My experience with gaming, RPGs and the like, tells me that once you hit max level, and get into some gear, basic environmental NPC's are no threat at all.
I did not claim there are no games that do that. I claimed, if games are designed like that, they get boring quickly.
If you play the Mechwarrior, WoT type games, where all there are is maps and other players, you don;t see that I guess.
Agreed, since there is no PvE and a pure matchmaking based MP.
But, I would have to agree with Stigbob, and Babelfisch, once you have an established max level character, MoBs are nothing. Pretty much the same in E|D.
And is that good, while at the same time playing in open can be a thread on an entirely different level?
Its really simple, ED is entirely optional entertainment.
Is this some kind of meta argument?
If you don't enjoy your choices you are making the wrong ones, game changes don't effect that sort of pebcak through a refusal to adapt.
A well designed game makes the player use his personal skills and the provided in-game tools and mechanics in order to overcome challenges. If the tools are not suited for the tasks or broken or if the player skills don't matter, because the game provides a simple way of overcoming challenges making all other options redundant, it can be a frustrating experience, it certainly is not a good one.
To be perfectly clear here, I am only referring to game design. What you advise is, defeating the purpose of a number of game mechanics and ignoring designed content. I mean you can always impose limitation on your game style, and this is fine, but it should not be necessary to have fun in a game. To come back to the main point, FDev should close the gap between PvP encounters and PvE encouters, and make sure no one has to apply self-imposed limitations in order to have fun in this game.