Reduce the grind

It's actually an optional content that I got for free.
I don't understand what you mean.
I haven't played NMS for a looong while, but as I remember you encountered this scenario at some point during every playthrough, following tutorial missions. It was a starter freighter that you could upgrade later.
 
Perhaps the 'grind' should be increased 100 fold, maybe even 10,000 times more difficult to obtain higher grade materials...

Just a suggestion, I do hope Fdev read this particularly good suggestion to reduce grind :)

(think about it - if it was nigh on impossible to go 'meta' it would actually reduce the amount of time people 'grind' as it would be, effectively, pointless and then the game could be enjoyed for what it is rather than what it could be)
 
I see a lot of references to the 'old' grind vs new grind.. It's true that back then killing an elite could net you 200 cr.. or when the cutter first came out and we had that berlin wall of rep to scale.... the difference is that back then when the grind properly melted your will to live, you were thrown a bone in the form of a 'bug'. I remember the Cutter grind taking me a few hours, booned by the flip board trick and stack 100 skimmer missions, where one missile would cause completed messages to scroll down your screen for a good 20 - 30 seconds.

GOOD TIMES :)
 
I don't understand what you mean.
I haven't played NMS for a looong while, but as I remember you encountered this scenario at some point during every playthrough, following tutorial missions. It was a starter freighter that you could upgrade later.
I have played NMS since the beginning and I remember my first Carrier (when they were introduced) was not free. I paid 50 milions or so units for something similar to what I could earn now for free. I think this is excessive but still an improvement.
 
I have played NMS since the beginning and I remember my first Carrier (when they were introduced) was not free. I paid 50 milions or so units for something similar to what I could earn now for free. I think this is excessive but still an improvement.
I don't think you did it right then. Option to rescue one and get it for free has been there since the introduction of freighters.
 
Speaking of grind, combat has become a bit of a grind IMO. Chaff and SCB spamming, permaboosting NPCs can take forever to kill, and the circle joust gets old after awhile. I'm at the point where I could forego combat altogether, but I need to win BGS wars. 🤷
 
I don't think you did it right then. Option to rescue one and get it for free has been there since the introduction of freighters.

I've not played for quite a while but I thought that after you had killed the pirates the captain offered you the option to buy his freighter for like 90 million credits - and I never had more than 2 million credits.

Maybe it's changed now so you can get that first freighter for free??
 
I've not played for quite a while but I thought that after you had killed the pirates the captain offered you the option to buy his freighter for like 90 million credits - and I never had more than 2 million credits.

Maybe it's changed now so you can get that first freighter for free??
Last time I played was probably more than a year ago and I never got far with the game.
There was a free freighter then. I googled it now and it seems that getting it for free after defeating pirates is part of early Atlas storyline, and was from the beginning.
So, basically, this was always designed as kind of a starter ship, that you'll work to upgrade, or exchange.
 
When you want a specific amount of g4 raw, say ten for that upgrade, you drive around shoot a load of rocks for two hours and have 6. So that's two rocks you've gotta find with no clear idea how long it's gona be.
That's over two hours of doing something i find tedious for something that will take seconds to implement, just to see if I like x mod on y ship.
Or Guardian stuff pattern epsilon data.
Go round all the guardian sites scan all the data doodads, fill up on pattern gamma and no epsilon data.
The game get's in it's own way and gets in 'your' way as well.
If a person is constantly and needlessly thwarted without reason people just disengage.
The 'there is no grind' brigade don't feel thwarted for whatever reason (I assume they're off exploring so have done all the engineering they need/want or somesuch, either way are no longer engaging with this aspect of the game).
The folks who want to use synth for Thargs, PVE, PVP, or Engineer, or acquire tech and regularly do those things are back at the grind stone pretty quick.
Wanting to participate in those aspects of the game should not be fenced off behind an over long easter egg hunt.
If those elements were a fun thing to do IN AND OF THEMSELVES I doubt any/many would notice.
People still want to earn stuff in the game, nobody is expecting a g5 PvP ship within 6 minutes of installing the game or any such overblown silliness, people just don't want to be needlessly thwarted for no good reason.
The smart commander only bothers landing on planets with lots of geological signals, then that clever commander can pick up dozens of the raw mats he/she needs very quickly. B@#$er driving around for 2 hours and only getting 6 mats! You obviously don't do much exploring do you?
 
The smart commander only bothers landing on planets with lots of geological signals, then that clever commander can pick up dozens of the raw mats he/she needs very quickly. B@#$er driving around for 2 hours and only getting 6 mats! You obviously don't do much exploring do you?

I think 'most' people regardless of IQ would have realized for 2 hours work they could earn actual real money then spend 2 hours picking up 6 mats for a NPC engineer.
 
Not sure how it's hard to understand really. There are elements in the game that people want to use because they believe they'll enjoy them based on other aspects of the game they can currently experience but there are significant elements they don't like in the way.

It's hardly "confessing to an addiction" to not pretend everything is fundamentally unable to be looked at critically or found unenjoyable in parts because the whole is a leisure activity.

Do you just section things off like that for all your leisure activities? The moment it seems tedious do you just bury that feeling or rid yourself of the activity to avoid feeling "addicted"?
If I was finding something was grindy I would stop doing it and move onto something I enjoy doing. Certainly wouldn't waste my time complaining on a forum, total waste of f@#$ibg time mate! Also smacks of being a little bit entitled too IMO.
 
The smart commander only bothers landing on planets with lots of geological signals, then that clever commander can pick up dozens of the raw mats he/she needs very quickly.
Still, it would be nice to be able to get raw materials from places other than planet surfaces and (rarely) asteroids. Where are the missions offering raws mats for a reward? Where are the USS of destroyed cargo ships hauling raw mats?
 
If I was finding something was grindy I would stop doing it and move onto something I enjoy doing. Certainly wouldn't waste my time complaining on a forum, total waste of f@#$ibg time mate! Also smacks of being a little bit entitled too IMO.

Thought the forums were for feedback. Truth be told, i find the forums more engaging than the current grind of engineering, at least i get a good laugh. Thought at its core FD still operates as a business. Not sure how a game heralded as "grind being the core of the game" will entice more players into it outside some of the screenshot bait & retain them. Asking that the grind be sensible is not a big ask imo
 
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I dont see much choice. I played the BGS yesterday and today they spawn engineered AI on me. What I played yesterday now takes considerably longer and became unfun. To remedy that I'd need to engineer my nerfed stuff to get to old level of killpower. Guess what - I already grinded for my stuff. And I'm not doing it again to do the very same stuff I already did.
 
I dont see much choice. I played the BGS yesterday and today they spawn engineered AI on me. What I played yesterday now takes considerably longer and became unfun. To remedy that I'd need to engineer my nerfed stuff to get to old level of killpower. Guess what - I already grinded for my stuff. And I'm not doing it again to do the very same stuff I already did.


Well according to half the people in this thread, you must be playing the game wrong or dont understand what grind is.
 
Well according to half the people in this thread, you must be playing the game wrong or dont understand what grind is.
There's people who like surprise mechanics, gacha games, power creep, mindless repetition, sense of pride and accomplishment. I don't count myself among them.

Actually scratch the last item, my progress was my source of pride and accomplishment and they took that away by shoe-horning in the power creep.
 
There's people who like surprise mechanics, gacha games, power creep, mindless repetition, sense of pride and accomplishment. I don't count myself among them.

Actually scratch the last item, my progress was my source of pride and accomplishment and they took that away by shoe-horning in the power creep.

I know surprise mechanics but I haven't come across "gacha games, power creep"

Explain please.
 
You're one of the people complaining about grind when it isn't necessary to play the game. You tell me. Why do you grind when others do not?
Probably for the same reason that some people find cricket boring while others don't.
If I was finding something was grindy I would stop doing it and move onto something I enjoy doing.
Seems that there's plenty of players who have come to this conclusion already. I logged on to Mobius last week and there wasn't a single player online. Compare this to last year when there would be several hundred online on a quiet day. It wouldn't bode well if this was indicative of the state of the population in the rest of the game.
 
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