I know, now come the PvP'ers going "what about interdiction"? They will Combat Log anyway. Get over it.
Or restrict it to solo play if need be?
Actually there is a fairly cool way around this.
Create "Medium wakes"
You can scan these with a Wake scanner, and then mini jump through them, ending up just behind the person that created the medium wake.
If these mini jumps put you a somewhat sensible distance from the target, not right at it, then this would leave time for scanning the wake, following, and then interdicting as usual.
It would make chases more interesting actually, and make the wake scanner vastly more of a useful and even neccessary tool for piracy/bounty hunting/the other thing.
For bonus points, make the mini jumps SUPER FAST motion through a wibbly tunnel like situation (kind of like the way your motion wobbles a little during interdictions) even add in some more navigation based gameplay to them with the potential to fall out of the hyper tunnel and take some module/hull damage plus FSD cooldown.
Maybe you could even plot them using the system/orrery map with arcs and taking gravity wells into account (the requirement for this would make it kind of useless to bother doing it for "Short" distances (someone suggested some kind of minimum, this would likely create one without enforcing one, which is always better)
Someone came up with a pretty awesome idea for this a while ago, no idea where it is on the forums though or I would link it. It was really cool and there were even some diagrams explaining the system.
That, would require a tonne of dev work though, the medium wake thing, probably a LOT less work to do (still significant I'm sure)