There's no difference between asking for it to be removed and objecting at every available opportunity to the suggestion of putting it back.
Honestly we've been sidetracked since beta out of desperation of finding the path of least resistance for frontier who find change difficult.
Having the fuss completely in the cockpit would probably be the actual solution (but it would never be allowed because of some business manager demanding multi crew support).
Having the blobs rendered in cockpit, plus the ability to target them like you currently do for any other body, even unexplored ones, would be the real solution.
Hang on, I've never actually used multi crew. Could it work like combat seems to work now? i.e.;
- FSS rendered in cockpit for pilot, panning done by ship.
- multicrew gets the current fuss interface?
Maybe they did run out of time and just didn't get that far. We're just using the multicrew version because no time.