Fuel scoops - reality check required.

I always fit the biggest class A fuel scoop I can on all my ships. My Corvette has a 7A and my Cutter has 8A.

When on my way to rescue a fueless explorer, I want to, a) get to them asap so that they are not hanging around to long, and can get on with their game, and b) I like to fuel up fast enough so that by the time I have lined up for my next jump, my tank is full, which also helps with a)

A third reason I have an 8A fuel scoop on my Cutter is because I can.

Seems there’s a bit of fuel scoop envy amongst some players :ROFLMAO:
 
Lots of feelings in this thread - please allow me to inject some facts:

Unless something major has changed, once you load into the system, you have the FSD Cooldown timer, and then the FSD Charge-Up time where you are going exactly nowhere.

Running a 7A or 8A scoop is an egregious waste of both credits and power. It's nothing to me if people decide to use those, but that doesn't change the truth of what I just said. 8D/7C are what they should be using, especially if they are also running thin on power.

Not sure about either of those things.

If all you're doing is honk-jumping from system to system - and your ship can spool up it's FSD while scooping without cooking - then, sure.
If, OTOH, you're refuelling prior to going to explore a system or do anything else, the time spent hanging around the star, scooping, is simply wasted.
Equally, if you need to get away from the "red zone" near a star before you can spool up your FSD, a less efficient scoop slows down the operation.

As for the power requirements of a fuel scoop, I'd be very surprised if anybody needs additional power for a bigger scoop that isn't already needed for things like weapons or vehicle bays.
If you've got a 2G SRV bay fitted to your ship, the power it requires will also serve anything up to a 6A fuel scoop.
If you've got a 4G SRV bay, it requires as much power as any scoop in the game.
 
Depends on the ship due to heat, but typically I fit the biggest one I can up to 6A, past that the price gets too obnoxious.

Am I being unreasonable to "need" to scoop so quickly?
Do other people accept that they might have to take 2 or 3 swipes at a star to refuel?
Do most people just fit whatever size scoop they can squeeze into a build or is it important?

Unreasonable? Yes and no. The whole thing was designed with the idea that players would be ok with waiting a minute or two while a space fuel tank fills up for free, but then again those minutes add up after a while. I've done 2 or 3 swipes at a star with some ships, it again just depends on the ship, if it has heat issues stock and what modules I have or need for what I'm doing. It's your game time, if you don't have the time to wait and can avoid the wait, then do just that.
 
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Lots of feelings in this thread - please allow me to inject some facts:

Unless something major has changed, once you load into the system, you have the FSD Cooldown timer, and then the FSD Charge-Up time where you are going exactly nowhere. If maximum travel time efficiency is what is desired, then your Fuel Scoop need only fit into this amount of time. Anything faster is not, in fact, saving you any time at all, though it does allow you to scoop at a higher rate from farther away. I find that benefit to be minimal at best, to be honest. If someone is the type that runs the tank pretty dry before scooping, then a faster scoop will (obviously) refill it faster per time, but most people don't do it that way the majority of the time. All your scoop needs to do, in most cases, is refill one maximum jump's worth of fuel during the FSD Cooldown/Spool Up time period.

Running a 7A or 8A scoop is an egregious waste of both credits and power. It's nothing to me if people decide to use those, but that doesn't change the truth of what I just said. 8D/7C are what they should be using, especially if they are also running thin on power.

And yikes, what the hell happened to my pic? It looks terrible in this new forum.

Riôt
But for someone to even be able to run a class 7/8 fuel scoop means they’re already in the most expensive ship(s) in the game...

...it can’t really be a waste of credits when there’s nothing left to actually spend credits on.

And faster is faster. I don’t think there’s any such thing as a fuel scoop that works too fast...

Wouldn’t dream of settling for a c class scoop on any of my ships unless there’s no other option at the time. Especially if I was leaving the bubble.

It’s not snobbery or anything, there’s just not that much credits you can pour into exploration as it is, so I feel I may as well get the best.
 
I fit a scoop that is at minimum the same class as the fuel tank or one bigger in the majority of cases. Works well for me.
 
When on my way to rescue a fueless explorer, I want to, a) get to them asap so that they are not hanging around to long, and can get on with their game, and b) I like to fuel up fast enough so that by the time I have lined up for my next jump, my tank is full, which also helps with a)
Yeah, that is the travels. Eat the stars quickly makes for happy rescues.

fuel scoop envy
:giggle:

I found one of your stars :)
 
I'd like to see some Guardian or other alien technology that does away with fuel scooping. It's not fun, anyone can do it, there's no real skill required. It's just a built in time sink and grind wall for travel to make space feel "big".
 
Every FSD has a "max fuel per jump" rating. I take a scoop that can fill up that much in one pass of a star. Bigger is fine if I have power to spare but there's usually something else I'd rather put in that module slot.
 
I stuck a 4A in my corvette and if memory serves something similar in the cutter. I always go for an A class but I prefer to go middle of the road
when it comes to size. For me the scoop is a trade off between reasonable scoop time and not throwing away one of the larger module
slots. I don't have an actual rule beyond trial and error. It it seems reasonable it goes in.
 
Yeah fuel scoops.

  • There are a few key ships where fuel scoops are broken.. ie, the dbx and the beluga. The beluga is epic, but the dbx is crippled because of this, the only people who like this ship must be new players who haven't travelled with anything else yet.
  • I usually go one less than the maximum cargo hold of the ship capped at 7. No rule though, its more specific to the outfitting of the ship. If there's nothing better to do with the slot put the scoop in.
My preference is to be able to fill up in the time it takes to align to the next jump, or a few degrees more which means you can do it by just going slower. Am i missing something to this? Going blind for 1/2 a dozen jumps then sitting around 2-3 minutes id define as misery. The literal replication of being stuck in traffic jam in elite, valid frustration!
 
I actually just buy the highest scoop I can reasonably stuff into my ship. For my explorer that's the highest grade there is so I never lose much time by scooping, but as a measure I'd say you're absolutely good if you fit one in the second highest slot your ship has. I guess. :D
 
Yeah fuel scoops.

  • There are a few key ships where fuel scoops are broken.. ie, the dbx and the beluga. The beluga is epic, but the dbx is crippled because of this, the only people who like this ship must be new players who haven't travelled with anything else yet.
  • I usually go one less than the maximum cargo hold of the ship capped at 7. No rule though, its more specific to the outfitting of the ship. If there's nothing better to do with the slot put the scoop in.
My preference is to be able to fill up in the time it takes to align to the next jump, or a few degrees more which means you can do it by just going slower. Am i missing something to this? Going blind for 1/2 a dozen jumps then sitting around 2-3 minutes id define as misery. The literal replication of being stuck in traffic jam in elite, valid frustration!
My understanding (and how I do it) is you don't need to be moving faster than idle speed. It's the distance to the star, not the speed of your ship that matters, I think.

That said, having a fuel scoop beats not having one, regardless how small it is. You won't get stuck in the game as long as you stick to the KGB FOAM rule. Also, if you don't have a scoop, you cannot supercharge your FSD with a neutron star (though I've tried lol).
 
Correct, speed doesnt matter, just distance and scoop size (and tank size). The type of star can effect how you scoop, as some are hotter / bigger mass, which may mean you want to spend less time nearby (based on how cool your ship runs).

Anything faster is not, in fact, saving you any time at all, though it does allow you to scoop at a higher rate from farther away. I find that benefit to be minimal at best, to be honest.
And for some types of gameplay, any benefit is worth it. eg: Fuel Ratting or Buckyballing.

Think about athletes wearing skin suits to swim or run in. The benefits are miniscule, you probably wouldn't wear a skin suit to jog around the park, but if it gives even 1% faster times, that could mean placing difference in a race.

While yes there's minimum times after entering a system before you can jump out again, some want to be on that absolute minimum every time. No matter if it's an odd binary which places the exit star somewhere odd; or you jump into a large mass star, and scooping at a distance allows you to exit the EZ quicker for alignment and not heat up; or the fastest route involves every other jump is a brown dwarf, so to hit minimum jump times you need to be scooping twice normal rate to keep filled up.

For some players the largest scoop can be very useful in enough edge cases to be worth it. For your gameplay I guess it doesn't, which is fine, but I find your facts peppered with subjective opinion.

... the dbx is crippled because of this, the only people who like this ship must be new players who haven't travelled with anything else yet.
The DBX has been super efficient as a Fuel Rat ship for in-bubble rescues, arguably better than even the aspX and anaconda at times, but last I used it was pre-guardian FSDs and may of even been pre-fixed engineering, so not sure now as patches keep changing the balance.

For rescues within a couple hundred LY, max say Maia, it had advantages where it had longer jump distances (at least to the AspX), higher agility in normal space (trying to align for a C0de Red client, where every second counts), runs super cool (useful for Tactical Face Plants, where the client is inside the EZ), small pads (pre-synthesis you'd sometimes need to restock limpets get a client really stranded in a brown dwarf field out to safety. Conda would have a much further trip to restock).
The slow scoop could be mostly offset by really deep scooping, and charging your FSD while still next to the star's EZ and you scoop while jumping out.

The real time differences were minimal, for A->B, and sometimes faster than the other ships. So no I disagree only new players can like the DBX.

This thread has certainly been interesting seeing how some people perceive scooping.
 
Correct, speed doesnt matter, just distance and scoop size (and tank size). The type of star can effect how you scoop, as some are hotter / bigger mass, which may mean you want to spend less time nearby (based on how cool your ship runs).


And for some types of gameplay, any benefit is worth it. eg: Fuel Ratting or Buckyballing.

Think about athletes wearing skin suits to swim or run in. The benefits are miniscule, you probably wouldn't wear a skin suit to jog around the park, but if it gives even 1% faster times, that could mean placing difference in a race.

While yes there's minimum times after entering a system before you can jump out again, some want to be on that absolute minimum every time. No matter if it's an odd binary which places the exit star somewhere odd; or you jump into a large mass star, and scooping at a distance allows you to exit the EZ quicker for alignment and not heat up; or the fastest route involves every other jump is a brown dwarf, so to hit minimum jump times you need to be scooping twice normal rate to keep filled up.

For some players the largest scoop can be very useful in enough edge cases to be worth it. For your gameplay I guess it doesn't, which is fine, but I find your facts peppered with subjective opinion.

[Content not relevant to our discussion removed]

This thread has certainly been interesting seeing how some people perceive scooping.

Neither the OP, nor the person I originally responded to, were referring to edge cases or specialty requirements. High performance needs require high performance parts, but I guess I assumed that to be an obvious conclusion, and not worth using as qualifying statements, especially since they are outside the scope of the question.

That minimum time I mentioned isn't subjective, or opinion - it is fact. You cannot jump any faster than this time period, which iirc, is about 25 seconds, though I'll be generous and pretend it's 20 seconds.

The comparative fastest scooping ship in the game is the Clipper (4-ish seconds per max jump of fuel), and the worst is the DBX (nearly 18 seconds per max jump of fuel). Both of these are using the maximum possible scoop that the ship can outfit. While I agree that stepping down to a lesser scoop on the DBX would be madness, you can actually step quite far down on the Clipper, and still be well within this time window. It is reasonable to assume that most people top off on each jump the vast majority of the time, which brings me back to that window. There is no actual performance downside to outfitting the absolute best the ship can mount, but I dislike the spread of misinformation (acting like there is an actual difference in jump times between a 7A and 7C scoop on that Clipper), because there just isn't under normal travelling circumstances.

Again, I don't care a whit if people want to use 7A/8A scoops, that's their game, their credits, and their rebuy. I don't like misinformation, and that is the only reason I responded in this thread at all.

Also, any discussion on fuel scooping needs to have a petition to give the Beluga access to a size 8 scoop, even if that slot has to be restricted to only the scoop.

Riôt
 
You don't scoop at max scoop rate while scooping until you get close enough which takes time. Also, FSD cool down is like 10 seconds or something and you can honk during that time as well.

If you time it right, you might not even need to scoop at max scoop rate that your scoop is capable of, thereby keeping your speed up and temps down as well while lining up for the next jump.

I think this is much less niche than you think it is, but I could be mistaken.
 
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If the DeLorean can time travel on banana peels, surely we could jump to other system with biowaste. Replace the fuel scoop with a pet and a pooper scooper.
 
For general usage, I run 1 size smaller than my largest compartment. For most local hop missions / cargo, a fuel scoop is not needed, so I drop it out after I reach the target system. For exploration, I always run the largest fuel scoop that will fit in the ship.

Fuel scoop size is relative to the size of the tank.
 
I'm currently bringing my stripped out prismatic Cutter with a g5 overcharged powerplant to Colonia, and I fitted an 8B fuel scoop (Scrooge McDuck, remember?)
It somehow works, but you constantly have to be watching your heat. My last run to Colonia was in a dead-cold DBX and the run before that in a g5 low emissions Anaconda with an 7A scoop. Guess which of the three was the least fun?
 
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