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The most recent betas they have only removed rank and permit restrictions.I really really hope that the beta has everything at a vastly reduced cost in order to test things out. similar to how previous betas have worked
best question I can ask... where do I submit bug tickets? I know there's a tracker somewhere, maybe I haven't read enough, but I don't see a link.
On the FSS/Geological proposed changes :
Could we get some Data as to which numerical Probability is indicated by each term? (long thread, if they were posted already please point me to it)
Something like :
Unlikely = 0-30%
Likely = 31-70%
Very Likely = 71-100%
That might help knowing before the Beta launches, so Players know what to expect - and what the terms really indicate when it comes to "how likely is it now to find something or not?".
I really really hope that the beta has everything at a vastly reduced cost in order to test things out. similar to how previous betas have worked
Hello,
The numerical probability for each term is an approximation based on these percentages.
Very Likely = > 90%
Likely = 60-90%
Unlikely = < 60%
Hopefully this will help with testing!
Thanks, this is very useful Data !
I'm very surprised about the "Unlikely", I would have never expected this figure to reach to almost 60% o.0
The FSS proposals could all be settled with a CG ...... if you don't want the FSS changed, haul biowaste to Sol ..... if you want the FSS changed to the proposed percentages, hand in exploration data at Sag A![]()
I don't think "unlikely" should cover situations where there is "better than even chance" or "more likely than not". That's poor use of English.Hello,
The numerical probability for each term is an approximation based on these percentages.
Very Likely = > 90%
Likely = 60-90%
Unlikely = < 60%
Hopefully this will help with testing!
My guess is that the distribution is strongly bimodal - we already know that volcanism+landable yields a very high probability of geo sites, for instance. So 60% may just be an arbitrary cutoff, while in fact virtually all bodies fall into either the <1% or >80% probability buckets.Yeah, typically in Fuzzy Logic scenarios, "unlikely" is < 0.4 or even less. "Likely" would be > 0.9 and "Very likely" would be > 0.99 or so. Let's see how it works.
S
My guess is that the distribution is strongly bimodal - we already know that volcanism+landable yields a very high probability of geo sites, for instance. So 60% may just be an arbitrary cutoff, while in fact virtually all bodies fall into either the <1% or >80% probability buckets.
I'm more curious to see how many Awesome Sites will be missed by results in the "Unlikely" range, when people go, "eh, there's probably nothing there, like the other 200 Unlikely sites I checked". Probably be an HGE Mine or something even better, but since it was "Unlikely", and we learned after being burned 200 times before....
those percentages must be a joke ... I don't want to imagine the amount of failed trips and the time lost in this new thing.
I don't understand how anyone can agree with this, really.it's like they want to sabotage the own game.
I'd be happy with that as well if it can be done.Still playing “catch up” on the thread, but it occurs to me that the main problem with current state of geological POIs is that they are at the front of the queue for being counted, rather than that at the end. Personally, if I see a planet is volcanically active, it doesn’t matter how many POIs it has, since there’s a 99.9% chance that it has at least one Therefore, I’m far more interested in the other kinds of sites that are not listed as part of its basic makeup: biological, Thargoid, Guardian, and human.
I would be fine if you’d list those sites first, as fast as they can be determined, and let me decide for myself if I want to wait on the geological site count to resolve, or base it on the planet’s general information.