No "limits" excuse some of the individual behaviours that may have driven some away from PP (or at least PP in Open).Ever think that even the most dedicated people have limits?
I disagree - you are not guaranteed to be instanced with opposing parties thus it would just put some people off engaging in PP at all because of the behaviours of some.It would, simply as it makes fortifying more difficult. Right now its 100% safe and predictable, and can be done top to toe in a few days- you also have consolidation and station reports plus lots of disposable income to buy everything. With players intruding in capitals sniping inbound fort hauls, or hot spot mega UM systems, you then have an extra dimension that currently can only be countered by hard grinding- and even then sometimes thats not enough.
Ultimately, the key issue is the underlying mechanics - PvP opportunity concerns are separate from that.
It was quite clear from the design that it was meant to be a higher level PvE mechanic with persistent NPCs with specific ideals to represent the associated factions.What was Powerplay supposed to be when it launched? The answer is ultimately not known since it was half built. Its mutated all of its own accord, and has drifted for far too long.
I think you miss the point - the Squadron based PP-like mechanics would be related to but separate from PP, possibly like PP is related to the BGS. Like I said, perhaps it could be handled better via a completely separate Squadron alliance mechanic.But if you have squadrons that can affect PP via merits earnt, thats still the same position as before.