I can’t take it anymore!

shall I go on?

How long before you arrive at a relevant point?

Seriously, it is understood that space is big, REALLY big. That doesn't mean that getting around needs to be such a pain in the arx. I am fine with jumping from system to system, but super cruise can be brutally boring. I wish that they would speed it up or add more stuff to do while in SC.

Assassins creed black flag and Rogue both had a similar mechanic with ship travel. However, they designed it with a philosophy that there was always something to "discover", happen upon, or do on the horizon. it roughly translates to new things about every 5-8 min. This at least added an interesting dimension to the travel and made the world feel a little bit more alive.

Obviously space is a much different setting than the ocean, and is much more vast and empty. However, I really think that they should make an attempt to put more stuff out there in space that is worth looking into, add more stuff to do around the ship, or speed it up so there is less down time.

Before people hop on this for "wanting things spoon fed" or wanting a "win button", how about you explain the difference in difficulty between a 100Ls trip and a 50k Ls trip. Going further requires no extra skill, just time to burn.
 
Sure. But I guess they have things to do while travelling ... They are not staring at a countdown doing nothing else :)
I am not in general against long travel times in ED. But I want to do something meaningful in the game during the voyage.
Yeah...I remember videos of Apollo 10...They were shaving their beards...took photos of earth and moon...citing the bible...talking to each other...sipping waterbubbles...spinning pens... 😁
 
How long before you arrive at a relevant point?

Seriously, it is understood that space is big, REALLY big. That doesn't mean that getting around needs to be such a pain in the arx. I am fine with jumping from system to system, but super cruise can be brutally boring. I wish that they would speed it up or add more stuff to do while in SC.

Assassins creed black flag and Rogue both had a similar mechanic with ship travel. However, they designed it with a philosophy that there was always something to "discover", happen upon, or do on the horizon. it roughly translates to new things about every 5-8 min. This at least added an interesting dimension to the travel and made the world feel a little bit more alive.

Obviously space is a much different setting than the ocean, and is much more vast and empty. However, I really think that they should make an attempt to put more stuff out there in space that is worth looking into, add more stuff to do around the ship, or speed it up so there is less down time.

Before people hop on this for "wanting things spoon fed" or wanting a "win button", how about you explain the difference in difficulty between a 100Ls trip and a 50k Ls trip. Going further requires no extra skill, just time to burn.

Sorry, but I still cannot get the meaning of comparing apples and oranges. The AC-series are not a Sandbox per se...Unlike E: D...Where AC provides a story to conclude, it is easy to fill "spare time". That will not function within a pure sandbox like E: D. Sure...you can build in some generic "minigames" but they'll be concluded very fast by the players. And then they want even more. Hell, i guess FDev could hire an army of "storytellers", but even they won't manage it to satisfy "you".

Sad as it is, but E: D simply cannot fulfill these wishes. It was never published to be some kind of theme park.
 
How long before you arrive at a relevant point?

Seriously, it is understood that space is big, REALLY big. That doesn't mean that getting around needs to be such a pain in the arx. I am fine with jumping from system to system, but super cruise can be brutally boring. I wish that they would speed it up or add more stuff to do while in SC.

Assassins creed black flag and Rogue both had a similar mechanic with ship travel. However, they designed it with a philosophy that there was always something to "discover", happen upon, or do on the horizon. it roughly translates to new things about every 5-8 min. This at least added an interesting dimension to the travel and made the world feel a little bit more alive.

Obviously space is a much different setting than the ocean, and is much more vast and empty. However, I really think that they should make an attempt to put more stuff out there in space that is worth looking into, add more stuff to do around the ship, or speed it up so there is less down time.

Before people hop on this for "wanting things spoon fed" or wanting a "win button", how about you explain the difference in difficulty between a 100Ls trip and a 50k Ls trip. Going further requires no extra skill, just time to burn.

What there is to do? More interceptions? YAY, now one could waste way more time. Some kind of minigame to adjust engines. No no no. It would be like one time fun and thats it. Minijump inside systems? Yeah PVP players, especially pirates would actively hate that.

Really if you do not like long travel times do not go to multiple star systems and places around secondary or tertiary star. Likewise if you do not like jumping very much do not go to explore way away from the bubble. Usually long travel times are factored in mission rewards.
 
Last edited:
It's Space* simulation game. Space is vast. Be glad You got FTL travel in the first place.
1575834232174.png
1575834250554.png

*As evidenced by Wikipedia and Steam

That said, travel times are fine as they are.
 
Unfortunatly they forgot the MOST important attribute. "SANDBOX"
Well, yeah. Having to watch the ship fly in a straight line is not the most entertaining of tasks. However i'd be more happy with FD adding some gameplay to the travel rather than making travel shorter. Whether we have to fly for a long time or cut the time short the amount of gameplay remains as low as it was.
Travel should have something added, for example asteroid belts should pose more of a threat. Throw bunch of rocks in the space for commanders to navigate through. Make the space as dangerous as it is. Filled with radiation and high-speed junk, both large and small.

[EDIT: Instead of adding new line 'Enter' key was interpreted as "Post"]
 
Well, yeah. Having to watch the ship fly in a straight line is not the most entertaining of tasks. However i'd be more happy with FD adding some gameplay to the travel rather than making travel shorter. Whether we
That's true. To be honest. NASA scientist are facing the same REAL problem according long travel times. They are breaking their brains about finding a sollution to "satisfy" these pioneers before the latter are going to each other's throat. 😁

[Edit because of edit of the op:] I would apreciate these opportunities, but have in mind, these occurances would enlarge travel times even more. The circle of arguments is starting again. ;)
 
Last edited:
I would apreciate these opportunities, but have in mind, these occurances would enlarge travel times even more. The circle of arguments is starting again.
Hmm. Right. Thanks for pointing that out.
Maybe then, these asteroid fields should not cause the ship to display [Slow Down] and automaticaly decrease ship's speed. That way pilots would have some fun gameplay while piloting their ship. It's my personal feeling that piloting the ship is way to easy to pick up in this game. So I would appreciate some more challenges while flying.

All in all there should be something done to make flying more fun rather than make flying not flying at all is the way I'd try and solve things.
 
Fdev, I’ve got thousands of hours played on PS and PC, and travel times are killing me.

If you added a way to grind for 50-100% decreased super/hyper-cruise charge and spool times as well as 200-1000% increased super/hyper travel speeds, I WOULD FREAKOUT with excitement, gratitude and joy.

Please consider it.


I stop to play the game, when I do the math, it was way too mach travel time "do nothing" and less enjoining stuff in the game. My IRL time way too precious to give the game what, do not respect the effort and your Lifetime...
 
The AC-series are not a Sandbox per se
Those two games follow a story but the part I describe 100% takes place in a sandbox game world. Im also not asking for a theme park, and fully understand that it is a simulation.

However, the FSD super cruise acceleration and decoration rates are arbitrarily set by Fdev. they can alter it however they want. altering those specific things also does nothing to change the scale of the game itself.

the main issue with it is the lack of engagement. It is like driving down an empty highway at night. It requires just enough attention that you can't do any other significant task, but requires so little attention that it is fairly boring when done a lot. In the alternative to making it faster, they could at least make it more difficult or something.

I have been to beagle point ant back, and to Colonia and back a few times. I am not opposed to traveling far, it just seems like super cruise takes a lot of time without offering much in terms of engagement.
 
Those two games follow a story but the part I describe 100% takes place in a sandbox game world. Im also not asking for a theme park, and fully understand that it is a simulation.

However, the FSD super cruise acceleration and decoration rates are arbitrarily set by Fdev. they can alter it however they want. altering those specific things also does nothing to change the scale of the game itself.

the main issue with it is the lack of engagement. It is like driving down an empty highway at night. It requires just enough attention that you can't do any other significant task, but requires so little attention that it is fairly boring when done a lot. In the alternative to making it faster, they could at least make it more difficult or something.

I have been to beagle point ant back, and to Colonia and back a few times. I am not opposed to traveling far, it just seems like super cruise takes a lot of time without offering much in terms of engagement.
May I ask how much time did you sink in AC and how much in Elite? I make a rough guess: far more in the latter. Now think of it...Spend 2k hours in AC and I guarantee you, you'll have the same issues with AC like you have now with Elite. At some point you'll have seen everything and been everywhere. Every game has it's "personal" life-cycle. At some point one's simply fed up.

You're exactly making the point, what I was out to. "It's like Driving down a highway". THAT's supercruise. Nothing more or less. I rather want to drive down that highway alone, than beeing annoyed by some jerk who want to highjack me very 2km, like it is right now when you have just 1t of gold in the hold. I'm driving along roads every day for 1.5h one way to work and back home. Oh, Gez, how I wish I could go into supercruise. ;)

Sure you can place "sightseeing places" or "souvenir-shops" along that highway. We have that already: USS's. Sure, point given, these are optional and not very engaging. There I'm with you. Some sort of randomness with the USS's. No "Thread Level"-Indicator...You could have luck and finding "ElDorado" or you will find yourself amongst a grown up gangfight.

But still, it would be purely optional. Or do you want to suggest FDev should FORCE this content upon the players (not that I want to offend you)? I can literally hear the rage already.
 
@CMDR Big Mike Oh...And I forgot something. Gratulations that you had the gutts to go to Beagle Point and back. I'm not sure I could take THAT long road! 👍
Have you ever considered how it would be, that other commanders could get to BeaglePoint within hours for the same distance that you had to sink WEEKS into?
I would be very dissapointed if that would happen to me, if FDev would decide to make space a "smaller place".
 
Last edited:
Ohoh...and another thing...

Sorry It's late here and I'm a bit tired. Going back to the initial point of excessive travel times.

Spaceflight is boring, boring as hell. Even worse. Todays astronauts who are going to the I.S.S. have a traveltime up to 3 days, strapped to a seat, not even able to stretch the legs in a tiny tin-can called Soyuz. They have nothing else to do than pushing some buttons from time to time and when things are going as planned not even that. 3 whole days shoulder on shoulder with two other astronauts and if your the unlucky crewmember, you don't even have a window to look at the gorgeous blue pearl Earth is.
 
Last edited:
When looking from that angle, I'd recommend to play the game Terminus (if it's still available) and learn what travel time in a space sim really means. This game plays only in our solar home system btw and has no FTL travel...
Exactly that. But in case you misunderstood me: I was NOT the one who complained about long travel times within Elite. ;)
 
I actually support this, but in exchange the station drop distances should be increased. More interesting and varied gameplay could happen around stations, but the distance is so short that we are usually already docking before anything pops up.
 

Lestat

Banned
I rather have them add walking around our ships and do minor repairs on our ship while flying than change the supercruise. I think if people use Common sense in gameplay they can avoid 95% of their gripe of supercruise.
 
I rather have them add walking around our ships and do minor repairs on our ship while flying than change the supercruise. I think if people use Common sense in gameplay they can avoid 95% of their gripe of supercruise.
And while you are fiddling with your energy conduits, some jerk is pulling you out of supercruise, just for "Lolz" and telling you "To Git Gud and not to fiddling around conduits".

Great one.
 
I would never use it, as the leftovers from skipping being in space in elite dangerous are garbage, but sure as an option. The FSS would be amazing do use on demand as an option, and it was sold from the first 5 mins as the mechanic to delete travel time when exploring at least.

Elite is all about space. The steam queue > looking at a bunch of bars with no context go up. That's all that's left.

If all you do is combat, just do one exploration mission to find a gas giant with a station on the inside of the rings and all your stops around you. Then just stay there forever, no space flight. Im pretty sure ive done that for a few weeks at some point.
 
Back
Top Bottom