What about them?What about people that have only 1 hour a day to play?![]()
What about them?What about people that have only 1 hour a day to play?![]()
Common sense = don't play the game as it is designed.Why don't you start using some common sense instead of complaining. And use Distance + Credit = is it worth the trouble. If not then Discard.
No I saying the player need to think when they are doing something. I find a terrible game design would be to cater to players that don't want to use any common sense while playing a game.Common sense = don't play the game as it is designed.
Are you sure this is what you want to say?
It is equivalent to saying that elements of the game are badly designed, and you should avoid those parts.
Shouldn't you lobby to improve the design rather than tell players to avoid badly executed parts of the game?
The OP didn't know how far away the USS was prior to accepting the mission because that information is not provided.How hard is it to look at the location. It only a few jumps away.
DISCARD lowers your rep with the minor faction, which is undesirable if you're trying to build rep. A good player will select missions so they can confidently build rep, and use their skill and experience to ensure success. But your description describes a process with no skill involved when selecting a mission - just a roll of the dice.Thing Is. It doesn't matter if they don't know it or not — it what they do when they get there. Then decide if the distance is worth the Credit. Just like the Combat or mission, some people also complain about. If it too hard or if it too Long. DISCARD serves a purpose.
I'm still waiting to hear what I would win when I press that 'I WIN' button you repeatedly say I'm asking for. Mind you, I've only asked a couple of dozen times over the past year or so, so I guess you must still be drafting your response.If you think everyone should have an I win situation you are dead wrong.
I'm saying the game should be smartened up to allow the player to employ skill and experience to ensure success without having to waste their time needlessly.So are you saying If every type of task is too hard and it negatively affects his status with the minor faction. Should the game be dumb down? What I mean by Hard could mean. Combat missions. Long-distance missions. Or 6000 tons Trade missions. Each has its pros and cons. Distance Time consumed or combat.
I never once said I don't want negative rep in the game. Negative rep serves a useful purpose for players who are unable to complete a mission because they lack the required skill.No nanite2000 you failed to understand using common sense is part of the gameplay, not lack of Common sense that why I don't play other games. If it too long and you are short on time. We have other mission to suit your needs. Discard is just part of the gameplay. Negative Rep is also part of the game. Yet you don't want these feature in the game.
Are you equating the experience on a race track to straight line SC? You're not right? That would be a pretty soft comparison by any measure.
Wow. What racing games do you play??You're right, there are things to do in SC, whereas racing games have nothing to do at all.
We already have! With FSD engineering, Guardian FSD boosters, and neutron star jumps, getting to Beagle Point has never been quicker or easier.Can we make Beagle Point closer while we're at it?![]()
As common sense dictates I would of course assume a game has an option to drop a mission, but I would not expect that to be a regular way I am somewhat forced to make use of (same with re-logging or board flipping). I would rather have the game adjust to this inconvenience, or challenge if you want, accordingly, but ED presents the same ordinary USS irrespective of the distance. Also the payout is not adjusted accordingly. So instead of the game making me want to travel 300,000ls, it rather makes me quit the mission. It is badly designed - plain and simple.This game requires common sense even in the middle of a mission. Even If the user does not know the distance he she might have to travel. They have to look at Distance + Credits and dose that time and Effort worth the Credit. If not, then Discard.
Well, This is where the concept of common sense gameplay comes in. If you are complaining about Distance and you are not using features to avoid it. Which equal lack of Common Sense. Even if you have to discard in the middle of a mission. It like the Combat missions I like to take. If the NPC too hard. I can Discard the combat mission. Or when I accept a Large trade mission of 6000 Cargo, and I find It will take 30 trips I have the option to discard that mission. You can do the same thing With a mission that you found the distance is 300,000 LS.
Hahaha - You act like the game has never been modified based on Forum feedback. I'm triple elite on one toon, double elite and deadly on the second, and elite mid tier on the third. I love this game, even with its broken parts. The mission system is a broken part. The rng uss position locations are broken - badly. Don't feel bad Vincent, play a few more hours and you'll understand.Can we make Beagle Point closer while we're at it?
OP: Sounds like this just may not be the game for you.
Help me to understand. If the game generates taks 99% of the playerbase will not take (i.e. extremely distant uss spawns with payouts consistent with nearby rng uss spawns) then is it DEVELOPER common sense to produce these missions? Of course not.No I saying the player need to think when they are doing something. I find a terrible game design would be to cater to players that don't want to use any common sense while playing a game.
So an idea is Start Using Potential credit earn + Distance and asks your self this. Is the task worth it to you. If not. You have other options like Discarding a task at hand.
Where does it say 99% of the player base will not take? Or Is that your made-up numbers?Help me to understand. If the game generates taks 99% of the playerbase will not take (i.e. extremely distant uss spawns with payouts consistent with nearby rng uss spawns) then is it DEVELOPER common sense to produce these missions? Of course not.
It would be wonderful to see actual data from FDEV on how many players actually follow the surprise mechanics of rng uss locations that spawn hundreds of thousands of of ls from the main star. I think 1% is generous.Where does it say 99% of the player base will not take? Or Is that your made-up numbers?
I take long-distance trips all the time in the game. But I look at the Credit I could earn + the Distance and then ask my self is it worth it for me to take. If it was 300,000 credits, and I find it 200,000LY I use basic common sense and then decide. If it were 300,000 credit, I would discard mission. Problem solved, and woopie on the Rep lost. Because I have other missions to do that help in my Rep., But I would travel for 3,000,000+ credits at 200,000LY. But it takes players common sense that comes into gameplay. You have to make choices even in the middle of the mission. Just like if you take a Combat mission and the NPC is too strong and you Flee. Sometimes you have to Discard. If you feel it either too hard or too far.
It a pity you want to do is ask the DEVELIPORS to eliminate players common sense and gameplay and remove players decision making from players who play Elite Dangerous In a sense remake the Game into Elite Stupid which plays itself for you and decide for you. Decisions that players should be making for them self.
As I mentioned before though... for many mission types, you cannot assess the distance. For all the missions where you can determine the distance off the mission description, the reward actually factors that in. That's a developer oversight... where the player can't determine the distance, neither can the developer, therefore it's not factored in to the mission reward.I take long-distance trips all the time in the game. But I look at the Credit I could earn + the Distance and then ask my self is it worth it for me to take.
Good luck getting FDev to remove long distance SC.Hahaha - You act like the game has never been modified based on Forum feedback.
(Snip, snip)
I love this game, even with its broken parts. The mission system is a broken part. The rng uss position locations are broken - badly. Don't feel bad Vincent, play a few more hours and you'll understand.
You have completely misunderstood this whole thread.I think it pathetic that people would use exploits in this game and I think they should fix those exploits. Reloading and collecting extra mission and such and now using it to make distance shorter. I could say you are a group of player cheaters.
I play this game as a space sim and as a role player. Length plays a factor in this game for me.
It was also funny Commander Danicus made two topics about it.
I'm playing a game - if I want to go to the loo, make a cuppa and make out with the misso and engage with the kids, I turn the PC OFF!Sorry, but what's the issue?
Get up; visit the Little Pilot's Room, make a cuppa, have some toast. Kiss the wife, remember the kids' names, whatever.
20 minutes is nothing in real flying.
Yes, we already know all that. It doesn't invalidate the OP's point in any way.I take long-distance trips all the time in the game. But I look at the Credit I could earn + the Distance and then ask my self is it worth it for me to take. If it was 300,000 credits, and I find it 200,000LY I use basic common sense and then decide.
It's great that you don't care about losing rep, but that feeling is not shared by others.If it were 300,000 credit, I would discard mission. Problem solved, and woopie on the Rep lost.
It's a pity you don't understand the role of DEVELIPORS [sic]. It's a pity that your thinking is so limited that you think being able to make informed decisions is the same as making the game stupid.It a pity you want to do is ask the DEVELIPORS to eliminate players common sense and gameplay and remove players decision making from players who play Elite Dangerous In a sense remake the Game into Elite Stupid which plays itself for you and decide for you. Decisions that players should be making for them self.