Static Server Meshing = normal instances with boundaries, you travel from one instance to anotherWhat in the name of holy clustered workload balance passthrough is "Dynamic Server Meshing"?
Static Server Messing due end 2020 - when the fibre finally reaches the rack
Dynamic Server Meshing = the boundaries change depending on player population in an instance, and servers move players automatically between instances.
Dual Universe has had Dynamic Server Meshing working in its Alpha for roughly a year now.