I think there's a much better candidate than ED for that experimentI'm starting to think this game is some sort of social experiment to see how much can be promised and how little can be delivered before people just give up.
I think there's a much better candidate than ED for that experimentI'm starting to think this game is some sort of social experiment to see how much can be promised and how little can be delivered before people just give up.
It was something that was both non-interactable and not going to lead to anything.*Hi @Stephen Benedetti
Thanks for all the clarification.
Could I ask for a further bit of clarification on the Gan Romero stuff?
Was it something that was non-interactable at present but ultimately going to lead somewhere for players? Or was it something that was both non-interactable and not going to lead to anything?
Thanks in advance!
Sorry for asking that, but do you really can't add a crashed DBX model with some text on it that describes Gan Romero's madness?Was the Gan Romero story reflected in-game?
The Gan Romero storyline was always envisaged as an off-camera narrative. The fact that some people assumed it had an in-game component, and went searching for Romero, was for me further evidence that off-camera GalNet stories could be detrimental to the player experience, and cemented our desire to ensure that all GalNet content related to things that were actually in the game.
Sorry for asking that, but do you really can't add a crashed DBX model with some text on it that describes Gan Romero's madness?
WHY??? You have a good 'tip off' mechanics, you have already crashed DBX models, just add some lines in gamecode and all. Players would be glad that there efforts aren't gone under cat's tail.
What I wasThis appears to be what they are hinting at .... the Second Interstellar Initiative was a lot lot better than the first, and there are likely more developments to come, hopefully pursuing the course that you are wishing for.
Sorry for asking that, but do you really can't add a crashed DBX model with some text on it that describes Gan Romero's madness?
WHY??? You have a good 'tip off' mechanics, you have already crashed DBX models, just add some lines in gamecode and all. Players would be glad that there efforts aren't gone under cat's tail.
Ooooh, well that's just a cruel twist of the knife from Frontier...Slightly ironic timing with this: https://www.elitedangerous.com/news/galnet/article/fiction-fans-gather-literary-event
Enjoy it while you can Alliancers. Soon its all going away...
Ooooh, well that's just a cruel twist of the knife from Frontier...
Hey Rubbernuke.Slightly ironic timing with this: https://www.elitedangerous.com/news/galnet/article/fiction-fans-gather-literary-event
Enjoy it while you can Alliancers. Soon its all going away...
This is an admission that the game, even after nearly 5 years, has none of the alluded to / promised depth as described by Michael and David.
It's simply crapping all over the legacy of the original games and those that have spent their time writing books and other player generated materials.
Enjoy it as a simplistic, under developed space shooter and if you want more depth, get an emulated version of FFE2.
Ian Dingwall said:The Gan Romero storyline was always envisaged as an off-camera narrative. The fact that some people assumed it had an in-game component, and went searching for Romero, was for me further evidence that off-camera GalNet stories could be detrimental to the player experience, and cemented our desire to ensure that all GalNet content related to things that were actually in the game.
I've been debating on saying this, but I've wrestled with it enough that I just want to have it "on the record," as it were. You say that the community's rush to embrace the Gan Romero story and go out and search for him was "evidence that off-camera GalNet stories could be detrimental to the player experience." Let me put it another way..."The seeming unwillingness on the part of FDev to make GalNet stories interact with the player experience continues to be detrimental."
As has already been stated....I feel that this EASILY could have been made an interactive story line. You have listening posts. Drop one in some system somewhere. It spits out a riddle of co-ordinates that lead us to a system where we find a crashed DBX (which is already an assest in game) and look, ole' Ganny Boy's gone and pancaked his ship on 6G planet. Poor old sod, space madness'll get ya!
And voila, you have an engaging narrative, a bit of mystery, and a "hey, guys! I found it!" moment that drives both in-game and forum traffic. But instead we get "The community's excitement over these types of things clearly means it's time we take them out." And I just don't understand that....unless the edited out, end of that sentence is "because we certainly aren't going to put forth the effort to realizing a connection in-game."
It seems silly, but this is the single largest blow that I feel like has been dealt to me as a player...and I was on the Gnosis.
Truly a sad day.
You are still cutting what I and quite a few other Commanders see as a positive that adds DEPTH to ED (RL has ''fluff'' and ''news'' that does not effect us individually on a day-to-day basis but still provides us a ''context'' within which we all must live.... and yes I fully realise this is JUST a game in the grand scheme of things!!).Greetings, Commanders.
After reviewing the discussion around the upcoming GalNet changes, Ian Dingwall, Narrative Lead for Elite Dangerous, wanted to address some of your questions.
Hopefully this information will provide you with some clarity on why we feel these changes are important for the further development of Elite Dangerous.
What led to this decision?
Producing content for GalNet takes a significant amount of time, especially when you factor in conception, editing and translation. For me, content such as Interstellar Initiatives and the scenarios we added to the game last year have a greater impact on the game than off-camera GalNet storylines. So when we, as a team, look at the features and updates we intend to deliver in the coming months and years, we feel it’s in the best interest of the game to ensure the writing team can support those features, and make them the best they possibly can from a narrative point of view. Consequently, the decision to remove off-camera narratives is very much about refocusing the team, rather than reducing the amount of time and effort we devote to the narrative side of the game.
With these cutbacks will Interstellar Initiatives get more stores, details and lore?
Yes, by refocusing the writing team we will be able to produce more supporting content for Interstellar Initiatives. During the Bridging the Gap initiative it was pointed out – quite rightly – that reactions from Ram Tah and Aegis would have been appropriate. Refocusing our efforts means we can devote time to producing these kinds of ‘reaction’ pieces.
Can we expect to see more coverage on affairs with major player groups?
This is something we have discussed, and, while we don't have any concrete details for you right now, we fully intend to investigate this further.
Are the GalNet 'off-camera' stories getting totally removed, or just reduced?
For now, the plan is to remove them, but we may reassess this decision in the future. We’re always reviewing the changes we make to the game and their impact on the overall player experience, and adapting and adjusting where necessary.
Will the amount of GalNet content change? Will it increase or decrease?
It will decrease slightly overall, reflecting the fact that we are refocusing our efforts.
Is the team understaffed?
No, not at all – in fact we’re about to gain an additional full-time writer. But we have an ambitious production schedule ahead of us, and it was therefore necessary to reposition the writing team so it could properly support that schedule.
What will happen to GalNet Audio?
It will remain an aspect of the game – there are no plans to remove GalNet audio.
Was the Gan Romero story reflected in-game?
The Gan Romero storyline was always envisaged as an off-camera narrative. The fact that some people assumed it had an in-game component, and went searching for Romero, was for me further evidence that off-camera GalNet stories could be detrimental to the player experience, and cemented our desire to ensure that all GalNet content related to things that were actually in the game.
Will we ever hear of the conclusion of the Alliance Festival of Culture storyline?
Yes, all the remaining articles in the Alliance Festival of Culture storyline will be published.
Thanks for your understanding and let us know if you have any more questions!
Yeah but the thing is despite being an early backer I had no idea there was an H G Wells station out there and the simple GalNet articale (fluff about an Alliance literary event) will now prompt me to fire the game up and go visit said H G Wells Station......... and may even lead me to new ''game play''.Ooooh, well that's just a cruel twist of the knife from Frontier...
This. And FDev already implemented a great tool to the codex for this purpose.Whilst fighting Thargoids is great, I believe there are a significant number of CMDRs who would love some more stories/mysteries to solve.