Nice find. That should solve this issue that is not combat oriented or thargoid hunter for good. (a man can dream i guess).
The sad part is the line "the Type-10 Defender won't let you down!" It kinda does...
At least it looks too d a m n g o o d.
If we were to stick with the thargoid theme - which I think is reasonable - here's my two credits: the issue isn't turrets or hardpoint placement, or even general design.
It's that what the T10 would be excellent at doesn't really exist well within the game: a flak turret powerhouse for multi-crew. A T10 supporting a squadron for Thargoid hunting - not solo hunting - ought to be able to wreak absolute hell on thargon swarms, caustic missiles, and as it already does - scouts. In other words, it ought to be the premiere area denial ship. In a role like this, the T10 description and design make great sense and even fits the ethos of Alliance-oriented craft (which the T10 was specifically commissioned by): not an 'anchor ship' like a corvette, but a solid support vessel for localized militia...typical of how the alliance supports its member systems.
So...knowing that multi-crew is in the state it is (not bad, not good either, especially for gunner role...which this particularly pertains to...) how then do you reform the T10 for solo usage in this environment? Designing new turret modules and AI for
assigning turrets (a la eve online, as opposed to existing fire at will setting) with filters or manual targeting might be a good start. Developing new utility modules specific to AX operations - such as AX defense turrets (I forget their name...blanking, sorry), AX chaff for thargon swarms or caustic missiles, or large-scale Xeno scanner pulses that reveal data/hearts for all allies in radius that require large amounts of capacitor and power to use/equip.
In other words, modules that allow not just the T10 to excel as a support ship, but also serve as choices in medium and smaller ships clearly designed for support roles as well...such as the FDS and Crusader, or even the diminutive Adder and Cobra. I'm a sucker for support roles and I really wish the game provided more options for this that didn't require multi-crew to be viable.
Like I said, my two credits.