Seems like ok builds!
You can equip almost any combination of weapons on the FDL and it wil propably work great.
I’m relatively new in this bird myself, but have made these observations.
1). The FDL flies infinitely better with 2,5-3 pips to ENG. Anything less and you really need to utilize FA/off. 3 pips to ENG and it’s fantastic. It’ll stall less during tight turns.
Unless you like micromanaging pips during combat, then you need to think about builds with relative low distr draw. (See my build below for an example).
2). The shields are incredible, you’ll propably never need SCB’s in pve.
Engineer your shield booster properly instead.
3). You only need to engineer a max of 2 shield boosters to heavy duty. Engineer the rest with resistanced augmented (or a specific resistance that you like to reinforce). You’ll get the overall same hp on you shields this way but on less mj and weight. What I mean here is that going all heavy duty will give you more mj (which means longer recharge times) but not more overall damage protection. Try altering the resistance augmented shield booster in my build below to heavy duty and you’ll see the overall mj and recharge times go up, but the hp will be the same
My build, pretty engineered:
MC FDL build
I really like the daka daka playstyle in this ship. 1½-2 pip to WEA and 3 pip to ENG and you’ll never need to micro manage during combat. It will recharge the WEA distributor during reloads and cool off at the same time.
I used to have a railgun with feedback cascade for dealing with SCB spamming npc’s, but the dps is so high that it’s not really needed here
This weapon setup might semm boring, uninspired or whatever by the diehards, but it’s effective, forgiving and I love the sound of 5 MC’s shredding anything. Oh, subsystems? This builds eats subsystems fast too.
3 medium overcharged MC with incendiary rounds for shields (about 45 sustained thermal dps)
1 medium overcharged MC with corrosive effect (don’t waste dps by putting this effect on the huge MC)
1 huge overcharged MC with oversized effect for max dps (for a total of 47 sustained kinetic dps - but remember the corrosive effect on the medium MC will give you additional 25% hull damage from all weapons)
This i my general purpuse mucking about build. If I need to do something specific (light trading or taxi-ing), I’ll swap the hull module to a 4a shield and insert at 5 cabin or cargo module.