I know for some this may sound childish, but if they will not be destructible, it's just boring content.
Arx differs from the points the console players have to use to buy stuff already only by being on all platforms and by being earnable in some way by playing. Which is not a major change.That's what makes me hesitate and ask the question. New ship models, new feature, new Arx in September => New business model?
The Pay to win changes a little bit with the arrival of the Arx IMHO
And, the fleet Carrier is not "really" a ship.
It is going to depend also on the questions what is the fuel source and how is it loaded into the Carrier. I seriously doubt fuel limpets will be involved.My thoughts on Fuel Rats was that they exist to help those who find themselves in an otherwise 'self-destruct' situation. So avoiding grind would not get a response from them. I'm not a Fuel Rat so it would be nice to see their views on things.
I think that’s called doesn’t matter.Or for the increased range option collect matter just inside the event horizon.
I wonder if one of the variants of Fleet Carrier will be Prison - so when we get a minor bounty at a local station we reappear in our own FC rather than 100's of LY away, in the Pleiades for example, like happened to me in the WH nebula today"All Fleet Carriers feature rearm, refuel and repair services."
Guess this might solve the issue where there is a war in a system and you get hostile with the station owner and cant dock to rearm/repair
Fleet Carriers were initially billed as content for Squadrons ('Important Community Update' Aug 31, 2018 - "[...]Fleet Carriers for squadrons will not be coming as part of the Beyond - Chapter Four update."). Why has the proposed implementation changed from Squadron content over to a single commander offering?
I understand solo players will want access to all available content, which is of course fair, however my understanding was that a single commander was not prohibited from establishing a Squad-of-one, which would then allow them fair access to FCs if they wished?
I see a number of concerns around decoupling FCs from Squadrons in regards to their utility to group players:
Tying the FC to squadrons would also have a lot of implications and it would be limiting their usability.
NMS grafix sux. Kinda like jrpg fail so badly. Nothing else to say.
Yes .... after 4 years, I've just reached the point where I could purchase and operate a Cutter. It has allowed me about 3 weeks of basking in an End Game Ship before the announcement that ....err actually, this is now only a Mid-range ship![]()