exploration minigame 6 months later

All these threads ever show is that most people are happy enough with the new mechanics. And since the OP has been away for months I guess they should give it a real go - go on y'know you wanna :)
 
Because in the 34th century, instead of your very advanced onboard computer doing the scanning and processing for you, you have to use what is the equivalent of a digital sextant instead. But then the computer has a galaxy map and can plot jumps for you!!

:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:

So it fits perfectly well. As apparently in the 34th century you still physically sit in the ship looking through a glass-like window and stearing with a joystick... Sort of like it's the 1960's.

I wonder if it is anything to do with it being a game?
 
The FSS provides useful information but is utterly tedious adding no fun gameplay (pointing at blobs, oh come on...).

I just wanna see the system map produced automatically by my fancy ship and not endure that terrible, tedious, utterly vacous ‘mini-game’. Actually, to call it a mini-game is to give that crap far too much credit.

It’s . Really .
 
Apart form the FSS which i find is nice to play with. Let's talk about the discoveries we made so far with all the new specimens out there. It will be nice to get samples from this creatures/crystals and whatever to add more depth and value to exploration ( the collector drone will perfectly do the trick). Sure they are nice to get screenshots but again a little bit of that kind of gameplay to begin with ;)
 

dxm55

Banned
So it fits perfectly well. As apparently in the 34th century you still physically sit in the ship looking through a glass-like window and stearing with a joystick... Sort of like it's the 1960's.

I wonder if it is anything to do with it being a game?

IKR? So I should be able to jump to Beagle Point in one hop, change my paintjob in deep space, and engineer my ship on the planet's surface without needing to dock.

Because, game right?
 
IKR? So I should be able to jump to Beagle Point in one hop, change my paintjob in deep space, and engineer my ship on the planet's surface without needing to dock.

Because, game right?
I think you got that confussed. You can't do that stuff because its a game.
 

dxm55

Banned
I think you got that confussed. You can't do that stuff because its a game.

Same difference.

I can change my ship's paintjob in the middle of nowhere because it's a game.
So I can jump from Earth to BP in one jump. It's a game.

People are saying it's a Simulator. Space is large, takes time to travel. Ooh la la.
Then you have a radio dial FSS, which makes no sense in a 34th century context.
Also, they applaud the ability to change your paintjob at the remote @ss end of the galaxy, maybe what? 2 or 3 times a minute?
Arbitrary reality or arbritary simulation, if you ask me. ROFLMAO.
 
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Yes, everyone is extremely happy about these changes. They are like sweet mangoes gifted to us by the exalted Chairman Mao. There is no dissent, neither are there counter-revolutionary elements in our ranks.
 
After some 20,000 jumps, I still dislike it as much as I did to start with. I play in spite of it, not because of it...(although alot less) Never really said much before about it, what's the point?..were stuck with it.

Pretty much my view. DW2 was a good test. I'll still explore, but not as much. One of the few occasions I wish I wasn't an engineer, desperately wanting to upgrade it with some basic 20th century tech to make it slightly believable.
 
Pretty much my view. DW2 was a good test. I'll still explore, but not as much. One of the few occasions I wish I wasn't an engineer, desperately wanting to upgrade it with some basic 20th century tech to make it slightly believable.
Yeah, 21st century tech would be too OP for the game to be playable, honestly, given the sci-fi stuff that's in it already. Not saying that's necessarily a bad thing. Just kind of funny to think about.
 
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So, I know that when the new explo minigame was added, opinion was somewhat mixed. Some liked it, others, didn't. I for one thought it was pretty repetitive, time consuming, and "took me out of the game". In fact I got so bored of it halfway to the core, I basically stopped playing and left my ship floating there for 6 months (I just logged in and flew it back to the bubble a couple days ago). Anyway, now that we've had some time to get used to (or tired of it), what's the current consensus? I for one would prefer to lose the second mode, go back honking from the main mode, having everything discovered, then using the data to determine if anything is worth looking at, THEN firing a probe at the planet of interest that automatically maps the whole planet, all without the mode switch or minigame. I think this would be a better compromise between the formed simplistic method and the current overdone method. Discuss.
I love it. It could do with being a little more involving, with more process involved in isolating and analysing the signal returns; but in general I think it's a big step in the right direction, making exploring far more involving than I've found it previously when it was just repetitive jump-and-honk. I like the even-handedness of getting the basic details through the FSS, but still needing to get up close and do proper mapping and surveying if you want the full reward for your finds.

I'd love to see the DSS tweaked a little as well: maybe remove the probe system and instead require passes over the body with scan beams from your ship. You get more reward for greater coverage, and for higher-resolution scans (dependent on altitude and grade of scanner).

Basically I think the FSS better reflects how I imagine scanning of a system would actually have to work. The idea of the 'honk' seems to be based on echoing an infinite-speed EM pulse off all the system's bodies, whereas FSS suggests the idea of picking up and analysing signals. I'd actually like to have seen the need to triangulate as well: take several readings from different locations in the system to progressively pin down the bodies' locations so you can fix your scope on them.

In short, FSS is great and I'd hate to see it go. So it probably will at some point.
 
At this point, all that's left to consider is frontiers reputation and goodwill.

Love it or hate it, in a game with so much apparent depth its a pan and zoom clicker with far more rewards than what the activity merits, eroding other forms of play.

If anything, i would love to know what they concluded in their internal reviews about the feature. "Everything is awesome!?!?!". After passengers, crime and punishment, and now the fss, i can't help but think that even constructive criticism isn't permitted internally there. Its just a merry go round of the emperors got no clothes -> promotion to another project instead of facing and finishing it right.

... Im sorry for saying that but i do strongly get that impression and as a fan of the game its frustrating.
 
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For me the main issue with exploration is that it amounts to sight seeing, I have no real issue with the tools its the lack of interaction and gameplay that keeps me away the personal experience of finding something new and useful be it knowledge or something more practical.
 
Same difference.

I can change my ship's paintjob in the middle of nowhere because it's a game.
Paint jobs I don't care about and are not important.

So I can jump from Earth to BP in one jump. It's a game.
Nope, as that removes potential gameplay. Thats the opposite.

People are saying it's a Simulator. Space is large, takes time to travel. Ooh la la.
ED is not a simulator. Its a galaxy sim with a game added into it.

Then you have a radio dial FSS, which makes no sense in a 34th century context.
Neither does the rest of the game. But its done in the name of gamplay. If it was realistic, it would be utterly boring.

Also, they applaud the ability to change your paintjob at the remote @ss end of the galaxy, maybe what? 2 or 3 times a minute?
Paint jobs are not gameplay. I don't see the issue.

Arbitrary reality or arbritary simulation, if you ask me. ROFLMAO.
Its neither, its a computer game.
 

dxm55

Banned
Nope, as that removes potential gameplay. Thats the opposite.

ED is not a simulator. Its a galaxy sim with a game added into it.

Right. So reducing the materials grind, speeding up SC travel, and increasing JD ranges, reverting FSS to honking, doesn't REMOVE gameplay.
It merely changes it. For some, it would be so much better.

Unless the definition of game play = time sink?
 
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