Frontier developers made this game so annoying and bugged

They get stacks of chaff..

Thats about it. To be honest i think the AI is laughably stupid. It's not hard to get in bounties by simply shooting ships a bit then coaxing them into asteroids.

Trust me the ED AI NEEDS some cheats. Dumb as a bag of rocks.
I use double chaff and it feels like it takes 30 minutes until they are all used.
 
I use double chaff and it feels like it takes 30 minutes until they are all used.

In PvE certainly does, I stopped really bothering with it after a while when fighting NPCs, they can't do much vs engineered shields at the best of times and using a dispersal weapon just frees up utility space for a PTD or scanner of whichever variety.
 
so op admits combat logging and forum names are linked to our accounts and frontier is going to do what exactly?

case by case and in this case, well... you get the idea.

b) brave sir robin maneuver, even in a paper thin T9 will work.

Nope, it doesn't always work if a paper T9 is involved - yea, i lost one of those along with a full load of Beryllium during WHN repairs and it wasn't nice.
Actually, T9 is the only ship that (very rarely, but still painful) i find myself losing a PVE interdiction. As a comparison, i never lost a PVE interdiction in the Cutter.
 
Nope, it doesn't always work if a paper T9 is involved - yea, i lost one of those along with a full load of Beryllium during WHN repairs and it wasn't nice.
Actually, T9 is the only ship that (very rarely, but still painful) i find myself losing a PVE interdiction. As a comparison, i never lost a PVE interdiction in the Cutter.
Yeah, that's why I like the T9 - that occasional "oh no, they are gonna get me". Also why my T9 keeps its shields, where my Cutter mostly flies shieldless :)
 
this isn't about t9s, guys.

op is explaining that he is used to win interdictions in his t9, but he mentions one case with stuttering and weird reactions where he chose to submit before loosing it. this could be anything, a bug, a server issue, an isp issue, his own antivirus going off on his own pc, etc ...

he also mentions that npc interdictions don't follow the rules anymore, interdicting from any angle. if this is true it's nothing to celebrate.

sorry for the interruption, you now may resume shooting the messenger, thank you :)
 
this isn't about t9s, guys.

op is explaining that he is used to win interdictions in his t9, but he mentions one case with stuttering and weird reactions where he chose to submit before loosing it. this could be anything, a bug, a server issue, an isp issue, his own antivirus going off on his own pc, etc ...

he also mentions that npc interdictions don't follow the rules anymore, interdicting from any angle. if this is true it's nothing to celebrate.

sorry for the interruption, you now may resume shooting the messenger, thank you :)

But heres the thing... If it lags in an interdiction, regardless of reason, should you be in something thats not a giant tin can, you're probably gonna be alright.

Also NPC's definatly DO follow the angles rule.
 

Deleted member 110222

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OP, there is no point complaining on this forum. As you can see, you're simply receiving a number of "T9 lol" replies. This is "Forum irony", the same "irony" that for over a month now allegedly motivates the "but is it an open letter??" so-called jokes. This place has become the private troll cave of a few dozens of players who aren't even "whiteknighting" as much as elbowing each other with lame jokes instead of having any objective or meaningful opinion about the game. The "CAN I HAZ YOUR STUFF" crowd.

Avoid them and this place.
I have given OP honest advice.

But in this case being honest means explaining he's not ready for the biggest and most high-maintenance ships.

He probably doesn't want to hear it right now, but my suggestion that he goes back to cheaper ships is made entirely with his best interests at heart.
 
But heres the thing... If it lags in an interdiction, regardless of reason, should you be in something thats not a giant tin can, you're probably gonna be alright.

Also NPC's definatly DO follow the angles rule.

that's reassuring to read.

otoh, if the t9 isn't appropriate for the one single task it was built for, namely hauling cargo ... 😂

i was just toying around with this: https://s.orbis.zone/4z-x

looks really cool and i think it would be pretty survivable, but it's just a little mental experiment, there is absolutely no way i would go through all that engineering! :rolleyes:
 

Deleted member 110222

D
But heres the thing... If it lags in an interdiction, regardless of reason, should you be in something thats not a giant tin can, you're probably gonna be alright.

Also NPC's definatly DO follow the angles rule.
Yeah I cycle through all contacts constantly in SC and get targeted frequently as I rarely have an empty hold.

I'm so used to it that I've observed the tell-tale signs of an NPC preparing for interdiction... In fact I often make them do loops of shame on me with my own counters so they can't pull me.

If they cheated my counters would do nothing.
 
that's reassuring to read.

otoh, if the t9 isn't appropriate for the one single task it was built for, namely hauling cargo ... 😂

i was just toying around with this: https://s.orbis.zone/4z-x

looks really cool and i think it would be pretty survivable, but it's just a little mental experiment, there is absolutely no way i would go through all that engineering! :rolleyes:

Lol, it very much is, just gotta have some luck.

Yeah to be fair that'd hold up alright, 1500 is a decent enough number to pull of a wake from a fairly well outfitted wing provided theres no grombombs in play.
 
They certainly do, but they also pop behind you at very bad moments. Like getting close to several LS from the station, interdiction, win but find yourself at 20ls, get back, then interticted again at several LS away from the station, repeat

Actually thats a good point, I'm sure they spawn directly on your buttocks in some situations. Can e rather annoying but its pretty easy to drop them out which usually eans at least ten or so minues of not being pestered. That being said I don't do a whole lot of trading and if memory serves me correctly they can be rather persistent
 
They certainly do, but they also pop behind you at very bad moments. Like getting close to several LS from the station, interdiction, win but find yourself at 20ls, get back, then interticted again at several LS away from the station, repeat
...and the station is ALWAYS behind you, so you have to looooooop around.
 
They certainly do, but they also pop behind you at very bad moments. Like getting close to several LS from the station, interdiction, win but find yourself at 20ls, get back, then interticted again at several LS away from the station, repeat

I find this irritating, how the magic trick works should be hidden behind the curtain, not laid bare like this.

It's a common complaint but one I haven't seen for a long time, until the past few days. I presume in fixing some bug this 'feature' has resurfaced, maybe only in certain mission templates.

Ironically it is a cycle easily broken. If you make them high wake they immediately reappear behind you in supercruise, if you just submit & low wake they don't (not immediately anyway). I discovered this after running out of ammo trying to take out a Deadly Conda NPC the other day.
 
Actually thats a good point, I'm sure they spawn directly on your buttocks in some situations. Can e rather annoying but its pretty easy to drop them out which usually eans at least ten or so minues of not being pestered. That being said I don't do a whole lot of trading and if memory serves me correctly they can be rather persistent
I've noticed that NPC interdicting you are always coming from your destination station (at least from that direction) and they interdict you when throttle is at 75% (so withing 6 seconds eta to the starport).
 
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