There is no way on earth carriers can jump once every ten minutes.
That may depend on whether you can stock fuel for multiple jumps, or if you have to restock every time. Not saying they should be able to do it.
There is no way on earth carriers can jump once every ten minutes.
Indeed. Also, most people wouldn't mind if a trivial activity was removed entirely.
There's a whole nother thread in my feelings about this, but I'm not going to derail this one. Feel free to PM me if you feel like an argument though![]()
the universe is about to get much bigger then what you see on the galaxy map.
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I was stuck near the outer rim of the galaxy (not too far, i just went upward from the bubble area) having overcharged my drive to make a few jumps of 120 LY, and although i could see the odd star system up above i could travel no further, i expect a carrier would help me greatly in getting to those unreachable systems. One question that has crossed my mind is, will finding new systems be made even more difficult for newer players in small ships? It's quite hard to find a new system anywhere near the bubble currently, and i expect small teams of dedicated explorers with a carrier may end up mapping a lot more, so i'm not sure whether that's a good or bad thing, it will depend on the particulars, how often can the carriers jump, how much fuel they will need etc.
It will only change our RPG. We can tell us a better story and travel more organized. If they work properly they can add some immersion to the game.What do you think? 500 lys of jump range should be enough to reach unexplored systems, which aren't reachable nowadays...
It would to be cool to explore and mine while out exploring , but just exploring FC will probability slow you down. Not sure why you would need more that 1 ship if your just exploring and refueling your would FC will take time away from exploring. 500 ly jump range is only 10 jumps for a average 50ly jump ship, 500 is large for a FC but a small distance when exploring.
Now if you are mining and exploring you probably would be travelling at a slower pace.
That strikes me as unlikely.
An exploration conda can travel 500ly in how many jumps/long? 10-15? So 1000lyrs in half an hour or so?Depends.
If they're a PITA to refuel/resupply, probably not.
If they're easy to maintain, yes.
I'd like the option to tell the FC to be a Trading Post, so anything mined I've stored on the FC is then up for sale at a logical game calculated price. And then NPC ships will periodically arrive, dock, buy and depart...That's my vision. A mobile mining platform that you can take away from the bubbles and exploit distant systems and then bring the products home. Also could be useful for trade goods to remote outposts if the economies of the nearer outposts on Colonia Hwy get more robust. That would be a fun use for me. A couple of Type-9's full of goods that would otherwise be a drag to pilot directly. Bring mining ships along too for collecting refined goods along the route too.
An exploration conda can travel 500ly in how many jumps/long? 10-15? So 1000lyrs in half an hour or so?
Are we really envisaging FCs matching that? Being able to be repeatedly refuelled and told to jump every 15 mins? Or anything close to that? I very much doubt it...
I suspect you'd be hard pushed to jump your FC more than a couple of times a day tops... That's my guess...If the FC will be able to jump 500 LYs once per week or once per day (as I suppose), than they will not change the exploration. Especially if the "special fuel" will be hard to get by for example mining.
Understood, but I'm torn here. I can't see an FC being allowed to jump regularly (eg: more than a couple of times a day). But then what's the purpose of exploration and rescue role FCs then? Maybe those have the ability to jump more regularly/fuel efficiently? But I wouldn't be surprised if FD simply expect them to be used at that rate. eg: Your Exploration FC can only move 1000ly per day... etc...Depends what gameplay is involved.
I've always said that I'd like it if our ships required regular maintenance, whether that be accessing some kind of HUD to play different mini-games to tune-up various systems or having to look for certain types of planet, to find various mat's to make repairs at regular intervals.
My exploraconda does 80Ly jumps so I can honk-jump almost 5kLy/hr if I want to.
I'd be quite happy if I had to stop every 5kLy and spend a day looking for mat's or doing other stuff (preferably other stuff - more interesting, challenging, other stuff) to repair my ship before I could travel another 5kLy.
Let's face it, games like Subnautica and Minecraft are 99% "grind" but they're enjoyable because they manage to dress the grind up in interesting, diverse, ways which means it doesn't usually feel like grind.
If FDev could just come up with a handful of different ways to do things, aside from the current scavenging mechanic, it'd probably go a long way to improve people's attitude toward getting stuff done.
Anyway, point being that it's a bit unfair to be critical of a Carrier's maintenance requirements (whatever they might turn out to be) simply cos we're so used to travelling around endlessly in maintenance-free ships.
Can you clarify what 'unique' resources are?
It will be a new commodity, which can be mined or bought from certain starports. We will be exploring this in more detail in a future livestream closer to the December Update.