As an avid Sci-Fi fan reading a LOT of books on this topic I m going to say that the lore, even tho maybe plentiful (I dont know...is it?) I am not impressed with SCs story, history or characters. The graphics help a lot to trigger your own fantasy but the world/game itself offers very little to support any big picture. When I take on a new book these days its almost always 2 things that hook me.
And of course the best ones combine these 2 elements to create something special in my mind that I yearn for. I also demand a high level of technology, be it fictional or not...as long as it is detailed.
At my age I dont simply accept fairy tales anymore but demand a certain degree of realism. As I know a lot more about the topic since my 20s my expectations also grew. Today I m unable to enjoy most cincema movies due to their limits and focus (action, eye candy, 90-120 mins). Character conflict and development can be incredibly fascinating to me and this is an area only experienced and well.....
good authors excell in. Earlier in my life I thought books were boring and of course my limited attention span didnt work. Today I value the level of tension, realism and story building that a book can provide which a movie simply cannot.
I prefer high-level sci-fi topics but I gotta say that there are books from the 50s which also hook me even tho their described technology is laughably primitive and simple compared to todays standards.
Star Citizen shows a remarkable lack of background story or realism to the uninvolved which I clearly am. I understand and accept todays games focus and limitations but if you advertise "fidelity" then you should at least attempt to provide some IMO. Maybe SQ42 will drive the character focus a bit more but I dont have any hopes after watching the extremely cheesy and simple dialogues so far. There is nothing complex or mysterious about Star Citizen to me. Nothing of the company complexities like in shadowrun or the level of technology that permeates into every humans life down to the lowest caste and changes humanity after it cracks FTL travel, artificial gravity or tolerance to the void. In this regard Cyberpunk has a high bar to crack for me. Graphics are just a secondary thing and nothing exceptional anymore today.
Star Citizen instead has only one strength....its visuals. And that strength already isnt anything special anymore. The characters are either forgettable or non-existing (because tech-demo). The tech demonstrated in the game is primitive or old-school and usually handwavium rather then believable mechanic. Some games try to go after the 80s flair specifically and intentionally while providing a high-tech environment but in SCs case I d dare to say the result is because of incompetence and lack of skill rather then intent.
Maybe Star Citizen will become more appealing once they start with NPC story-lines allowing players to experience a certain NPCs past and development due to your own performance but I really doubt that. By this I mean starting small and depending on your results in each mission giving observers the impression of how capabilities and options increase. Maybe even friendships which allow you to delve into a NPCs past and inner thoughts....creating an empathic link rather then a simple "hey I need money, better talk to Miles" train of thought.
SC missions I know of are extremely simple, shallow and have no impact on the world. This is something CIG needs to work on in order to reach a level of quality that matches todays games. The thing is that these things are hardly dependant on "blockers" except maybe if the "blocker" (how convinient that this vague term is simply accepted by the community and can mean anything) in question is the lack of skill or talent. But then SC never will become what I expect of it.
If we stay with the terms of "shallow" and "simple" pretty much every aspect of Star Citizen today matches these descriptions. The game world is simple, the planets...while looking good enough...have next to no content and are pretty shallow when it comes to diversity. Character development right now is simple...there is only one goal ingame....aquiring the next ship and more credits aka monetary increase of value (both of which can be paid for with RL money). If you deny this explanation then the only alternative is that Star Citizen is a sandbox with no goal. Some games provide this but at least they challenge the player with ingame mechanics and features. Star Citizens only challenge right now are its bugs which you fight and battle from the first minute. If you indeed dont encounter any the gameplay consists of bliss and pacification rather then engaging gamepplay. NPCs are simple and shallow. Companies providing all the ships are non-entities meaning you know of them because of the ship you fly or the armor/weapon you use but otherwise they have no impact on your playstyle or experience. The gameplay I m able to witness is bland, boring and not engaging at all tho I will admit that watching isnt the same as playing. There simply is no complexity that would entice me to try it out or play for myself tho that depends on an individuals preferences.
The flight model is unfinished, buggy, unrealistic and arcadey
The mining is simplistic and would drive me nuts due to its lack of complexity
The planets/moons are looking simple to me, due to the level or repetition in tiles and if people are praising the level of detail on the ground I can only say....its a barren landscape....how hard is it to look good?
Map navigation, ship travel, character movement, level of technology demonstrated on stations, atmosphere.....all these things are extremely simple or shallow in Star Citizen.
And people have the nerve to call ED "shallow"? I mean thats your right of course but its when these people praise SC for qualities that they deny ED that they instantly lose any credibility with me.
For example my wife also would consider ED shallow and boring. But she would at least stay consistent and simply disregard Star Citizen because its so much worse then ED is in these terms. And yet this is a behavior that you encounter often whenever you get into contact with the SC community. I asked myself about the reasons for this disparity in perception and because people in question usually are not forthcoming with info or truthful have to explain the reasons to myself instead.
You are a dreamer.
You put most of your focus on eye candy.
You are invested.
You have an ulterior motive
You are a troll
Now some of these points are not necessarily negative in nature. But they all usually are perceived as such. The term "newbie" is a descriptor that I used a lot in my past....often on myself. Today its a label of shame and ridicule. Pay to win also is a descriptor that isnt negative at first. Instead it gives you a hint of what to expect. But when it comes to fairness or equality (something that the west clearly values more then the east) these games usually fail. Being a dreamer today has the same taboo like "being a gamer" 30 years ago. Its an immediate title of shame and wastefulness. Dreaming is only "good" if you translate this quality into monetary success. Otherwise its a waste and something to be laughed about.
I have the luxury of time available today. And while only a few years ago I filled that void of activity with games I since have changed my perspective on life and how to use my time on this world. And whenever I have free time on my hands I dont switch to "braindead" mode or bombard myself with noise and eye explosions but rather "think" about things. You could say I dream just that today many of my "dreams" examine various lacks I observe in the world. A war, another humans situation, my own relationship etc etc. I dream up different states/conditions then think about how realistic they are, or how they came together and of course how I can influence them. Coming to conclusions or understanding isnt something that happens in a flash (mostly, for somesituations they do). You absolutely require time doing nothing but think in order to progress. You either do it consciously or subconsciously but its a requirement you cannot jump.
Star Citizen has very early lost my interest as a game and gained my fascination with the human psychy. Its because listening to SC fans describing the game as something its clearly not that peaks my interest as to
why these people perceive SC so different to me or why they lie in the first place. Often enough its simply pushing back. You think you are under attack so you defend yourself. And because this is the Frontier forum most defend by lashing out against Elite Dangerous.
I was about to write a whole lot more but I think it would side-track even more then it already does and it would result in an absolute massive wall of text
We do have a wide range of SC fans in this thread (most people are skeptics by now, only a few keep an optimistic view) but the above is the reason why I value the insight of some and simply disregard others. I dont know any of these people and while some provide insight into their lifes its not necessary or a requirement (in addition its a description given by a stranger on the internet so.....). Just the quality of their posts is responsible for how I perceive these individuals.
Now the number of adults or "grown ups" is already pretty scarce on the internet but I feel that the SC community collected an unhealthy amount of qualities that are responsible for its perception of being "toxic".