit of a social event, they might be quite good fun. They might even have the possibility of failure, in which case there's certainly no in-game min-maxable reward at all for taking part. But the Cerebrus Plague involved quite a few failed CGs before a success, and is one of the few CG series still occasionally mentioned, despite having been years ago.
(Which is not to say that this has been a particularly compelling "Day 1" for this initiative, or that it wouldn't have been better to have the votes in-game somehow, or various other adjustments, sure. But the really early CGs were very much "live tests" as well and it took them a while to really get the hang of the format then too)
I agree, there is no hook, no story, no rumours (Much like the codex)I dont thi
I dont think you can compare the formadine rift to this.
The formadine rift had the promise of a mystery. Correct no one knew what but there goal was to uncover something.
At this point the goal is to have a new megaship jump at regular intervals. Some will dig it some will think it's pointless but theres no promise of something more grand no hints a a wider goal I think that's whats missing. Even if this was "we want to develop guardian stuff" or "we think we have found something new to uncover" it doesn't have to tell the whol e story but every story needs a hook.
Id be all over that!I agree, there is no hook, no story, no rumours (Much like the codex)
A well scripted backstory would have given this so much more ooompf - Cut scene of new Guardian structure with unknown resource, Ram Tah believes this technology could change the way we think about...... and will advance Human knowledge..... making ....... possible
I'd be up for that!
No backstory? Read the books. Don't like to read? Then watch ObsidianAnt's about history/lore. Zm4rc0 also has some good, intriguing videos.I agree, there is no hook, no story, no rumours (Much like the codex)
A well scripted backstory would have given this so much more ooompf - Cut scene of new Guardian structure with unknown resource, Ram Tah believes this technology could change the way we think about...... and will advance Human knowledge..... making ....... possible
I'd be up for that!
Or even do the first Ram Tah mission and read the texts from the decoded data.No backstory? Read the books. Don't like to read? Then watch ObsidianAnt's about history/lore. Zm4rc0 also has some good, intriguing videos.
I find it a bit hard to believe that I'm the only one that sees the big picture: this interstellar initiative isn't created out of the blue in total vacuum just for new players to make their grind easier.Or even do the first Ram Tah mission and read the texts from the decoded data.
Theres plenty of backstory to the world of elite but i think the point here is that fdev have done nothing (so far) to link this initiative to that backstory. There would be a lot more hype for it if there was some tiny hint we were going to dig deeper into the lore.Or even do the first Ram Tah mission and read the texts from the decoded data.
The war against Thargoids is yet to come, and we'll all grind Guardian tech. I guess that Klaxians will (literary) hit the streets when we get space legs.
And then we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills.
And we shall never surrender.
It probably also helps to read the codex.Or even do the first Ram Tah mission and read the texts from the decoded data.
I guess that's the point. Since Thargoids are completely optional the real war hasn't even started yet. We are still in the skirmishing phase. Or it's just wishful thinking...Did you miss off an /s tag? 'The war against Thargoids' is here right now. But due to its opt in nature no-one cares about it, and no-one sees it unless they filter it on a map.