Hmmm. What if I am not interested in BGS/PP?BGS and Powerplay. These cheats are not only being used to get a edge in pvp, but they are being used to further BGS and Powerplay activities.
Hmmm. What if I am not interested in BGS/PP?BGS and Powerplay. These cheats are not only being used to get a edge in pvp, but they are being used to further BGS and Powerplay activities.
Hmmm. What if I am not interested in BGS/PP?
You can literally one-shot NPCs with these cheats, so yeah, there's a pretty big difference. If you can kill 5x faster than another comparable ship, you can do 5x as much work in the same amount of time.
PvE is easy if you're looking at it through the lens of a single fight. Mowing down NPCs requires absolutely zero real thought after a while and gets boring incredibly quickly. That's the reason people move to PvP, for a challenge based on combat skill between players, not who can spend more time shooting NPCs.
It really is disheartening to see you try and minimize this across 20 pages because I know you know the impact.
PvP is hardly the only part of my game and that question here is totally irrelevant.
Conflict zones are much tougher these days. They also have secondary objectives that are worth completing. A cheater would have an unfair advantage over a non cheater, period.
To downplay it like you are is pathetic.
Are you kidding? One dedicated cheater could do the work of several pilots. Take a conflict zone, for example. Crank up your lasers and smoke all the NPCs you need in moments. Rinse and repeat without ever needing to return to base.
Use your head and stop downplaying like this.
I understand the impact. I think its being overstated. I'm also wondering how many are actually using cheats to intentionally work the BGS. Of course, they all could be doing it (not likely of course, but possible).
And yet you can totally ignore both and still enjoy the game. What now?
If FDev actually had good cheat detection, they could provide numbers easily, couldn't they?
Every single player is affected by BGS and PP because it is shared across all modes.
If they indeed created some "mod allowed servers", I would definitely work my skills to change the AspX 3d model. I love the ship, but I hate its shape. ugh!I know its not actually offline, but the effect is, as if it is offline. If anything that a player does in this perma-ban mode can't change, affect, or influence the main game, then what is the point of not allowing modding? I would love to see a vibrant modding community grow up around Elite like it has with games like Skyrim. Its the modding community that has kept games like that alive and flourishing way past their used by date. Just to be clear (because I know someone will say it), I know Elite hasn't reached its used by date, but I could see so much more growth with the help of a modding community, particularly in a mode that was offline or acted in that way. There is no statement that this mode is in anyway connected to the main game. That is, until stated otherwise, it is just an assumption.
I have my ships parked at Jameson Memorial. I spend 95% of my time exploring out in the void. How do they affect me?Every single player is affected by BGS and PP because it is shared across all modes.
I have my ships parked at Jameson Memorial. I spend 95% of my time exploring out in the void. How do they affect me?
The hard bit would be passing every state change through a trusted database at ~60FPS * concurrent players.I'm no programmer, although have done some DBA in past roles, so was thinking, could FD not create field triggers that flag up suspicious value fluctuations for things like shield strengths, weapon stats, mass lock factor and the like that would flag up anything that simply isn't possible within the laws of legit game-play? Then create a database report highlighting accounts where triggers have been identified that they could review on a weekly basis. Or even set field value limiters so that stats cannot be altered beyond their ceiling limit so the hacks simply would not work as the entry rules would be broken? Surely this couldn't be that hard to implement?
I can't help but notice that some of the same people in this thread who have historically moaned
PvP is toxic, awful behavior done by toxic, awful people!! Frontier needs to BAN THEM ALL!!!
Are now taking the position of
Hackers are going to hack, and there's nothing that anyone can do about it. And it isn't like they ruin YOUR day, so what's the problem?
Then they wouldn't be that effective. Anyone with any knowledge of the BGS knows you return to hand in your bonds after a single wave. Its not effective to stay out longer.
Ok, they can clear a wave in 5 mins instead of 10 with their insta kill weapons. They still have to do the flying back to base and stuff.
And i would hope, someone using the cheats so extremely would be easier to detect for FD, even if they can't directly detect the use of the hack, there must be algorithms that trigger when someone is making contact and kills so quickly. At the end of the day, the server has to confirm those kills. Must be plenty of telemetry to help FD spot it.
Then if FD limits the daily quota of Bonds delivery to 12 CZ, it would be pointless for cheaters to exploit it.Lets expand on that. We'll use your numbers as well for sake of argument (although I suspect they could clear it a damn sight quicker than the arbitary number you've come to).
This means (in an hour) they're clearing 12 CZ's to your 6.
When you take into account that on top of that these sort of people are the kind who have no qualm about using bots, that means they could clear 288 CZ's per day without fail.
I at the height of my ED love, (when off work for months at a time between appointments) could barely manage 8hrs of constant gameplay (when you account for breaks and the like), meaning I'm only clearing 48 CZ's for my Faction.
That's a net advantage of 240 CZ's. Using your own numbers.
Then if FD limits the daily quota of Bonds delivery to 12 CZ, it would be pointless for cheaters to exploit it.
One would need several players per day delivering bonds to effectively change the system. Wait... I think that is actually what happens in game...
Does anyone can attest for this extreme delivery of Combat bonds by one single person in 1 day having such meaningful effect in a conflict?