Will exploration change with the new fleet carriers?

Indeed. Also, most people wouldn't mind if a trivial activity was removed entirely.

There's a whole nother thread in my feelings about this, but I'm not going to derail this one. Feel free to PM me if you feel like an argument though :)

That is a very generous offer but its 34C here and my office has no AC, so I'm gonna politely bow out. ;)
 
I think everyone is missing the bigger picture.

Think for a second why they would give us something like a mobile base with a jump range of 500.

Not just something to spend money on it’s because the universe is about to get much bigger then what you see on the galaxy map.
🤔
 
I see those ships as ability to establish bases where players want (not hard encoded by devs) + it may make some profits when others use ship - u get a cut ...
Nothing new and special for "explorations" should be. Except bubble will grow a lot in short time.
 
It would to be cool to explore and mine while out exploring , but just exploring FC will probability slow you down. Not sure why you would need more that 1 ship if your just exploring and refueling your would FC will take time away from exploring. 500 ly jump range is only 10 jumps for a average 50ly jump ship, 500 is large for a FC but a small distance when exploring.

Now if you are mining and exploring you probably would be travelling at a slower pace.
 
I was stuck near the outer rim of the galaxy (not too far, i just went upward from the bubble area) having overcharged my drive to make a few jumps of 120 LY, and although i could see the odd star system up above i could travel no further, i expect a carrier would help me greatly in getting to those unreachable systems. One question that has crossed my mind is, will finding new systems be made even more difficult for newer players in small ships? It's quite hard to find a new system anywhere near the bubble currently, and i expect small teams of dedicated explorers with a carrier may end up mapping a lot more, so i'm not sure whether that's a good or bad thing, it will depend on the particulars, how often can the carriers jump, how much fuel they will need etc.

Yeah, that's my hope. I've taken a break for a while, but I was having an enjoyable time exploring the sparsely distributed systems above the core, high above the galactic plane. There's plenty of currently unreachable systems up there that would be accessible with a Carrier. I quite enjoyed snaking my way up in a standard ship, seeing how high I could get, but of course you can only get so far. Nothing like finding an Earth-Like with a top-down view of the entire galaxy as a backdrop.
 
I could be useful to "Go to place __ and explore the area around it". I don't know what all the belly-ache is about how exploration becomes meaningless with them. If you do this method then you miss out on all the points in between which a traditional hop-n-honk explorer would be able to cover. In the region of space I'm in i'd spend weeks just exploring A, F and G class stars in a 50ly radius of my position. Every star would be a monumental undertaking. It would be around 50 jumps to get to the core from SOL so a lot will depend on how hard they are to fuel, how often they can jump, and how many jumps you can do on a single fueling.

The nice part would be not needing to rely on AMFU and Repair Limpets and having someplace to run to if you get seriously damaged. Universal Cartographics would be a nice bonus if available.
 
What do you think? 500 lys of jump range should be enough to reach unexplored systems, which aren't reachable nowadays...
It will only change our RPG. We can tell us a better story and travel more organized. If they work properly they can add some immersion to the game.
I wished sometime ago to have a FSD jump range of 1000 LY that would allow me to travel faster and at the same time to explore the area around my stepped-destinations by requireing more time to the FSD to cool down. Now this is similar somehow to what I proposed... I don't need to wait for the cool down but I will need to refuel the FC.

Exploration will not change as long as nothing new is there. Some system is now out of reach, but they still have the same things that you can find in closer stars so no point about that. There doesn't seem to be any new game loop associated to them so it's just another tool to scratch the surface of the game on this perspective.
I'm curious though and I will buy one if I will be able to get enough credits.
 
the logical reason to send a big fat fleet carrier somewhere out in the black would be ... to carry and support a fleet there. this should help and promote group exploration and yes, could help in speeding up cartography initiatives considerably. even so, i doubt the galaxy will run out of undiscovered systems anytime soon.

the blurry spot is solo use, and that depends on details we don't know: jump capability and costs. to "make sense", the costs should be so high as to make this a stupid idea. will it become an exploration exploit? it is potentially "game breaking" (conceptually) but not that this would be a first, and i'd wager not even frontier knows all the details yet.

tl;dr no idea, no one knows.
 
It would to be cool to explore and mine while out exploring , but just exploring FC will probability slow you down. Not sure why you would need more that 1 ship if your just exploring and refueling your would FC will take time away from exploring. 500 ly jump range is only 10 jumps for a average 50ly jump ship, 500 is large for a FC but a small distance when exploring.

Now if you are mining and exploring you probably would be travelling at a slower pace.


That's my vision. A mobile mining platform that you can take away from the bubbles and exploit distant systems and then bring the products home. Also could be useful for trade goods to remote outposts if the economies of the nearer outposts on Colonia Hwy get more robust. That would be a fun use for me. A couple of Type-9's full of goods that would otherwise be a drag to pilot directly. Bring mining ships along too for collecting refined goods along the route too.
 
Depends.

If they're a PITA to refuel/resupply, probably not.

If they're easy to maintain, yes.
An exploration conda can travel 500ly in how many jumps/long? 10-15? So 1000lyrs in half an hour or so?

Are we really envisaging FCs matching that? Being able to be repeatedly refuelled and told to jump every 15 mins? Or anything close to that? I very much doubt it...

note: I suspect their jump frequency will be limited if only because of commodity issues/flight times abuses etc. eg: If you can hold commodities on them and jump - due to some mechanics of interest being added - then we don't want loads of commodities being moved around 500ly super quickly/regularly!?
 
That's my vision. A mobile mining platform that you can take away from the bubbles and exploit distant systems and then bring the products home. Also could be useful for trade goods to remote outposts if the economies of the nearer outposts on Colonia Hwy get more robust. That would be a fun use for me. A couple of Type-9's full of goods that would otherwise be a drag to pilot directly. Bring mining ships along too for collecting refined goods along the route too.
I'd like the option to tell the FC to be a Trading Post, so anything mined I've stored on the FC is then up for sale at a logical game calculated price. And then NPC ships will periodically arrive, dock, buy and depart...

Just seems to be a nice way to add a curve ball to mining along with adding some nice atmospherics/immersion to the game (eg: NPCs turning up to your trading post :))


At the very least the ability to store mined stuff on the FC, so then you (or your friends) can dock large ships and use those to ferry the mined stuff back to sell.
 
An exploration conda can travel 500ly in how many jumps/long? 10-15? So 1000lyrs in half an hour or so?

Are we really envisaging FCs matching that? Being able to be repeatedly refuelled and told to jump every 15 mins? Or anything close to that? I very much doubt it...

Depends what gameplay is involved.

I've always said that I'd like it if our ships required regular maintenance, whether that be accessing some kind of HUD to play different mini-games to tune-up various systems or having to look for certain types of planet, to find various mat's to make repairs at regular intervals.

My exploraconda does 80Ly jumps so I can honk-jump almost 5kLy/hr if I want to.
I'd be quite happy if I had to stop every 5kLy and spend a day looking for mat's or doing other stuff (preferably other stuff - more interesting, challenging, other stuff) to repair my ship before I could travel another 5kLy.

Let's face it, games like Subnautica and Minecraft are 99% "grind" but they're enjoyable because they manage to dress the grind up in interesting, diverse, ways which means it doesn't usually feel like grind.
If FDev could just come up with a handful of different ways to do things, aside from the current scavenging mechanic, it'd probably go a long way to improve people's attitude toward getting stuff done.

Anyway, point being that it's a bit unfair to be critical of a Carrier's maintenance requirements (whatever they might turn out to be) simply cos we're so used to travelling around endlessly in maintenance-free ships.
 
If the FC will be able to jump 500 LYs once per week or once per day (as I suppose), than they will not change the exploration. Especially if the "special fuel" will be hard to get by for example mining.
 
If the FC will be able to jump 500 LYs once per week or once per day (as I suppose), than they will not change the exploration. Especially if the "special fuel" will be hard to get by for example mining.
I suspect you'd be hard pushed to jump your FC more than a couple of times a day tops... That's my guess...
 
Depends what gameplay is involved.

I've always said that I'd like it if our ships required regular maintenance, whether that be accessing some kind of HUD to play different mini-games to tune-up various systems or having to look for certain types of planet, to find various mat's to make repairs at regular intervals.

My exploraconda does 80Ly jumps so I can honk-jump almost 5kLy/hr if I want to.
I'd be quite happy if I had to stop every 5kLy and spend a day looking for mat's or doing other stuff (preferably other stuff - more interesting, challenging, other stuff) to repair my ship before I could travel another 5kLy.

Let's face it, games like Subnautica and Minecraft are 99% "grind" but they're enjoyable because they manage to dress the grind up in interesting, diverse, ways which means it doesn't usually feel like grind.
If FDev could just come up with a handful of different ways to do things, aside from the current scavenging mechanic, it'd probably go a long way to improve people's attitude toward getting stuff done.

Anyway, point being that it's a bit unfair to be critical of a Carrier's maintenance requirements (whatever they might turn out to be) simply cos we're so used to travelling around endlessly in maintenance-free ships.
Understood, but I'm torn here. I can't see an FC being allowed to jump regularly (eg: more than a couple of times a day). But then what's the purpose of exploration and rescue role FCs then? Maybe those have the ability to jump more regularly/fuel efficiently? But I wouldn't be surprised if FD simply expect them to be used at that rate. eg: Your Exploration FC can only move 1000ly per day... etc...

Guess we'll see...
 
Fuel is bought or mined

Can you clarify what 'unique' resources are?
It will be a new commodity, which can be mined or bought from certain starports. We will be exploring this in more detail in a future livestream closer to the December Update.

So for explorers that's a mining session every 500 Ly...

Still need clarification on whether you can store fuel - maybe that's what the explorer Support Vessel does 🤔
 
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We also do not know how much fuel will be necessary to mine for one 500 LYs jump and where (asteroids ?).

If it will be something like "find a nearby system where is the asteroid belt", scan for Unobtainium hotspot, mine and refine 256t of Unobtainium from 500 asteroids, than I can imagine that Explorers will not use FCs. :)
 
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