I'm totally into economic/RP and sandbox simulation games (like The Sims, Trevor Chan's Capitalism II, Farming Simulator 19 SimCity etc). Been considering ETS for a while now. But I'm wondering how much of a challenge the devs opted to put into the game on the operational risk end? Like throwing random risk encounters/events on the trip likeI bought it yesterday in the Steam Sales.
Oh my god this game is beautiful! I cannot get over how well made it is!
Within minutes I bought a ship-load of DLC for it. Don't regret it. Awesome game.
Highly recommend getting it before July 4th. [yesnod]
- vehicle accidents. Where you have to encounter/navigate around NPC traffic accidents. And it's a driving minigame challenge to do the best you can to minimize traffic delays to get to your destination on time?
- vehicle O&M issues. Flat tires, overheated radiators, broken transmission etc. All of which add delays to delivery times. Can your character leave their truck and wait in say a motel or sleep in their truck until maintenance/mechanic arrives?
- NPCs interacting with you to create accidents. Like swerving off their side of the road (because they are intoxicated/distracted/had to avoid another vehicle(s) etc)
- Being pulled over by law enforcement for speeding, driving unsafely, traffic infractions like running stop signs/red lights etc
- Being jailed by law enforcement for commiting vehicular manslaughter from an accident. Or fleeing the scene of an accident you were involved in/failed to report as an observer
- dynamic traffic and NPC spawnings depending on time of day. Like rush hour commute when driving through densely populated areas like cities.
- NPC schedules/events when driving on city streets. Like ped crossings, school zones, hospital zones etc.
- Driving risk in residential and commercial city zones with street traffic peds. Like risk of hitting/killing a ped on a bike or who is crossing the street (via ped crossing or jaywalking)
- Vandalism/theft of cargo to your truck from RNG generated NPC riots in cities due to RNG protest events
- Are there economic/profit based penalties and bonuses for arriving at your destination late? Ahead of schedule?
- Inclement weather risks. Snow/blizzards, rain/flooding, extreme heat (that could overheat truck etc etc) all which could impact timely schedule delivery
And this is a wet dream that will likely get booed at by devout ETS fan boys. But it would be great if SCS would give a nod to Giant's Farming Simulator 19. Where they add delivery of agarian produce & livestock from farms in a DLC. Let you select which farm(s) and produce you want to truck. Decide on which trucking equipment is best to tranpsort your farm load. Then drive to the farm(s) and pickup the produce/livestock. Add RNG challenges along the way like a risk of live stock dying, getting sick etc. Or shifting market economy driven by a stock market. So there is significant risk to your profit margins at the delivery end. The mutton/wheat you're shipping from say England may suddenly lose its value per head livestock or bushel when you arrive in France due to environmental, political and climate factors. Or human ones (like eating beef is no longer a cultural favorite). Or seasonal/harvest driven like delivery markets in France being too overly saturated with wheat so demand for wheat too low when you arrive. etc.
I guess what I'm really asking in all this babble is: how challenging of a driving sim is ETS to play?
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