Just been to Shinrata where I was twice interdicted by suspicious gangkers.
The first time...
He won the interdiction, which I don't understand because at no point did my cursor leave the blue zone. If anything I thought I won, and won easily.
I'm flying an fully A-rated, fully G5 engineered, Alliance Crusader and as it turns out, so is he.
I boost, chaff, boost (464 m/s) and roll to get some distance, and I maintain this and I see I'm 2.5 Km away from him.....and yet I see and hear console messages saying i'm taking hull damage and shield damage. My Ship is fully HRP G5, so hull damage from long distances are unlikely without rails, but I have shields so that should not be happening. I understand that pulse lasers can have some shield bleed through with Phasing, but the damage should be minimal, not what I'm seeing. I do observer green plasma like blobs flying past me, so I assume that he has at least got a plasma accelerator (perhaps phasing effect on that too).
I notice that he has closed the distance gap - how is that possible. This ship can't get any (significantly) faster - already at G5 dirty drives 464m/s.
I notice my FSD is shut down and disabled. That should be impossible without torpedos and I'm travelling way too fast and zigzagging too much.
Eventually, I high wake and escape.
Second time (less than 5 minutes later) interdicted again (even though I really and truly never lost), but this time an FDL and the same Crusader together.
Same again boost,boost, chaff, roll. The FDL was easily 4.5km away and Crusader was 1-2 km away. However, shield dropped and hull being eaten away alarmingly quick.
Didn't have the time to see what messages and alerts I was seeing flashing up. Within 4 seconds, the FDL is on top of me. That can't be right.
Ship hull integrity down to 86%.
In all, too many module failures and effects on my ship despite having shields (954 Mj; two heavy duty G5, 1 resistance G5 ). Hull tank ship stripped even though targets are far away (an aim bot ?). Ships travelling too fast ?
I'm not a PvP, but I'm no newbie either (elite combat ranked - not that it matters much) and the ship is decent for PvE but defo not a PvP build.
I just feel that something fish going on because I shouldn't be taking this much damage so quickly.
Thoughts....?
Source: https://i.imgur.com/Z7jLu23.png
Source: https://i.imgur.com/ihFdTjY.png
Source: https://i.imgur.com/i2WjOez.jpg
Source: https://i.imgur.com/bTpHbQp.jpg
The first time...
He won the interdiction, which I don't understand because at no point did my cursor leave the blue zone. If anything I thought I won, and won easily.
I'm flying an fully A-rated, fully G5 engineered, Alliance Crusader and as it turns out, so is he.
I boost, chaff, boost (464 m/s) and roll to get some distance, and I maintain this and I see I'm 2.5 Km away from him.....and yet I see and hear console messages saying i'm taking hull damage and shield damage. My Ship is fully HRP G5, so hull damage from long distances are unlikely without rails, but I have shields so that should not be happening. I understand that pulse lasers can have some shield bleed through with Phasing, but the damage should be minimal, not what I'm seeing. I do observer green plasma like blobs flying past me, so I assume that he has at least got a plasma accelerator (perhaps phasing effect on that too).
I notice that he has closed the distance gap - how is that possible. This ship can't get any (significantly) faster - already at G5 dirty drives 464m/s.
I notice my FSD is shut down and disabled. That should be impossible without torpedos and I'm travelling way too fast and zigzagging too much.
Eventually, I high wake and escape.
Second time (less than 5 minutes later) interdicted again (even though I really and truly never lost), but this time an FDL and the same Crusader together.
Same again boost,boost, chaff, roll. The FDL was easily 4.5km away and Crusader was 1-2 km away. However, shield dropped and hull being eaten away alarmingly quick.
Didn't have the time to see what messages and alerts I was seeing flashing up. Within 4 seconds, the FDL is on top of me. That can't be right.
Ship hull integrity down to 86%.
In all, too many module failures and effects on my ship despite having shields (954 Mj; two heavy duty G5, 1 resistance G5 ). Hull tank ship stripped even though targets are far away (an aim bot ?). Ships travelling too fast ?
I'm not a PvP, but I'm no newbie either (elite combat ranked - not that it matters much) and the ship is decent for PvE but defo not a PvP build.
I just feel that something fish going on because I shouldn't be taking this much damage so quickly.
Thoughts....?
Source: https://i.imgur.com/Z7jLu23.png
Source: https://i.imgur.com/ihFdTjY.png
Source: https://i.imgur.com/i2WjOez.jpg
Source: https://i.imgur.com/bTpHbQp.jpg