Please store your stuff in my bin on your way out and don't let the door hit you where your maker split you.
Dear everyone,
I cannot live my entire life in this game, and thus I quit.
Instead of just doing that, I decided to come and declare it here, for reasons.
the flight model is no ED that is for sure, but that said, it is actually very immersive playing it with oculus touch motion controllers. It is the 1st time i have ever used a "virtual" stick and actually thought.... " this can actually work!".I'm playing NMS at the moment, its a nice game but its very very simplistic like FPS spore. I'm enjoying it in a laid back way (space game fan) but can't really see myself sinking the same hours into it as ED.
My pet gripe for NMS is that if you get ahead of the mission progression by just doing the logical next step you break the story campaign. You have to tear stuff down and rebuild it only when prompted or the game gets thoroughly baffled. It definitely doesn't reward thinking for yourself and the hand-holding is way way OTT for my taste. I like learning as I go, not being led by the nose.
That "Flight model" though, its sub freelancer 'fast' 'very fast' and 'straight line autopilot'. I can see why there's no HOTAS support its just not complex enough for one.
If we are getting space-feet from FDEV the bar they have to clear is pretty low.
Cool..... I didnt realise you could have solar powered thrusters in NMS. I shall keep an eye out for such a beast.
Previous to the recharger, with upgrades (A & S) to the thrusters I could get about 20 launches before needing to refuel them, the recharger is an excellent additionI was lucky it was the first one from the story, repairing it took a few hours but I prefer setting my own goals to following the story.
I was landing next to activated copper jumping out setting the portable refiner going and strip mining between the firestorms in my noob suit and crap gun. In the storms themselves I had about twenty seconds to get back aboard or die.
Since a random player gave me 17 million at the nexus I've been looking at all the other ships and they are not that uncommon, so you should be able to get the upgrade or a ship with one pretty easily.
Googled it : Its called a launch system recharger and you can get it on the anomaly for 460 nanites.
Elite is good game but gets boring quickly for a sandbox, but still it's a good game and worth money, hopefully New Era will be gamechanger.
Not wishing to dispute your numerical 'facts' - but Oculus launches not in steam too, so a couple more to add thereFrom 3million copies sold you have 3500-4000 avg. playerbase from steam charts and lets say in best scenario twice as much from FD store.....so at best 10 000-20 000 active players.
So where are those 2980000 players, i guess majority quit after 50-300h when novelty wore off, leaving only space addicts and grinders.
So i think his argument weights a lot more than yours!
6 ppl i know quited after 50h mostly cos of grind game design and sterile space enviroment, saying they will get back when KS goals being achieved.
Elite is good game but gets boring quickly for a sandbox, but still it's a good game and worth money, hopefully New Era will be gamechanger.
If not, no regrets from my side, 300h were more than enough fun for 50€.
OP: Very nice and polite thread with some constructive criticism.
I stopped playing over a year ago (300h ingame) but with option to get back when New era pops in, depending on content.
Elite could gain much higher numbers if there wasn't grind design combined with 100% predictable and repetitive gameplay in non-dangerous enviroment.
Adding arcade MC and FSS popup screen minigame did brake immersion and drift away game from cockpit space "simulation".
Imo much better design would be if they implemeted survival features like other sandboxses have, when you die you start from scratch and build up faster than now avoiding grinding.
That way goal would be to survive in galaxy not farming money and buy yourself new life and high-end ship when dead.
On survival design i mean:
-you never know when enemy is going to jump you no matter what you carry in your ship and no matter where are you in galaxy so you need to run or fight.
-when ship damaged you need to find planet to land and gather materials to fix it and resupply (abandoned outposts and stations in orbit as well on planets could be also source of material.
-space enviroment itself representing danger and damaging your ship and it's systems, as well random ship malfunctions.
All this would bring excitement and struggle for explorers aswell to everybody else.
And if space legs are valid leak than even better regarding survival element, also add basic atmos and you have best game ever.
Gameplay and space enviroment shouldn't be 100% predictable with given decision to player will he engage into something or not.
Imagine every other game that enemy doesn't shoot at you if you don't shoot first or provoke him to do so.....pretty much boring.
Also engineers did ruined pvp for casuals, now pvp is grindmaster game.
Regarding FC, i find it meh with those landing pads, would be much better if they had huge entrance and hangar with ships laying next to each other and maybe animated maintenance on them.
Small chances i'll see this in ED but anyway when new things arrive i'll try them for novelty, i guess.
Previous to the recharger, with upgrades (A & S) to the thrusters I could get about 20 launches before needing to refuel them, the recharger is an excellent addition![]()
My favourite recharge is to go mining platinum, gold and silver in the asteroids, by the time it gets boring your 'tank' is full and there are goodies to sell at the market terminalIt gives a few percent a minute, so you can run it to zero if you hop about enough. But ten minutes later you've got one lift-off so just go gathering poop.
BGS manipulation allows players to impact the game world quite nicelyThat's one issue I have with FDev's design for Elite Dangerous: it's less of a "sandbox" and more of an "amusement park" type of game.
We really don't have any meanginful ways to impact the game environment...
...we can't impact the game world in any meaningful way.
My hunch is the "New Era" coming in late 2020 will address this by adding in fleet carriers and player built/owned outposts.
I played NMS last year when the Beyond update hit, but the loop kind of bored me. A lot of time was spent just waiting to find a good ship to buy, which was so random that it became rather mind-numbing. The credit grind was scanning things on planets and that got a little tiresome, too.It gives a few percent a minute, so you can run it to zero if you hop about enough. But ten minutes later you've got one lift-off so just go gathering poop.
It's easy to think that something is perfect if it isn't real.Star Citizen has had over half a BILLION dollars, (if not more), donated over a 5 year period and is still in Alpha - Still a single star system - Longer travel times point to point - No guarantee of when it will be finished or even remotely playable - So, go-ahead - Take the chance that it will someday be complete - BUT - What if it never is? - Think all those hard-earned dollars will be returned to the Players? -
After many years of play I think it's time to abandon it, in the end you realize that the game has too many limits that I hope will be introduced in the future, now everything is limited to grinding and making money and once you get the ship and build properly you have finished the game because everything only leads to making money and nothing else, everything brings you back to this.
He said he grinded, which is...a choice.I do not understand your sentence. The first sentence specifically, in your three sentence wall of text. Reminds me to use commas more often, at least.
Take care, don't play anymore and find a game you like.
For myself, the only limits in this game are the ones people impose on their own selves. So there are no limits for me in this game.
Concurrent != playerbaseFrom 3million copies sold you have 3500-4000 avg.playerbaseconcurrent from steam charts and lets say in best scenario twice as much from FD store.....so at best 10 000-20 000activeconcurrent players.
He said he grinded, which is...a choice.
Grinding and then complaining about how you grinded is a lot like the people who go to the gym in January and go every day. That's not going to be sustainable when you're just starting at the gym, and they burn themselves out fast, and then I usually get the equipment free by around mid-February.
Lot of ways that could make sense, if it was a different sentence.I understand. The specific sentence I did not understand was this:
"the game has too many limits that I hope will be introduced in the future"
I received a parse error and couldn't continue![]()
Everyone has their own way of seeing things and is free to express them