I understand that these are added layers of realism/challenge (and frankly, are commonplace/to be expected in a management game) but I find it to be a little burdensome having to place six different buildings. I would honestly prefer spending my time designing the layout of my park, etc. and just sort of assume that all of these "buildings" are in designated areas "off-map."
But I doubt that's going to happen, so I'm wondering how people would feel about merging these? For example: Keeper huts could be merged with staff rooms and re-named "keeper hubs"; veterinary surgery, trade center, and quarantine could all be merged (retaining the name "veterinary clinic") as the trade center/quarantine feel fairly duplicative and serve similar purposes (you could also cute out the need to put the animal into quarantine--that's an unnecessary step IMHO); and having the research center and workshop be merged as well (and just dubbed "workshops").
This would still keep some of the managerial elements but decrease the time it takes in-game to fit these things into your game, keep them hidden, etc. But frankly, the trade center and quarantine units seem (at a very, very high level) duplicative and unnecessary for me.
I get the actions each of these buildings serves being in the game (e.g., keepers needing a spot to prepare food and rest, having an area dedicated to R&D) but functionally it feels burdensome having to deal with that many buildings.
The biggest one for me is the trade center/quarantine/veterinary unit. Why not get it from the trade center (which we don't need a building for--but you do need a spot to quarantine the animals) and have them automatically go to quarantine? After they're checked out/cleared, move them into the habitat.
Just a thought!
But I doubt that's going to happen, so I'm wondering how people would feel about merging these? For example: Keeper huts could be merged with staff rooms and re-named "keeper hubs"; veterinary surgery, trade center, and quarantine could all be merged (retaining the name "veterinary clinic") as the trade center/quarantine feel fairly duplicative and serve similar purposes (you could also cute out the need to put the animal into quarantine--that's an unnecessary step IMHO); and having the research center and workshop be merged as well (and just dubbed "workshops").
This would still keep some of the managerial elements but decrease the time it takes in-game to fit these things into your game, keep them hidden, etc. But frankly, the trade center and quarantine units seem (at a very, very high level) duplicative and unnecessary for me.
I get the actions each of these buildings serves being in the game (e.g., keepers needing a spot to prepare food and rest, having an area dedicated to R&D) but functionally it feels burdensome having to deal with that many buildings.
The biggest one for me is the trade center/quarantine/veterinary unit. Why not get it from the trade center (which we don't need a building for--but you do need a spot to quarantine the animals) and have them automatically go to quarantine? After they're checked out/cleared, move them into the habitat.
Just a thought!