What are Your ideas for improvement of the FSS?
Have planet resources show in one single list and not different pages that take forever to load and reset whenever a scan is finished.
What are Your ideas for improvement of the FSS?
I was mainly thinking of this bug (pretty rare now for me, does it still exist?) where the orbital lines were moving/rotating. If it feels like that I'd suppose it wouldn't become all too popular. This bug at least was quite an exciter for a while... but again, I certainly would appreciate scan & move.
I'm aware that many 'say' that they want that, I'm just not sure if they can imagine what that possibly means, e.g. that the targets are moving as well. You can get a first glance of how this effect possibly looks, if you immediately enter the FSS while your ship is still decelerating
(since throttle just needs to be 'set' to zero, ship doesn't need to come to full stop to enter the FSS. not sure if that's common knowledge)
And what you will see is just a very mild form of what would be possible with full speed scanning. But maybe I am the one who can't imagine... need to see it in action I guess.
Not quite, and definitely not the same scale. The FSS is more like a microscope in this regard as you can spot any object in a system, no matter how far away it is. Try parallaxing a planet that is 800,000 ls from main star and you know what I mean. Can't say how big this magnification actually is in numbers, but to get the idea: have you ever tried to move a pocket microscope with 100x magnification over an object that is not fixated on the slide, so you have to move the microscope itself to focus a certain part of that object (or find the object at all)? I'm currently doing exactly that and why I came up with this strange example. Movement certainly wouldn't be that extreme with the FSS but also not as easy/slow like in parallaxing.
Hm, I've just tried to explain why it's probably not the same as in parallaxing and you came with that? Either my English must be broken or your imagination.
I'll be back to school then...![]()
Automatically Done ShutdownOh what happened to the ADS thread?![]()
Probably manual. And if the forums are to be believed over FDev, the whole thing will bunny hop to a stall.Automatic? What ever next, eh!![]()
Oh what happened to the ADS thread?
i was enjoying that.
It's not even close to being perfect.The only thing that needs improving in the FSS is the scan speed for POI's. Otherwise the FSS is more or less perfect.
Don’t joke, the ps4 controller makes everything about the fss not feel so bad.. it’s almost like the fss was designed for it...
Remove the "forced mini-game" feel of it, integrating it properly with the cockpit (with the current pan-and-zoom blob-hunt mini-game being an option still) would be a start.
Add visualisation of the audio element - currently the FSS implementation penalises explorers with hearing impairment (something that was not a concern pre-3.3).
It won't be long. People are already talking about changing it so much that it's unrecognisable. That's not improving, that's replacing. It's basically already gone off topic.Welcome to the 'New' and currently not locked discussion on the big bone of contention
Improve the FSS - yes! Put back moon orbit lines in VR.
The relative parallax motion of a body that far away is practically nil, so not hard to scan. Especially when it appears as a giant blue blob.
I covered the zoom part by suggesting a target lock mechanism when zoomed.
The FSS view is exactly the same objects in exactly the same positions as the view out of the cockpit.
So it’s just another renderIng of SC space which has no issues with us moving.