All these threads ever show is that most people are happy enough with the new mechanics. And since the OP has been away for months I guess they should give it a real go - go on y'know you wanna 
Because in the 34th century, instead of your very advanced onboard computer doing the scanning and processing for you, you have to use what is the equivalent of a digital sextant instead. But then the computer has a galaxy map and can plot jumps for you!!
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So it fits perfectly well. As apparently in the 34th century you still physically sit in the ship looking through a glass-like window and stearing with a joystick... Sort of like it's the 1960's.
I wonder if it is anything to do with it being a game?
I think you got that confussed. You can't do that stuff because its a game.IKR? So I should be able to jump to Beagle Point in one hop, change my paintjob in deep space, and engineer my ship on the planet's surface without needing to dock.
Because, game right?
I think you got that confussed. You can't do that stuff because its a game.
No, the only way to stop "discussing" is to ignore the thread. Shocking isn't it, having a discussion on a forum. No one forced you to click.The only way to stop discussing this chewed-to-death topic is to... stop posting.
After some 20,000 jumps, I still dislike it as much as I did to start with. I play in spite of it, not because of it...(although alot less) Never really said much before about it, what's the point?..were stuck with it.
Yeah, 21st century tech would be too OP for the game to be playable, honestly, given the sci-fi stuff that's in it already. Not saying that's necessarily a bad thing. Just kind of funny to think about.Pretty much my view. DW2 was a good test. I'll still explore, but not as much. One of the few occasions I wish I wasn't an engineer, desperately wanting to upgrade it with some basic 20th century tech to make it slightly believable.
This is like throwing a grenade into a room and then closing the door to enjoy the show. Nope.
Hey people! Ganking! Discuss.
Uhm... Space legs! Discuss.
Oh, right! Grinding! Discuss.
(Please don't discuss these topics)
I love it. It could do with being a little more involving, with more process involved in isolating and analysing the signal returns; but in general I think it's a big step in the right direction, making exploring far more involving than I've found it previously when it was just repetitive jump-and-honk. I like the even-handedness of getting the basic details through the FSS, but still needing to get up close and do proper mapping and surveying if you want the full reward for your finds.So, I know that when the new explo minigame was added, opinion was somewhat mixed. Some liked it, others, didn't. I for one thought it was pretty repetitive, time consuming, and "took me out of the game". In fact I got so bored of it halfway to the core, I basically stopped playing and left my ship floating there for 6 months (I just logged in and flew it back to the bubble a couple days ago). Anyway, now that we've had some time to get used to (or tired of it), what's the current consensus? I for one would prefer to lose the second mode, go back honking from the main mode, having everything discovered, then using the data to determine if anything is worth looking at, THEN firing a probe at the planet of interest that automatically maps the whole planet, all without the mode switch or minigame. I think this would be a better compromise between the formed simplistic method and the current overdone method. Discuss.
Paint jobs I don't care about and are not important.Same difference.
I can change my ship's paintjob in the middle of nowhere because it's a game.
Nope, as that removes potential gameplay. Thats the opposite.So I can jump from Earth to BP in one jump. It's a game.
ED is not a simulator. Its a galaxy sim with a game added into it.People are saying it's a Simulator. Space is large, takes time to travel. Ooh la la.
Neither does the rest of the game. But its done in the name of gamplay. If it was realistic, it would be utterly boring.Then you have a radio dial FSS, which makes no sense in a 34th century context.
Paint jobs are not gameplay. I don't see the issue.Also, they applaud the ability to change your paintjob at the remote @ss end of the galaxy, maybe what? 2 or 3 times a minute?
Its neither, its a computer game.Arbitrary reality or arbritary simulation, if you ask me. ROFLMAO.
Nope, as that removes potential gameplay. Thats the opposite.
ED is not a simulator. Its a galaxy sim with a game added into it.