Question - I haven't played the game in about a year

DeletedUser191218

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What can I expect from the new upgrade?

Bugs.

I haven't played in ages either mate. I do check in but there's nothing there yet to bring me back. Sadly, PS4 isn't awash with good games to play just now...Division 2 is pretty enjoyable though.
 
Well exploration has changed, mining has been overhauled. Thargoids are rampaging through the bubble wrecking stations and there is squat we can do about it.
Meh, about the same.
I quit playing about the time people were encountering Thargoids. How strong does my ship have to be to defeat one in combat?
 
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I quit playing about the time people were encountering Thargoids. How strong does my ship have to be to defeat one in combat?

The smaller Scouts are pretty easy and give elite kill credit, for combat ranking purposes.

Engineering was revamped not too long ago.

Mining got an overhaul and payouts are high for some stuff.
 
If you enjoyed the gameplay before and were able to overlook some flaws and bugs, you'll also enjoy it now.

I quit playing about the time people were encountering Thargoids. How strong does my ship have to be to defeat one in combat?

Like Bob said, the small "Scout" variants aren't that hard to defeat, but their strength lies in numbers.
The Thargoid Interceptors are a wholly different matter. They come in four variants that vary in difficulty and need a specialised loadout to be properly dealt with that differs from the human NPC meta. All the details can be found in the Aliens forum.
 
What can I expect from the new upgrade?
What kind of gameplay do you like? The new exploration tools gave me a few months of new enjoyment before the bugs wore me down again. People tend to either love or hate the new exploration system, same with mining. Speaking of, one thing that has changed is how easy it is to get rich these days. Too easy IMO, but other people love it.
 
If you enjoyed the gameplay before and were able to overlook some flaws and bugs, you'll also enjoy it now.



Like Bob said, the small "Scout" variants aren't that hard to defeat, but their strength lies in numbers.
The Thargoid Interceptors are a wholly different matter. They come in four variants that vary in difficulty and need a specialised loadout to be properly dealt with that differs from the human NPC meta. All the details can be found in the Aliens forum.
Do I need the Guardian weapons, shields etc to beat the the Thargoids. My best ship is modded everywhere to the point where no non-thargoid ship in PvE could defeat me.

I never bought Horizons. What will that do for me.
 
What kind of gameplay do you like? The new exploration tools gave me a few months of new enjoyment before the bugs wore me down again. People tend to either love or hate the new exploration system, same with mining. Speaking of, one thing that has changed is how easy it is to get rich these days. Too easy IMO, but other people love it.
I prefer combat but I've done passenger missions and mining. I did notice once yesterday during a dogfight the game booted me and I had to restart but my ship was okay. Just a minor inconvenience.
 
Do I need the Guardian weapons, shields etc to beat the the Thargoids. My best ship is modded everywhere to the point where no non-thargoid ship in PvE could defeat me.

A good medium or large PvE ship should be capable of standing its ground against a moderate swarm of Scouts.
But to properly fight Thargoids, you should outfit a ship accordingly:

- Thargoids deal absolute damage, so all the usual thermal/kinetic/explosive min-maxing is void. Pure shield MJ resp. hull integrity are where it's at. A portion of the damage also bleeds through shields.

- Thargoids sometimes shoot a missile that causes ongoing caustic damage, slowly eating away at your hull. To counter this you either need to outfit Decontamination Limpets, or use any of the several ways to overheat your ship to, I think it was, above 200% heat.

- Scouts can still be damaged by conventional weapons, Interceptors can't! Special anti-thargoid ("AX") weapons (MCs and missiles, which come in fixed and mutlicrew-turreted variants) that do more damage can be bought from various surface ports and a small number of stations (I'm not 100% sure they're not Horizons-only though). You can fit 4 of those at once at max. But to be honest, I'd just fit an agile medium ship with OC gimballed MCs for Scout hunting.

- The best tools to go up against Interceptors are guardian weapons, especially the Gauss Cannon. But you'd need Horizons for that. And a Xeno Scanner, and a Shutdown Field Neutraliser, and maybe a Remote Release Flak Launcher and.... you see where I'm going, refer to the Aliens Forum for details about outfitting and strategies.
 
A good medium or large PvE ship should be capable of standing its ground against a moderate swarm of Scouts.
But to properly fight Thargoids, you should outfit a ship accordingly:

- Thargoids deal absolute damage, so all the usual thermal/kinetic/explosive min-maxing is void. Pure shield MJ resp. hull integrity are where it's at. A portion of the damage also bleeds through shields.

- Thargoids sometimes shoot a missile that causes ongoing caustic damage, slowly eating away at your hull. To counter this you either need to outfit Decontamination Limpets, or use any of the several ways to overheat your ship to, I think it was, above 200% heat.

- Scouts can still be damaged by conventional weapons, Interceptors can't! Special anti-thargoid ("AX") weapons (MCs and missiles, which come in fixed and mutlicrew-turreted variants) that do more damage can be bought from various surface ports and a small number of stations (I'm not 100% sure they're not Horizons-only though). You can fit 4 of those at once at max. But to be honest, I'd just fit an agile medium ship with OC gimballed MCs for Scout hunting.

- The best tools to go up against Interceptors are guardian weapons, especially the Gauss Cannon. But you'd need Horizons for that. And a Xeno Scanner, and a Shutdown Field Neutraliser, and maybe a Remote Release Flak Launcher and.... you see where I'm going, refer to the Aliens Forum for details about outfitting and strategies.
Thanks. Looks like I'll be buying Horizons and then trying to get what I need to acquire the Guardian stuff.
 
Thanks. Looks like I'll be buying Horizons and then trying to get what I need to acquire the Guardian stuff.

Totally worth it for the planetary stuff and engineering alone, and I believe it's actually on sale at the moment.

Edit: Before doing anything else, you should really start by looking into Engineering after getting Horizons, properly applied it can greatly enhance all aspects of your ships and I wouldn't attempt battling an Interceptor without.
 
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Totally worth it for the planetary stuff and engineering alone, and I believe it's actually on sale at the moment.

Edit: Before doing anything else, you should really start by looking into Engineering after getting Horizons, properly applied it can greatly enhance all aspects of your ships and I wouldn't attempt battling an Interceptor without.
I enjoyed engineering my current ship although it is a grind to acquire the necessary material. It's a great feeling when you roll something special.
 
A good medium or large PvE ship should be capable of standing its ground against a moderate swarm of Scouts.
But to properly fight Thargoids, you should outfit a ship accordingly:

- Thargoids deal absolute damage, so all the usual thermal/kinetic/explosive min-maxing is void. Pure shield MJ resp. hull integrity are where it's at. A portion of the damage also bleeds through shields.

- Thargoids sometimes shoot a missile that causes ongoing caustic damage, slowly eating away at your hull. To counter this you either need to outfit Decontamination Limpets, or use any of the several ways to overheat your ship to, I think it was, above 200% heat.

- Scouts can still be damaged by conventional weapons, Interceptors can't! Special anti-thargoid ("AX") weapons (MCs and missiles, which come in fixed and mutlicrew-turreted variants) that do more damage can be bought from various surface ports and a small number of stations (I'm not 100% sure they're not Horizons-only though). You can fit 4 of those at once at max. But to be honest, I'd just fit an agile medium ship with OC gimballed MCs for Scout hunting.

- The best tools to go up against Interceptors are guardian weapons, especially the Gauss Cannon. But you'd need Horizons for that. And a Xeno Scanner, and a Shutdown Field Neutraliser, and maybe a Remote Release Flak Launcher and.... you see where I'm going, refer to the Aliens Forum for details about outfitting and strategies.
Turns out I do have Horizons installed. It had been so long since I played that I forgot.

Thanks for the reply.
 
Today's "accomplishments" finished a pirate contract - just wanted to get reacquainted with the controls. Then I set off for Guardian stuff. Picked up 3 guardian keys without a problem. Zipped over to the system with the site on the surface of a planet to convert the keys - crashed the ship trying to land. Oh well.
 
The FSS is cool. You can use it to find all the USS in a system from the drop in point. It and the ADS are built into every ship now.

The codex is handy.

Megaship scenarios are interesting. Also conflict zones have changed with spec ops teams and objectives.

The commodity market was changed up.

The Alliance have 3 ships and there are 3 Guardian fighters.
 
Turns out I do have Horizons installed. It had been so long since I played that I forgot.

I gathered as much when you said "I enjoyed engineering my current ship..." in your previous post, as that's a Horizons feature. Engineering has become less RNG than in its first iteration too, so the "rolling something special" you mentioned doesn't exist anymore, it's predictable now and the maximal end results are the same for everyone. Old engineered modules count as "legacy" modules and need to be converted before you can further engineer them. For the most part the new mechanics are superior, but there are some fringe cases where modules from the original system are still better.
 
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