Roadmap leaked??

What makes you think we'll get atmospheric planets in 2020? The leak explicitly mentioned no indication of atmospherics. Legs and base building is an enormous update on its own, let's not get carried away.

While this is true, as has been established, the leak is definitely not an exhaustive list. For example, there was that rumour that came up elsewhere where somebody allegedly spoke to David Braben, who confirmed the codebase would be getting refreshed in the 2020 update... that's not there in the leak. If that's true then that's also clearly a massive undertaking. If everything's true, then we're looking at a refreshed codebase + spacelegs + base building... why not throw atmospheric landings in there for good measure too?

Let's not forget there was also that other thread that showed the time period for the New Era from going into "full production" to its eventual release sometime at the end of next year (assuming no delays), is pretty much on par with production of a full game. So I don't see it as inconceivable that Frontier could be refreshing the codebase in order to more smoothly incorporate legs and atmos.

The one thing that concerns me with a refreshed codebase is... are we going to lose our progress? How much of a refresh is it? Can they do it while leaving our save games alone? My absolute worst nightmare would be the announcement of "good news everyone! we're refreshing the codebase to make the experience the best it possibly can be; bad news is we've got to reset the galaxy entirely".
 
It makes me more optimistic about the future of Elite if Legs is looking more likely to happen, reason for that is Legs gives us gameplay opportunities on every planet/station/ship that we have in the game already. Getting out of our pilots seats gives our CMDR's more ways to interact with things, locations and NPC's, where as atmospheres only give us more things to see through the cockpit glass, from the pilots seat.

Legs needn't be all shooting COD style, at its simplest, if we can get out of the SRV, mountaineering could become a thing. Scan the datapoint missions could become a challenge in stealth, think splintercell/assassins creed/theif type of game play. Deliver the data packet missions could involve meeting NPC's and interacting with them, maybe networking with them and building an ally of certain NPC's who you could leverage. Even just exploring could be enhanced by "Legs" - being able to walk to the cabin at the nose of an Anaconda, or one of the glazed sections of a Beluga and take in views, actually hands on "mechanic" gameplay fixing your ship out in the void, or modifying it in the field. For example, if you got stuck while exploring, you could hack out the SRV hangar, the mining equipment, limpet controllers, etc, to reduce mass and increase jump range, hopefully to a point where you can get back on your way.
 
The one thing that concerns me with a refreshed codebase is... are we going to lose our progress? How much of a refresh is it? Can they do it while leaving our save games alone? My absolute worst nightmare would be the announcement of "good news everyone! we're refreshing the codebase to make the experience the best it possibly can be; bad news is we've got to reset the galaxy entirely".
I think people are reading an awful lot into a single word ("renew") that was tossed out by Braben at a shareholders meeting.
 
The one thing that concerns me with a refreshed codebase is... are we going to lose our progress? How much of a refresh is it? Can they do it while leaving our save games alone? My absolute worst nightmare would be the announcement of "good news everyone! we're refreshing the codebase to make the experience the best it possibly can be; bad news is we've got to reset the galaxy entirely".

I'd imagine that there would be enough separation between our save game files and the games engine's code to make the save accessible in its entirety with the new era game. It'd be equivalent of me writing an in game tutorial on mining for example, and publishing it online. Even though I used Microsoft Word, you'd still be able to read it with Open Office, Google Docs, Libra Office etc. Or another way of looking at it, even when using the latest version, Word 2019, you can still go back into your old documents and read things written with Word 97 / 2000 / XP / 2003 / 2007 / 2010 / 2013 / 2016. Microsoft worked had on maintaining that sort of backward compatibility, and I think it entirely reasonable to presume Frontier will work just as hard on making sure the save game "documents" are "readable" by the "New Era" version of the game, and their track record over numerous patches spanning five years has shown they haven't lost a save yet....
 
It makes me more optimistic about the future of Elite if Legs is looking more likely to happen, reason for that is Legs gives us gameplay opportunities on every planet/station/ship that we have in the game already. Getting out of our pilots seats gives our CMDR's more ways to interact with things, locations and NPC's, where as atmospheres only give us more things to see through the cockpit glass, from the pilots seat.

Legs needn't be all shooting COD style, at its simplest, if we can get out of the SRV, mountaineering could become a thing. Scan the datapoint missions could become a challenge in stealth, think splintercell/assassins creed/theif type of game play. Deliver the data packet missions could involve meeting NPC's and interacting with them, maybe networking with them and building an ally of certain NPC's who you could leverage. Even just exploring could be enhanced by "Legs" - being able to walk to the cabin at the nose of an Anaconda, or one of the glazed sections of a Beluga and take in views, actually hands on "mechanic" gameplay fixing your ship out in the void, or modifying it in the field. For example, if you got stuck while exploring, you could hack out the SRV hangar, the mining equipment, limpet controllers, etc, to reduce mass and increase jump range, hopefully to a point where you can get back on your way.
Daydreaming eh, i wouldn't expect soo much!
Disagree about atmos just being a cockpit view, clearly subjective thinking from your side as you favour Legs.

Atmospheres could bring new skill factor; atmo re-entry, atmo FM, flying and scooping on gas giants.
Those are some huge features for spaceship oriented game.

Legs will for sure bring gameplay to higher level, but i doubt there will be all those things you mentioned, at best FPS and data scan as we have now, but only in a body instead of srv and in a bit different enviroment (stations, ships, on airless empty planet surface).
I hope there will be EVA and ship repair tied to legs but i don't hold my braeth for it.
 
I can't wait for my space legs commander to clip out of the cockpit and go tumbling off into the void, or get stuck between two rocks on a planet. I think you should temper your expectations a little :)

It makes me more optimistic about the future of Elite if Legs is looking more likely to happen, reason for that is Legs gives us gameplay opportunities on every planet/station/ship that we have in the game already. Getting out of our pilots seats gives our CMDR's more ways to interact with things, locations and NPC's, where as atmospheres only give us more things to see through the cockpit glass, from the pilots seat.

Legs needn't be all shooting COD style, at its simplest, if we can get out of the SRV, mountaineering could become a thing. Scan the datapoint missions could become a challenge in stealth, think splintercell/assassins creed/theif type of game play. Deliver the data packet missions could involve meeting NPC's and interacting with them, maybe networking with them and building an ally of certain NPC's who you could leverage. Even just exploring could be enhanced by "Legs" - being able to walk to the cabin at the nose of an Anaconda, or one of the glazed sections of a Beluga and take in views, actually hands on "mechanic" gameplay fixing your ship out in the void, or modifying it in the field. For example, if you got stuck while exploring, you could hack out the SRV hangar, the mining equipment, limpet controllers, etc, to reduce mass and increase jump range, hopefully to a point where you can get back on your way.
 
The one thing that concerns me with a refreshed codebase is... are we going to lose our progress? How much of a refresh is it? Can they do it while leaving our save games alone? My absolute worst nightmare would be the announcement of "good news everyone! we're refreshing the codebase to make the experience the best it possibly can be; bad news is we've got to reset the galaxy entirely".
Actually that would be great.
 
I still think 2020 will be the next items in the list from the original plan. That would have been first person in ship and station and I guess the existing planets. Followed later by atmospheres and complex planets, followed by first person on those planets.

Obviously the original list didnt include base building, so it could be completely abandoned now.

Unless the leak was nonsense where Elite was concerned.
 
I still think 2020 will be the next items in the list from the original plan. That would have been first person in ship and station and I guess the existing planets. Followed later by atmospheres and complex planets, followed by first person on those planets.

Obviously the original list didnt include base building, so it could be completely abandoned now.

Unless the leak was nonsense where Elite was concerned.

Base building wasn't on the initial list? Well, that confirms it then. 😅
 
Base building wasn't on the initial list? Well, that confirms it then. 😅

Base building was actually mentioned during Kickstarter, albeit in terms of something like (paraphrasing here)

"We've looked at things like, and I've always thought it would great if you could have, some kind of inflatable base, so it fills probably your entire cargo bay, and you say, deploy it inside an asteroid field say, and then inflate it, then it solidifies, and you have your own little temporary base, things like that"

As I said, not a direct quote, but that was from Braben in some video or other about the future of elite.
 
Base building was actually mentioned during Kickstarter, albeit in terms of something like (paraphrasing here)

"We've looked at things like, and I've always thought it would great if you could have, some kind of inflatable base, so it fills probably your entire cargo bay, and you say, deploy it inside an asteroid field say, and then inflate it, then it solidifies, and you have your own little temporary base, things like that"

As I said, not a direct quote, but that was from Braben in some video or other about the future of elite.

Yep, there’s been some vague mentions. (Braben was particularly hot on inflatable asteroid interiors ;))

Source: https://www.reddit.com/r/EliteDangerous/comments/51snll/will_we_get_base_ownership_and_autofarming_it/?utm_source=amp&utm_medium=&utm_content=post_body
 
I think either are a good step. There is only so much gameplay you can do when stuck in your SRV and ship when down on a planet. Having the ability to get out of your SRV gives the Devs so much more gameplay scope, so it could also make just as much sense to do space legs first, to provide the Devs with the extra gameplay sources before tackling atmospheric planets.

Gameplay from SRV, Ship or Fighter could be expanded upon with relative ease simply by adding more interactive objects. This was demonstrated with the addition of the Guardian Ruins, Thargoid facilities, Data Beacons, Shield Wall generators, and so on, that have been added already. Additional gameplay could include things like Sample Collection, Core Sample Collection (SRV), Confined Space Access (Fighter), and Installation Defense (Ship/Fighter). I don't completely disagree though, either path is viable, it just depends on which should go first, the Cart, The Horse, or the Ground to Travel.
 
Base building was actually mentioned during Kickstarter, albeit in terms of something like (paraphrasing here)

"We've looked at things like, and I've always thought it would great if you could have, some kind of inflatable base, so it fills probably your entire cargo bay, and you say, deploy it inside an asteroid field say, and then inflate it, then it solidifies, and you have your own little temporary base, things like that"

As I said, not a direct quote, but that was from Braben in some video or other about the future of elite.

I actually do recall something along those lines, but it was from a DB video, which if I recall correctly, was post-kickstarter, post-a-lot-of-things. I'd welcome anything to make Asteroid Fields something other than what they are - which is just one step above useless.
 
Base building was actually mentioned during Kickstarter, albeit in terms of something like (paraphrasing here)

"We've looked at things like, and I've always thought it would great if you could have, some kind of inflatable base, so it fills probably your entire cargo bay, and you say, deploy it inside an asteroid field say, and then inflate it, then it solidifies, and you have your own little temporary base, things like that"

As I said, not a direct quote, but that was from Braben in some video or other about the future of elite.
Still battling to work out any significant purpose to base building as it ties you to a location for a long period of time. Why would you want to be tied to location? You surely want to fly your ship around from X to Y to Z, doing A and B and C? Not stating in X for long periods of time?

Hmmm...

Hence my concern if we do get base building, that requires any significant effort, it risks being as well considered as Multicrew...
 
Gameplay from SRV, Ship or Fighter could be expanded upon with relative ease simply by adding more interactive objects. This was demonstrated with the addition of the Guardian Ruins, Thargoid facilities, Data Beacons, Shield Wall generators, and so on, that have been added already. Additional gameplay could include things like Sample Collection, Core Sample Collection (SRV), Confined Space Access (Fighter), and Installation Defense (Ship/Fighter). I don't completely disagree though, either path is viable, it just depends on which should go first, the Cart, The Horse, or the Ground to Travel.
To a certain degree, but the issue with all those elements is that the base mechanics are exactly the same.

The only real new mechanics we have had in our ships are deep core mining and the exploration mechanics.

As I said, there is only so much you can do when stuck the seat.

Having a whole new medium (space legs) gives the Devs much more scope and n what gameplay can be added. I actually think the space part is in a very good place, a few more things would be nice though like different missions types and NPC system (but that may not make sens until we get space legs). But I'm sure they will still be added upon. All this cool space based mechanics could easily be used in conjunction with space legs. Like having to do a puzzle in your ship or SRV to opens up something, that then allows you to explore internal spaces on foot, like the guardian ruins. Sure it's great driving around them and I enjoyed the puzzle if them, but I would love to explore the insides of those on foot too. It opens so much more opportunities for gameplay and adventure.

We also have mechanics, that because we are stuck to our seats are just awful, such as repair limpets and AFMUs. I see them as anti-gameplay mechanics.

I really hope the nature of those change when/if space legs and EVA becomes a thing.
 
Back
Top Bottom