Very early on in ED, drop out distance was 20km, and there was a lot more potential for gameplay during station approach as well as larger benefits from being able to time an accurate manual drop.
I actually think they are a bit too fast...multiple gs of acceleration seems like it would be annoying, at the very least.
Peeps doing station repairs or trade CGS..It used to be like that, early on.
They changed it because absolutely nobody liked it.
Was it was in the Mini Bubble in Alpha. Some complaining Players killing each other or not getting to the station before getting destroyed. Add wing and such. We might see a few issues.It used to be like that, early on.
They changed it because absolutely nobody liked it.
Very early on in ED, drop out distance was 20km, and there was a lot more potential for gameplay during station approach as well as larger benefits from being able to time an accurate manual drop.
Did you check to see why they changed it? I think you will find it was a player requested change, just as moving the stations further away from planetary bodies was a player requested change, and yet we get people coming here asking to have them moved closer to give a better view.
Funny. Let's change what works and is already coded galaxy wide, well just because.
It would change nothing in the game.
Drop out 300,000 ls from stations. Why not. More time for players to interdict peeps, or be nagged to death by npc's.
Bad idea.
Let's change what works and is already coded galaxy wide, well just because.
It would change nothing in the game.
except that your ship's kenetic energy isnt changing when the FSD is active, your FSD is moving the ship, the ship itself isnt moving which is why you return to that, at most, few hundred meters per second.I would like to see the glide mechanic added to drop outs everywhere. At that speed you would see the stations or asteroid fields rushing up towards you and finishes at around 10-15 km out.
LOL Another I want thread from gank city to get more time in interdict players.
I call it like I see em. No offense.
If you personally want to drop out early, you are welcome to do that, just hit the FSD button twice
and you can have all the pretend danger you want.
See it easy to say this and to be a ganker. Basically, Portray your self to be a Saint but in a devil in disguise. When we mix BG and Major locations. PvP will be using it as a blockage and everyone will move to solo.Then you're blind.
My CMDR hasn't interdicted another in over four years, and hasn't initiated hostilities, outside of conflict zones or arranged matches/duels, in nearly as long. I also do not play a ganker...my CMDR is alone nine times in ten and outnumbered against his foes considerably more often than that.
You're projecting your own paranoid biases onto my arguments, and I do take offense at that.
See it easy to say this and to be a ganker. Basically, Portray your self to be a Saint but in a devil in disguise.
When we mix BG and Major locations. PvP will be using it as a blockage and everyone will move to solo.
Listen, I all for being at a distance. But we have to look at the problems and solve them.
There is no secret ganker agenda to harm the game at everyone else's expense.
You say that, but then along comes a ganker demanding that High Wake be affected by mass lock the same way Low Wake is.
There are, and I admit it may be a small number, players who regularly demand changes that make escaping combat impossible so that players are forced to engage thier attackers....or combat log of course.
They may not think they are harming the game, but improving it, but of course that's a personal POV, one players improvement is another players harm.
This, definitely. Many of the ones in Colonia orbit pretty close to the planet, just above the orbital cruise line, and it's really not a problem.As for the other change mentioned, having some outposts and starports deep within gravity wells made approach vector much more important and was another small layer of depth to an activity that needs all the depth it can get.