Perhaps it should, perhaps it shouldn't, but the crux of the matter is the game is what it is - it was conceived by its designer as a multiplayer from the outset, but as a game where PvP combat shouldn't be the one ring that rules them all... with many other facets and open-world play options. The basic premise, in all honesty, was probably naïve that all the things could co-exist all together in a coherent and synergistic fashion.
FDev have just done their best to develop the game in multiple areas (and done what they've been told to do by its designer).
It's not all good news, but at least we all love the game enough as it is to care about it.
Naïve? I don't think so. I think the basic premise was "Look at this scientifically accurate galaxy we created by procedural generation!"
Then they said "go out there and do whatever the hell it is that takes your fancy!"
I believe this 'anarchy' that sparked so many discussions was quite deliberate. No narrative. Just a galaxy to play around IN. Not to play WITH. Which makes it different from a lot of other games. But I always liked and still like that premise.
Now, people encountering other people and be able to engage them in combat has always been on their roadmap. Which is prefectly fine in the context of what I mentioned above.
Personally, I feel they slipped up hugely by introducing engineers. Or more specifically, engineered weapons / shields that don't improve the standard design by a few percent and have a few drawbacks, but just flat-out increase damage dealt / shield strength by 500%. Now
that was a ridiculous choice. It reduced all pvp combat to a rock-paper-scissors game. And they made any PVE-build immediately inviable when put up against a PVP-build.
And
that's the major fault Fdev made in my opinion.
I hardly ever get into PvP, but am not averse to it, and I like those guys generally. Fdev just made a huge mistake with the engineers, as it only worked towards splitting the community. It really is one of their greatest mistakes, and I bet they know it as well, but they always underestimated the fact that it's really hard to reign-in a certain gameplay aspect once you have introduced it. Just imagine how much more you would be prepared to face a random commander if we were still "stuck" with only non-engineered A-rated ships. I know I'd be fighting other cmdrs a lot more..
Still, there's a lot more besides PvP to do. And fortunately, I seem to be able to fill my playtime with those things well enough. And I still enjoy the game. But it doesn't take away from the fact that I'd be engaging a lot more commanders on a level foot when engineers wouldn't have been introduced.