I remember on old elite games the race to the close to a station to enter the safe zone, elite dangerous doesn't have this dangerous element.
yes there is a safe (no fire zone), but nothing is ever out of this zone for long.
when you approach a station from a distance, its great to see the station getting larger. the station comms traffic control kicks in when you are 19 - 20 km out.
when you drop out of supercruise you are about 8km out, a single boost and 3 seconds later you are in the safe zone, not one little bit of danger. when you drop out at a planetary base you can be 5 - 6km out at times meaning you are already in the 7.5km zone to request docking.
the area around a station or outpost should be dangerous like it once was. if we change the distance to be 22km out when you drop out you experience a more realistic experience. you would have no comms until you get a little closer, then you have 12km of dangerous space before you enter the safe zone of the station.
this will open up some exciting game play, while enabling bounty hunters spaces to monitor inbound traffic.
if will also make smuggling more dangerous as you will have more chance of being scanned
yes there is a safe (no fire zone), but nothing is ever out of this zone for long.
when you approach a station from a distance, its great to see the station getting larger. the station comms traffic control kicks in when you are 19 - 20 km out.
when you drop out of supercruise you are about 8km out, a single boost and 3 seconds later you are in the safe zone, not one little bit of danger. when you drop out at a planetary base you can be 5 - 6km out at times meaning you are already in the 7.5km zone to request docking.
the area around a station or outpost should be dangerous like it once was. if we change the distance to be 22km out when you drop out you experience a more realistic experience. you would have no comms until you get a little closer, then you have 12km of dangerous space before you enter the safe zone of the station.
this will open up some exciting game play, while enabling bounty hunters spaces to monitor inbound traffic.
if will also make smuggling more dangerous as you will have more chance of being scanned