Greetings CMDRs,
Trader/Explorer trying to combat and seeking some insight about weapon loadout. On my recent shopping spree I've acquired FGS since I didn't even considered anything Federal during my ship progression. I have many ships more or less suited for combat (Vulture, FDL, Corvette) but for the time being I want to focus on FGS so please, treat is as set in stone.
My issue - I'm aware that my current build is far from optimal or even viable, I have lots of work ahead of me - my issue is yesterday I took my Gunship for a quick bounty hunting test.
Ship is A-rated part life support (D here).
Bulkheads are military grade.
6C Bi-wave shields.
Military restricted optionals are filled with hull reinforcements
KWS
And for now that's it.
Weapons are ALL multicannons as it was suggested as fun build. So I took this half baked gunship to a HazRES, picked a target (Master DBS) and started shooting. Long story short - I won with 94% hull left.
Main issues encountered:
(apart from lack of piloting skills, poor PIP management)
At first I was the one who was receiving shots, he managed tostrip my shields and score few % of my hull. Then I git gud and started to avoiding hos shots more while feeding him my ammo. Started bad, finished as I wished.
Now - main question: what to pick as a shield removing tool?
I would like to keep MC as primary weapons and was thinking about replacing that L-size MC in favor of PA. I recall Vindicator Jones' and his FDL video. Awesome stuff. In it he had PA in the largest slot as a welcome shot and other weapons to finish the job. I was wondering if it could be viable option for Gunship. You know, pick target, scan, align when non-aggro'd. O Hai with PA and continue with MCs.
In theory sounds fun.
Thoughts?
Trader/Explorer trying to combat and seeking some insight about weapon loadout. On my recent shopping spree I've acquired FGS since I didn't even considered anything Federal during my ship progression. I have many ships more or less suited for combat (Vulture, FDL, Corvette) but for the time being I want to focus on FGS so please, treat is as set in stone.
My issue - I'm aware that my current build is far from optimal or even viable, I have lots of work ahead of me - my issue is yesterday I took my Gunship for a quick bounty hunting test.
Ship is A-rated part life support (D here).
Bulkheads are military grade.
6C Bi-wave shields.
Military restricted optionals are filled with hull reinforcements
KWS
And for now that's it.
Weapons are ALL multicannons as it was suggested as fun build. So I took this half baked gunship to a HazRES, picked a target (Master DBS) and started shooting. Long story short - I won with 94% hull left.
Main issues encountered:
(apart from lack of piloting skills, poor PIP management)
- taking enemy shields down took considerable amount of time
- when shields went finally down I removed remaining 60% of his hull in just one barrage (indeed fun)
At first I was the one who was receiving shots, he managed tostrip my shields and score few % of my hull. Then I git gud and started to avoiding hos shots more while feeding him my ammo. Started bad, finished as I wished.
Now - main question: what to pick as a shield removing tool?
I would like to keep MC as primary weapons and was thinking about replacing that L-size MC in favor of PA. I recall Vindicator Jones' and his FDL video. Awesome stuff. In it he had PA in the largest slot as a welcome shot and other weapons to finish the job. I was wondering if it could be viable option for Gunship. You know, pick target, scan, align when non-aggro'd. O Hai with PA and continue with MCs.
In theory sounds fun.
Thoughts?