fd
Nice constructive comment, there.They would still want to moan about it, regardless.
Nice constructive comment, there.They would still want to moan about it, regardless.
fd
Nice constructive comment, there.
So you agree that it is a pointless debate and Power Play should be left as it is, then?It's the comment that this tired, done-to-death, pointless debate deserves.
Just as those who bought a game that in no way requires any player to engage in PvP to participate in any game feature (except CQC/Arena, of course) will continue to complain about the lack of PvP-gated features?They would still want to moan about it, regardless.
So you agree that it is a pointless debate and Power Play should be left as it is, then?
Just as those who bought a game that in no way requires any player to engage in PvP to participate in any game feature (except CQC/Arena, of course) will continue to complain about the lack of PvP-gated features?
Just throwin this out there, when you arrogantly tell people they are wrong, which you do A LOT, people tend to just ignore you. People are more likely to listen to you if you phrase your sentences, "in my opinion".
Your arrogance immediately makes me not want to read anything that you have to say. Something that took me 30 years to learn, just thought I'd pass on the knowledge.
They would still want to moan about it, regardless.
.
I keep asking the same question about the motivation behind OOPP.
What is it exactly and precisely that you are trying to achieve?
You regularly get an answer, it's just you refuse to accept it as one and then vaguely allude to how it's all smokes and mirrors for a hidden agenda.
Nope. Not true. Never seen an answer in detail (*). EVER - just the transparent and FIRST order effect that is the desired outcome, not the further implications for PP.
Quite disappointing, really, particularly as it is a transparent ploy.
Perhaps PP players, or PvP combat players in particular, believe that the rest of us are not as clever as they are and can't see through the false premise?
Except we don't have to look far to see what I'm referring to with you dismissing people as having 'ulterior motives'.
I refer you to you're earlier post, in this thread:
Why would someone bother reiterating their stance to you for the 9 millionth time in this thread, when you're simply going to dismiss it with that sort of level of arrogance and pomposity?
So the question as I see it is will oopp make PP better (subjective of course)
By itself I dont think so: however, I am open to changing my mind.
What would be the purpose of OOPP?
If its to make everyone who engages in it open to all other players, unless the networking./instancing is improved I dont see that as a viable realistic outcome.
In addition to timezones. platforms, instancing limits, and node jumps there is the block list as well as router settings traffic flooding and probably others I have no idea of. (not advocating the use of these tactics)
The blocklist would be fairly easy to over come, just make it go away if pledged. (how easy from a programming stance I have no idea)
Router settings well thats something that would probably require a new network handling setup, same would go for traffic flooding etc. Not impossible to do but I am not sure either.
Could it increase the number of players you might instance with? Maybe, but thats kind of an unknown it could also mean fewer people not more engage in PP.
So unless other improvements were made as well as OOPP I just dont see it having a meaningful effect on PP.
As Ziggy has stated (probably others as well) there should be some kind of actual agency for players other than the shiny modules, and in my opinion some actual changes to make it more meaningful.
Respectfully
IF the game was such that all vanity items in the game were earnable by doing in game stuff and every feature and each faction had their own paint jobs and ship kits etc and we had some form of in game trophy cabinet where we could see all of our unlocks - a bit like the bobblehead wall in fallout (which is exactly how the game should be imo.;..... i would have immense fun just trying to "get them all" ) then i would have no issues with PP having its own cosmetics even if in open only. (i would probably just log into open, do PP and get the skins before bailing but that is by the by)I'll post a question then:
What if Power-Play was limited to Open, but its rewards were reduced to vanity items only? Special ship skins, weapon effects, boost effects, cockpit trinkets, maybe some pet drones that follow your ship arrow...
I thought Sandro's proposals for Powerplay were very good. And I mean all his proposals, the Open-Only aspect was just one part of the bigger picture.
IF the game was such that all vanity items in the game were earnable by doing in game stuff and every feature and each faction had their own paint jobs and ship kits etc and we had some form of in game trophy cabinet where we could see all of our unlocks - a bit like the bobblehead wall in fallout (which is exactly how the game should be imo.;..... i would have immense fun just trying to "get them all" ) then i would have no issues with PP having its own cosmetics even if in open only. (i would probably just log into open, do PP and get the skins before bailing but that is by the by)
however the game isnt like that, so what you are suggesting is making PP a special snowflake feature which would be the only feature which rewarded the player with skins and trinkets..... and that I am less in favour of.
true... but then the game is already full of ways to exploit it, hell many of the youtube commentators make videos encouraging use of exploits and showing how you can get every spawning numbers of mats etc.If Power Play is made open only and the winnable toys aren't made available in other ways to those in PG or Solo then a good proportion of those PG and Solo players who want to win those toys will play in Open but will find other ways to avoid PvP interaction.
And there are many ways.
true... but then the game is already full of ways to exploit it, hell many of the youtube commentators make videos encouraging use of exploits and showing how you can get every spawning numbers of mats etc.
So sure some would definitely exploit it if it was put in place..... but also many wouldnt. I wont lie and say i have never exploited the game, Christ, FD pretty much forced the issue when they did the barnacle farming CG..... Anyone who got in the top 50% of that who claim they didnt exploit the mode hopping instance refresh is a liar imo....
but after a while i realised it was killing the game for me so i stopped......... for the most part.... i still refresh res on occasion etc but i feel dirty doing it.
The game at its core is designed to encourage you to exploit it. I think it is part of the game which is terribly designed but it is what it is. Far better the kill the exploits, make things persist far more and then balance the game better....... but that is more work and doesnt lead to better eye candy sales shots.
all his proposals? how could you want them all, some were contradictory. Yes Sandro proposed OO PP, however he also proposed a 2 tier PP, with 1 tier in open and 1 tier in the other modes. AS far as the player would see, both would be exactly the same, they still would rank up the same way and get any and all rewards BUT the influence in solo would have a modifier put on it so that its over all effects of PP were reduced compared to the influence if done in open.
so, there you have 2 proposals both antagonistic to each other so not sure how you can want both (personally i prefer the bottom of the 2 options myself)