The Star Citizen Thread V10

Status
Thread Closed: Not open for further replies.
There has been a clear game plan by backers and CIG to hoodwink new players into funding further development,the main Youtubers have played a huge part in the propaganda and now with days to go before the Forbes article is released there’s a clear effort to give the impression of transparency to the actual state of the game.
This is all time stamped and after the fact and clearly an attempt to diminish any responsibility.
I’m expecting to see more of this over the next week.
 
When they can guarantee a stable game it would be ok to implement some anti Combat logging, however most games got all kinds of glitches and annoying as they are you can work around them, the problem is when you are playing serious MP sessions you need to be sure everyone is playing on the same playing field.

Let me give you an example, in IL2 TC we play every week some tank battles, Germans vs Russian tanks, we experience all kinds of glitches and bugs during gameplay, from invisible tanks to fully armored trees you can’t destroy! No need to add more to this equation.
 
Gameplay: Universe
-----------------------------------------------------------------------------------------------------------------------------------------------------

Info:
  • Huge fully explorable PVP/PVE multiplayer space within a solar system
  • 50 players per server
Planets:
  • Crusader (gas giant, not explorable)
  • Hurston (Earth-like, fully explorable)
  • Arccorp (think Coruscant, hot-spots explorable)
Space stations:
  • Port Olisar (fully explorable)
    • Shops: merchants, weapons, clothes, components
    • Player spawnpoint
    • Spawn ships
  • Grim-Hex (fully explorable)
    • Shops: merchants, weapons, clothes, components
    • Player spawnpoint
    • Spawn ships
  • Kareah (partially explorable)
    • Hack computer to lose your crime-stat
  • Covalex (partially explorable)
    • Short story driven mission
  • Comm arrays
    • Hack or repair missions
  • Small rest stops
    • Truck stop like space station

Not wanting to seem picky but if some areas are not explorable or are only partially explorable, how can the game be considered fully explorable?
 
Not wanting to seem picky but if some areas are not explorable or are only partially explorable, how can the game be considered fully explorable?
You can fully explore the huge universe, and since so many areas have been excluded, you don't have to grind like in those awful bad open-world games and can be completely done with it and cash in your 100% cheevo in a single afternoon!

Also, remember, this is the company that bragged about the size of their universe using a metric that meant that the game was smaller than a regular bathroom.
 
You can fully explore the huge universe, and since so many areas have been excluded, you don't have to grind like in those awful bad open-world games and can be completely done with it and cash in your 100% cheevo in a single afternoon!

Also, remember, this is the company that bragged about the size of their universe using a metric that meant that the game was smaller than a regular bathroom.
A low blow. Isnt about bath rooms - the underwater mechanic was intended for gameplay purposes. Like in NMS or as nod to Moray Starboat I guess.
 
SCWorldSize.png
 
Exploration even with 100 systems is going to be a tricky thing to pull off.
What’s the point in going where no man has gone before if you turn a corner and Margret from accounts is having a picnic!?
No amount of purpose built ships and exploration clobber are going to stop feeling a little bit stupid.
 
Exploration even with 100 systems is going to be a tricky thing to pull off.
What’s the point in going where no man has gone before if you turn a corner and Margret from accounts is having a picnic!?
No amount of purpose built ships and exploration clobber are going to stop feeling a little bit stupid.
Is focussing more on the social aspects. Is only natural then that Margret is way closer and more frequent than fringe activities. Maybe she was just waiting for someone to join for picnic?
 
Exploration even with 100 systems is going to be a tricky thing to pull off.
What’s the point in going where no man has gone before if you turn a corner and Margret from accounts is having a picnic!?
No amount of purpose built ships and exploration clobber are going to stop feeling a little bit stupid.
I think that unlike Elite finding new systems will probably not be the main thing since these 100 systems are known systems.

The exploration is most likely unstable jump points, temporary anomalies, mineral deposits, plant locations or some other stuff.

Everything will most likely be temporary commodities that needs to be found, reported, extracted and then finally sold.
 
I think that unlike Elite finding new systems will probably not be the main thing since these 100 systems are known systems.

The exploration is most likely unstable jump points, temporary anomalies, mineral deposits, plant locations or some other stuff.

Everything will most likely be temporary commodities that needs to be found, reported, extracted and then finally sold.
Sounds suspiciously like mining.
 
Sounds suspiciously like mining.

It would not surprise me since the equivalent would be:

  • Prospecting for a find
  • Reporting the find
  • Miners purchasing the data
  • Miners get the materials from site
  • Miners sell the materials
  • Scientist get materials from Miner
  • Scientist examine its properties to accurately give it's hidden stats meaning
  • Engineers purchase a load of the now accurately numbered items
  • Engineers examines it in detail to find what they can efficiently use it for
  • Engineer creates a ship modification
  • Other player purchase the final product

So essentially everything would tie in into a long chain of resource management and finally into a product that can be used.
 
It would not surprise me since the equivalent would be:

  • Prospecting for a find
  • Reporting the find
  • Miners purchasing the data
  • Miners get the materials from site
  • Miners sell the materials
  • Scientist get materials from Miner
  • Scientist examine its properties to accurately give it's hidden stats meaning
  • Engineers purchase a load of the now accurately numbered items
  • Engineers examines it in detail to find what they can efficiently use it for
  • Engineer creates a ship modification
  • Other player purchase the final product
So essentially everything would tie in into a long chain of resource management and finally into a product that can be used.
Explore areas to find things to prospect. Fair enough,not something i’d want to do but each to their own.
 
Status
Thread Closed: Not open for further replies.
Top Bottom