Without knowing Scoopa or knowing how good his english is (no source provided) here are some bulletpoints. While the questions are from a recent subscriber event done in LA the provided footage is actually from the famous "dune"-video a couple of years back (aka doesnt exist in-game) and other good-looking propaganda videos (no actual gameplay)
Q: is it possible to have separate thrust-controllers for forward thrust and strafing on ships? (also: HOTAS = Joystick)
A: we see no reason to not have this functionality in the game at some point, tho we dont have any plans for this at this time
Q: what tenhical problem is reponsible for the Caterpillars ramps to not work correctly/killing people
A: there is no technical blocker, the reason is that we currently have no developer working on this (not a very high priority)
Q: whats the status of procedural generated roads on planets including traffic events/logic?
A: there actually has been working prototypes for this in older (developer-) versions tho existing versions have been broken due to additional features so it was cut from life patches. We still like to have this feature in a future patch but it doesnt have a high priority at this time
Q: in what ways will the scanning mechanics affect or improve exploration gameplay?
A: basically we want to add all kinds of scannable things to the game making the scanning feature an intergral tool for a lot of things (number of crew on a ship, kind of cargo, how to best extract scanned minerals)
Q: will there be additional UEE (?) uniforms to allow roleplaying?
A: there currently are no plans for any new unforms tho this might be possible once SQ42 goes life.
Q: while we do have "some" persistence currently, what are the current state and next steps on the way to reach "full persistence"?
A:
no direct answer provided according to scoopa the devs pointed to OCS as being interdependant for full persistence. OCS is a critical factor for Star Citizens development in general. Right now CIG is at the limit (servers? engine?) of its capacities. Until server side OCS is solved they cannt really proceed with additional stuff.
Q: when do we get our own volleyball in-game?
A: we could do this right now, our game is able to handle small personal objects.
Q: The Redeemer is currently manufactured by the Aegis corporation, what are the likely candidates for a different company taking over production? Also are there plans to give the Redeemer to a different race (Tevarin?)
A: There are currently no plans to change the responsible company for the Redeemer.
Q: are there plans to see/recognize character damage on the armor the avatar wears? (personal damage model)
A: we want to use the current ship model for personal armor as well as in ships have 2 texture layers on top of each other. At the moment armor suits dont have a second underlying texture to allow this (re-work incoming?) A possible solution could be to give armor different aspects according to their activity. For example an explorer armor suit wouldnt be as heavily armored as a trooper armor but would have additional sensors on it (I feel like somebody didnt understand the question, if thats scoopa or the developer I cant say)
Q: how exactly will the salvage mechanic (planned for 3.8 end of 2019) work in detail?
A: we cannot share any concrete info about salvaging at this point because (wait for it....) work on salvaging only starts end of 2019 (at which point CIG obviously first starts with ideas and designs as well...I m a bit speechless). The first iteration of salvaging is expected to look/work similar to mining (manipulation with an energy beam, picking up fragments). other mechanics/features that are co-dependant for salvaging: personal inventory, physical ship modules, ship wreck "behavior" (its dead Jim...)
Q: when will friendslist cap (current 250) be increased?
A: right now its an arbitrary number, there is no reason to not set it to a higher value at any time.
Q: how many ships/players will the new OCS allow in one place?
A: we want to have as many ships/players as possible in one place to create the living, breathing universe we aim for. Tho for this value to be as high as possible server meshing is more important then object container streaming.
Q: what are the plans to keep the player busy/entertained during quantum travel?
A: we have been playing around with a few ideas but are not comfortable to share these at this time to not disappoint people once they arrive.
Q: will we ever get a compass or at least directional orientation in-game?
A: planets do have a magnetic north so this functionality would be possible even now. We will look into how to best provide players with a sense of location/direction (simple compass points or coordinates)
Q: regarding character creation and DNA mapping. What additional features are planned and when can we expect them?
A: its an ongoing process tho we like scars to be aquired during gameplay rather then appointed at character creation. We also constantly improve existing features (hair-tech) to avoid those funny helmet glitches and allow visual identification.
Q: whats the status on ship-to-ship and ship-to-station functionality?
A: Chris Roberts himself is working on this feature right now and has actually managed to produce a playable version where this is easily done without any problems. Before players can experience this it still has to go through quality control and needs to be in synch with world persistence.
Q: something about the current subscriber model (scoopa never states the question but instead goes directly to the answer)
A: we are currently not too happy with the subscriber model and would like to reward our loyal subscribers with more in-game items and benefits. This wont be P2W. We actually have some advanced plans and designs already but wont share them until they are implemented.
I tried to stay as true to scoopas report as possible. Sometimes I had to use my own words because a direct translation would ve resulted in several pages of text and at other times the whole 5 minute segment was rather confusing without direct quotes to use so I had to listen to the same passage several times until I was able to formulate a Q&A
....ich habe fertig! (thats all folks) or with Asps words....."its full of lolz"
P.S. here are some random thoughts going through my head during this video
"cmon...like THATS important?"
"thanks captain obvious..."
"...uhhh, that wasnt the question?"
"are we still on the same page?"
"....what?"
"thanks for nothing again"