The Star Citizen Thread V10

Status
Thread Closed: Not open for further replies.
My turn for some delayed footage from the recent Free Fly weekend . I only just got my RAM back from RMA.

I quite like ability to be able to get out of the seat and EVA, but it doesnt always go to plan as this vid shows (damn pirates) ..

And whilst on my EVA I discovered that the game is not quite as open world as it would seem, you certainly cant just go anywhere.

Covalex does have an interior...just not at the bits you were looking in :) There used to be a private detective mission there at one time rummaging around the ruined station looking for a PDA with a recorded message on it. No idea if the mission still exists but I've been out to Covalex taking on those UEE navy ships that attacked you.
 
Somewhere out there, and I cannot remember exactly where, and I am not going to drag myself through a near-decade of Genuine Roberts waffle trying to find it - but he says "64 bit is twice as powerful as 32 bit"

Well, he is TECHNICALLY correct since 64 is twice the number of 32.

But i do wonder what reasoning or context went through his head or if he just had a brainfart.

2^5 = 32
2^6 = 2^1 * 2^5
64 = 2 * 32 = 2^1 * 2^5
let a = 32 then 2a = 64 so
64 = 2 * (2^2.5) * (2^2.5)
but 2n = n + n for any real number n so
64 = (2^2.5 + 2^2.5) * (2^2.5)......

Seems legit. No brainfart---per default of blind faith in the law of exponents product rule and
131888


I could really use a beer right now. I too will see myself out the door

#CRHandWaviumOnceAgainSavesDayfromPotentialCR_MathFailBrainFartium
 
Covalex does have an interior...just not at the bits you were looking in :) There used to be a private detective mission there at one time rummaging around the ruined station looking for a PDA with a recorded message on it. No idea if the mission still exists but I've been out to Covalex taking on those UEE navy ships that attacked you.
I just expected to be able to go anywhere to be honest. I will give it another try on the next free fly.
 
Dark o'clock on the server and half a dozen of us including some new folks decided to crew up a Hammerhead and go bounty hunting... stuck in my usual front left turret. Occasional lag... since there were 6 of us on the HH all shooting and stuff, little hope for a crewed up Idris then :rolleyes:... Quite difficult to work out where the targets were since the turret targeting system is kinda obtuse.. enjoyable all the same playing as a botched up crew, added some new names to the friends list..

 
Last edited:
Dark o'clock on the server and half a dozen of us including some new folks decided to crew up a Hammerhead and go bounty hunting... stuck in my usual front left turret. Occasional lag... since there were 6 of us on the HH all shooting and stuff, little hope for a crewed up Idris then :rolleyes:... Quite difficult to work out where the targets were since the turret targeting system is kinda obtuse.. enjoyable all the same playing as a botched up crew, added some new names to the friends list..


You see, i just don't get this. Sitting in a turret while someone else does the flying. Its why when i have done MC in ED i only take a fighter, i won't take a turret.

Its same with some of the other mechanics CIG have dreamt up, like the full version of mining, where you would have different people doing different things, but mainly just playing minigames while someone else flies the ship. The refinery role sounds particularly mind numbingly boring.

I suppose this sort of thing must appeal to some players, working together on a single ship... but i just don't see it. I think part of my problem is i rarely get time to meet up with other players for extended durations. If i was to do something like this, chances are i would have to log out within an hour of starting, and considering SC's travel times, it may mean i never even get to see any mining at all. And then what would the rest of the crew do? They'd be missing a person to fulfil one of the roles.
 
You see, i just don't get this. Sitting in a turret while someone else does the flying. Its why when i have done MC in ED i only take a fighter, i won't take a turret.

Its same with some of the other mechanics CIG have dreamt up, like the full version of mining, where you would have different people doing different things, but mainly just playing minigames while someone else flies the ship. The refinery role sounds particularly mind numbingly boring.

I suppose this sort of thing must appeal to some players, working together on a single ship... but i just don't see it. I think part of my problem is i rarely get time to meet up with other players for extended durations. If i was to do something like this, chances are i would have to log out within an hour of starting, and considering SC's travel times, it may mean i never even get to see any mining at all. And then what would the rest of the crew do? They'd be missing a person to fulfil one of the roles.
Turret in ED is not fun because they made it boring, if you are a turret gunner in IL2 it’s actually fun, however don’t know about SC.
 
Our servers are full, we cannot put anymore content on them.

Source: https://www.youtube.com/watch?v=9zPhpxYD7f8&feature=youtu.be&t=1453

Also, despite joking about it, they make it clear there will never be unlimited players in an instance. There will be only as many as they can handle and they don't know how many that will be.

At least they are being honest about it instead of CR's handwaving explanation that everyone will see everyone in their area in full fidelity.
 
You feel you are a part of the crew, not a floating camera above the airplane, and it's actually difficult to hit the enemy.

Meh, i want to fly the ship, not sit in a turret.

I understand why ED doesn't put you in the ship for turrets though. Just imagine with the ship flinging itself this way and that, you'd never hit anything.
 
Meh, i want to fly the ship, not sit in a turret.

I understand why ED doesn't put you in the ship for turrets though. Just imagine with the ship flinging itself this way and that, you'd never hit anything.
Well, try sit in the belly of a JU-88 where the pilot is trying to escape and the gunner tries to hit the enemy, it's actually fun, but then again one is a simulator the other is just a sci-fi game where the mechanics is reduced to arcade mechanics.
 
Well, try sit in the belly of a JU-88 where the pilot is trying to escape and the gunner tries to hit the enemy, it's actually fun, but then again one is a simulator the other is just a sci-fi game where the mechanics is reduced to arcade mechanics.
That's the main issue here, they need to slow everything down to simulator level (in terms of accelerations, rotations..) so that turrets can start to make any sense at all. Also that will help tremendously with their rubber banding compensation, lag prediction, multiplayer instance loads (less immediate real-time info to transfer around..)...
 
You see, i just don't get this. Sitting in a turret while someone else does the flying. Its why when i have done MC in ED i only take a fighter, i won't take a turret.

Its same with some of the other mechanics CIG have dreamt up, like the full version of mining, where you would have different people doing different things, but mainly just playing minigames while someone else flies the ship. The refinery role sounds particularly mind numbingly boring.

I suppose this sort of thing must appeal to some players, working together on a single ship... but i just don't see it. I think part of my problem is i rarely get time to meet up with other players for extended durations. If i was to do something like this, chances are i would have to log out within an hour of starting, and considering SC's travel times, it may mean i never even get to see any mining at all. And then what would the rest of the crew do? They'd be missing a person to fulfil one of the roles.
I don't mind turret play, like Lysan mentioned...I've also played turret gunner in IL2 for entire multiplay sessions, I don't always need to be the Captain of the ship to enjoy playing. As for SC, there's always someone in the chat, always willing to banter and it's far easier...and more common for complete randoms to meet up physically at a station/outpost, do the wavey/salutey thing, admire each others armour and crew a turret or 2 or to get together for a variety of activities. The difference is the physical meeting up at a station..doing the silly salutey/wavey thing and admiring each others armour before all piling into a boat to go off and do stuff.

Last night, I played for several hours doing solo cargo trucking in the Cat...picked up in the chat that someone was crewing up a hammerhead so I flew over to Olisar, parked the Cat and did the silly waving/admiring armour thing and jumped into the hammerhead turret through choice and joined in for an hour to be sociable ...we picked up a couple of new guys sprinting around Olisar bumping into things who had never crewed a larger ship before and were ecstatic just sitting in a turret popping away at pirates/rocks/floating space debris. Nobody insisted on being the captain or pilot and we all had turns at whatever we fancied doing.

Most big ship owners are happy to just be part of a group...none of this space dictator stuff, which is a sure way to get the crew bailing to go off and do more interesting endeavours instead of being some social retards imagined lackey. Only the sadly misguided cultists seriously believe that handling human players... all with guns as well as their own ships... is going to be any easier than herding cats. Most players aren't even slightly interested in their misguided nonsense, they like the social side, sure...but it ends at that. I should add that 3 others joined our little band in their own fighters flying as escort, all in the same party chat so we could see who was where and who was/wasn't part of our group. We shot down some miscreant players flying around Grimm Hex who just happened to have a bounty on their heads...they took that in good humour, asked for chat invites and joined our growing group once they had respawned.


The in game live chat being the focus of this social aspect of SC is always active, the miniscule play area tends to funnel players toward eachother and not necessarily in a negative sense (depending on your point of view of course), PvP combat is frequent, is usually good natured, there's very few instances of rage quitting or toxic foul language in the chat and there's always random players willing to help out in missions, help with the game controls or bug workarounds, go off rescuing someone stranded in EVA after bailing out (or falling through the floor)... or just jump into a turret in someone elses ship just for a change of pace and social contact. I've no doubt this may change at some point...folks are folks at the end of the day the same as SC is SC... but for now...it's all fairly pleasant and good natured.


Mining in SC... since I do partake of it. Yes, we do get the absolute dreamer Orgs (most of them are) who imagine running some huge refinery ship with an army of minions at their beck and call to earn them profit...the reality is and will be very different. The little prospector can load up and sell ores independently and very quickly at station and land based refinery terminals... that's how it's designed. There's always been the argument in the 'Orgs' whether 7 co-op players in Prospectors can actually earn credits faster and more efficiently than 7 co-op players running a refinery barge... the answer is yes...and they aren't dependent of an army of subservient minions, some of them flying Prospectors to load up the barge to accomplish this either. Nobody likes folk telling them what they should be doing...it's not work, they aren't (for the most part) children, it's a computer game they play for fun in their own free time.

The Prospector isn't a mini game with the sole purpose of feeding an Org commanders ego, it's an independent small scale miner in it's own right. I'll do a little mining vid at some point...since I can't find any decent ones on YouTube.
 
Last edited:
I was raking about on the RSi site trying to remember where the electronic access store was...the place you can spend all that completely useless REC currency they dump on you every month for being a subbie. Well...it's shut...with a banner proclaiming that everything that was in the store I can now buy in game. I'm assuming that won't be the PU but in Arena commander...which was the only place you could use the stuff you 'bought' with the rec anyway. Strange...since you could rent actual ships as well as upgrades with the rec to use in Arena Commander.

If it is indeed the PU being the 'in game' that was mentioned, it could be very interesting for ship upgrades and stuff for those who are subbies.

I'll have a scoot around some of the ship shops and parts boutiques in the PU just to check...Disco Lando is revamping the Subscriber system totally since he's now in charge of all that with promises that being a subbie will yield more in game perks and benefits rather than just pure guff and a virtual thank you from CR for the advertising revenue for those that fork out.

Interesting to see what Disco Lando will do with it once the changes get put in...
 
Last edited:
From the latest video - they want to "encourage subscription" by offering - well, we don't know quite what yet. I'm tempted to think certain ship rentals will be part of it, and I wouldn't be shocked at all if they link it to "persistence" somehow.

No matter which way you look at it though, it's still money grubbing.
 
Status
Thread Closed: Not open for further replies.
Top Bottom