I didn't say it wasn't possible, just unlikely.Low gravity + Anything = Accidents
Also, your ship probably has an Infirmary onboard. How one gets back there after experiencing Sag A* on foot is beyond me.
It was just a dream.That'll be weird and/or expensive if you die at Beagle Point.
You're just gonna spawn back in your ship like with the SRV, for exactly the same reasons.
The players happy with the "magic escape pod" are the ones who have chosen it as their least objectionable explanation for a necessary continuity break. It's not lore; the manual only mentions escape pods once, and that's in relation to passenger cabins. Other players apply different salves to this particular itch, or just accept that it's a necessary consequence of playing a game in which rogue-like permadeath is not currently an option other than through choice.Most players seemed happy enough with the 'magic' escape pod despite it not making any sense in the potential future scenario I described.
The best policy IMO. Even with a clean slate there is no single keep-everyone-happy solution, other than ironman permadeath, to dealing with in-game deaths in a multiplayer environment. Eve's cloning system works well for Eve but there are still some players who only accept it grudgingly. With Elite you were already dealing with a universe with nearly three decades of history across three quite different games (more if you count subtly altered conversions), official fiction and manuals. There was already inconsistency. ED threw out some of that lore (although good luck finding an authoritative list of what is and isn't still canon) and retconned a lot of it, but also in an internally inconsistent way.I've given up al hope of a properly immersive in game solution.
Let's be honest, you're just going to fade from black back in the pilot's or driver's seat. Anything else will require new code and new lore to support it, and I just don't see FD bothering.My guess would be wake up back in the ship or possibly in a hospital on a station. depending on the circumstances.
They could well implement it like horizons - you need a "remlok" module in your ship to space walk, similar to that module (planetary approach?) that comes in horizons ships. When you die one slot gets used up. Out of slots? No walkie for you.With your SRV out in the black, you destroy it, yep you return to your ship, but you have lost your SRV for good. It has a consequence. If you die on foot and then wake up in your ship at full health, that equals zero consequences. That's just bad in my view.
It was just a dream.
...without pointing out that there is already a situation where you lose a ship when your avatar dies: life support failure. So there is a sort of precedent for this. But in a game as internally inconsistent as ED, I don't think it should bind FD's design choices for similar situations.
I don't like that idea either. I much prefer the idea that you wake up in the nearest station infirmary and have to pay for your hospital and towage fees. How those fees are calculated is open to debate though. I think I would prefer a set price depending on size of your ship (you never actually die).They could well implement it like horizons - you need a "remlok" module in your ship to space walk, similar to that module (planetary approach?) that comes in horizons ships. When you die one slot gets used up. Out of slots? No walkie for you.
(Seems jack schitt makes much the same point, but I'd typed mine by the time he posted )
Not much you like is thereI don't like that idea either. I much prefer the idea that you wake up in the nearest station infirmary and have to pay for your hospital and towage fees. How those fees are calculated is open to debate though. I think I would prefer a set price depending on size of your ship (you never actually die).
There is plenty I like. I just don't like mechanics that have zero consequences.Not much you like is there
Your idea is horrible - someone out exploring at BP, has a mishap and ends up ... in Colonia. Where if they were in the SRV they end up ... in their ship
Hah - not falling for that one - I've seen your circular arguments on here before. I'm sure someone will be along shortly to play with youSo maybe if you accidently have a misshap in your ship and it gets destroyed we should have it magically appear in orbit around the nearest planet of the system you were in.
The mechanic is fine as it is exactly the same as the current ship destruction mechanic, or do you find that horrible too?
They are not circular arguments. I am just using your own justification on the other mechanics in the game which are virtually identical.Hah - not falling for that one - I've seen your circular arguments on here before. I'm sure someone will be along shortly to play with you
Source: https://www.youtube.com/watch?v=ohDB5gbtaEQ
This can cover only some kind of death, but not all.I don't like that idea either. I much prefer the idea that you wake up in the nearest station infirmary and have to pay for your hospital
Same rules apply as if your ship gets destroyed. You fall towards a star and overheat and your ship explodes, there is no way for anyone to rescue you and your escape capsule shouldn't survive either due to the heat, if your escape capsule survives, surely your ship would have too, but you still arrive at the local station.This can cover only some kind of death, but not all.
Imagine a Thargoid smash you in tiny pieces or you fall into a volcano and Palpatine is not there to rescue you...
That sounds great, but between the design requirements for new assets and mechanics, and the general lack of persistence in the current engine, I fear it's a long shot. Not impossible, but if five years watching this game develop has taught me anything it's to aim a little lower in my expectations. I'd love for 2020 to deliver a surprise update of Horizons-esque impact, but my confidence is not high.They could change the death mechanic for life support death too. There's been lots of talk elsewhere on the forums about exploring abandoned/failed outposts/mega ships/colony ships etc. how about finding a ship out in the black that'd run out of fuel. It's fine just powered down and has an unlucky commander in the pilots seat, or the ships damaged and the commander can be found in the reactor room, having died trying to get the power back on. Dark corridors, stuck doors that have to be powered by portable battery packs, only a flash light to guide your way. Personally I'd love that as game play.
Not to sure why people are going on about holo-me and telepresence. Surely there will be no telepresence emitters on planet surfaces when exploring on foot.