CQC wasn't even the
first way to get Cr without risk.
- Way back in 1.0 you could in certain BGS-related circumstances make a profit without leaving the station by buying cargo before the BGS tick and selling it after the tick when the state has changed. State-related price effects have increased significantly since, so you could even make a few thousand Cr/tonne this way in the right circumstances.
- Sitting in a wing at a station taking trade shares as your wingmates docked and launched - in exchange for being a wing beacon to significantly shorten supercruise - paid way better than CQC was going to even back in 1.2.
- Powerplay in 1.3 onwards you can get 1000 Cr a week for nothing. Not much, but it's there.
- Nowadays of course with Wing missions you can get 50 million a time for just sitting in a station if your wing-mates want to give you some money.
I don't object to the principle you're setting out - but it having been broken in so many other places in the game, I don't see why it should be enforced solely for CQC. It's not unreasonable, I think, that six months of playing CQC should at least pay comparably to a single day of mining, say.
In theory, yes.
In practice an experienced player with a decent ship build has about as much of chance of losing assets while mining as they do of accidentally misclicking several times and resetting their account while trying to join a CQC match.